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The new "Key" discusion as most others have become unruly.
In the latest price votes I have posted an example of a fraudulent proof of key sales that would suggest that the price could go higher.

Here it is again:

http://www.tf2outpost.com/trade/9350515

I own both of these accounts, actually own 10 accounts, and I could do this multiple times to offer as proof of price increase. It would be stupid to do for any other trade item but the key is a no-brainer.

This is an example of how tf2 trading can't be compared to normal market principles. I also stated that key resellers could be buying from each other, on speculation, which acts like a proof transaction but really isn't.

There are now 510,000 keys in tf2 which is more than when crate 56 & 57 were released. That doesn't really make sense because people are un-crating (inexplicably).

One thing is true tho, this key issue is choking the trading system. We must get this under control.
Last edited by CHARLIE | trade.tf; 18 Mar, 2013 @ 7:57am
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Showing 1-15 of 15 comments
NaCl-y Pancake 18 Mar, 2013 @ 8:36am 
Are you just trying to troll?
You keep remaking the same threads, and again this is probably more of a backpack.tf concern that TF2OP since outpost does not police it's users on what the can and cannot charge.
Last edited by NaCl-y Pancake; 18 Mar, 2013 @ 8:38am
zemnmez 18 Mar, 2013 @ 9:03am 
So, what do you suggest?

The only solution to these kind of problems is to ensure that voting is not worth their while, for example they must spend 12 hours idling on a program that generates a token for them to use to vote, somewhat like bCrypt, or bitcoin or Teamspeak's identity security system. The problem is that such a thing would take a lot of time away from the user.
Last edited by zemnmez; 18 Mar, 2013 @ 9:05am
This issue does effect trading in outpost as it ties up keys and ref. It also creates a lot of ill will amongst traders. My best trading day, recently, was the day the new crates were released. I can only assume it was because ref and keys more freely moved through out the trading market instead of being held up.
I want to hear all suggestions. I even suggest changing what we accept as "currency". There are several items that could be used to replace the key in different ways. For example, the "sharp dresser" is an item that moves easily, Because of this it could be used as currency. All u need are items that translate easily to purchasing other items.
Last edited by CHARLIE | trade.tf; 18 Mar, 2013 @ 9:34am
NaCl-y Pancake 18 Mar, 2013 @ 9:18am 
Originally posted by F | CHARLIE:
I even suggest changing what we except as "currency".

Accept, not except

Also there is nothing that can replace the key as currency. Sharp Dressers sell quick because people want to wear them (even though they are shit) not because people are using them to buy other things.
Last edited by NaCl-y Pancake; 18 Mar, 2013 @ 9:19am
Markasz 18 Mar, 2013 @ 9:34am 
good old times when keys were 2.33 :)
People wear the bills at a high rate also.
Last edited by CHARLIE | trade.tf; 18 Mar, 2013 @ 9:36am
Same for buds
All father is also good currency item except christmas
Last edited by CHARLIE | trade.tf; 18 Mar, 2013 @ 9:42am
Ultimately, it would be best if valve created a metal unit higher than the ref. Several actually. Something worth 3 ref, 8 ref, 14 ref.
NaCl-y Pancake 18 Mar, 2013 @ 10:05am 
Originally posted by F | CHARLIE:
Ultimately, it would be best if valve created a metal unit higher than the ref. Several actually. Something worth 3 ref, 8 ref, 14 ref.


Doesn't seem neccessary, as there is still going to be exchange for keys going on.
Hudson 18 Mar, 2013 @ 12:03pm 
Oh good, a 15th version of this thread. Seriously, keep it to one thread, condense your replies to one, not one for every sentence someone else writes, and actually listen when everybody proves you wrong again this time. I'm out too, this is just stupid.
Originally posted by Zemnmez:
So, what do you suggest?

The only solution to these kind of problems is to ensure that voting is not worth their while, for example they must spend 12 hours idling on a program that generates a token for them to use to vote, somewhat like bCrypt, or bitcoin or Teamspeak's identity security system. The problem is that such a thing would take a lot of time away from the user.

Nope entire proof issue is flawed to begin wth. but not in the way he imagines, generally there are more buyers than sellers with time to vote, so if anything...tf prices are the low ball mark for prices.

Issue with proof is mainly this, there is no proof things actually changed hands at X price, yo udon't know what goes on behind closed doors as they say, any bargaining is just invisible, if the seller had multiples it can go unnoticed if buyers don't post in the thread, and much of the time for higher priced items, they don't post on outpost, they just add and pay.

Anyways ops complaint is a but questionable by default, in another thread he was arguing against my post....he was just disagreeing with the basic facts of the world I guess. He won't acknowledge that metal is a communist type distribution system which disregards real work or merit. Why he thinks this would compete against a dollar linked currency like keys I don't know....
Originally posted by F | CHARLIE:
Ultimately, it would be best if valve created a metal unit higher than the ref. Several actually. Something worth 3 ref, 8 ref, 14 ref.

While it would be useful as a matter of saving bp slots(so it will never happen), it wouldn't change a thing. The only real change that would save metal from inflation is no more drops, metal becomes a pay item from the store...the link to money would then be real, as with keys....

But we all know the screaming would never end. So valve keeps metal dropping to serve two groups of customers at once, pay to play and non paying customers. All the cheap cosmetics are affordable as they ever were to the cheap people, and thats fine, its a good way to serve two groups at once. It only becomes a problem when people don't realize whats going on and complain about the situation.

This question of alternative currency is just bogus. The market has spoken, and so has logic. People value keys more because they are linked to money, not free.

You own 10 accounts so yes your farm is growing less effective over time, but thats just something you will have to live with. Complaining about your free money generating scheme getting punked by the dollar isn't going to get you anywhere.
Last edited by MA☝Omgwtfbbqstfu™; 18 Mar, 2013 @ 2:13pm
zemnmez 18 Mar, 2013 @ 2:31pm 
Originally posted by F | CHARLIE:
I want to hear all suggestions. I even suggest changing what we accept as "currency". There are several items that could be used to replace the key in different ways. For example, the "sharp dresser" is an item that moves easily, Because of this it could be used as currency. All u need are items that translate easily to purchasing other items.

Firstly, please stop making multiple posts, you can edit posts, you know.

Next, explain to me 1) Why a change of currency solves anything and 2) How you think such a change could be achieved.
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Date Posted: 18 Mar, 2013 @ 7:56am
Posts: 15