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Keys gradually increased from about 2.22 ref initially, due to increased demand, and people wanting to unbox crates, with a larger group of players playing TF2 and less buying keys, demand began to increase. In addition, when the Eerie halloween crate was released, people would often only accept keys for eerie keys, driving up value.
There are a colossal number of reasons, but I feel that these were the main ones.
As for buds, it's only logical they go up. They started at, I don't know, less than 10 keys originally, but because the number of buds in the game only ever goes down, (No more are introduced, people quit TF2 with buds still in BP) and demand is constantly going up, the value increases.
There was a bit of a jack up from 26 keys to 28-29 keys in a short time due to artificial inflation on BMOCs, people thought they'd get more valuable as Christmas approaches, and they did for a while, but shortly after the market crashed. Since BMOCs were in high demand, and buds were the main currency, demand for buds went up, increasing their prices. Of course, they've stabilized again.
Market seems to be all screwed up atm. :/
I'd avoid calling that sharking, sharking is something completely different.
As for Dave's response, the value of keys generally goes up over time, increase in demand, there doesn't need for there to be a significant change in the market for values to change, it's not stagnant.
This. Well to some degree, people will always try to make a profit, but I believe you will hit a point where supply is greater than demand, and the prices will deflate.
If keys become economically bulky for trade other items will start taking their place. This is already partly happening with Tags, Gift Wraps and Backpack expanders.
Keys are already overpriced in comparison with these though "only" by 10-30%. At 50-100% we can talk about "crash imminent".