STEAM GROUP
TF2 Outpost by Fanbyte
Membership by invitation only
STEAM GROUP
TF2 Outpost by Fanbyte
3,789
IN-GAME
29,213
ONLINE
Founded
7 August, 2011
Language
English
Showing 1-2 of 2 entries
10
Need an unusual screen shot for your sales thread? Check this out!
4
Fluxuation of Prices that "Should be" happening.
The Trading community has come to the conclusion that the price of keys are rising once again. The reason for this is the amount of Supply and Demand is very high for a key right now. Making a key go from 3.22 to 3.66 or even 4 refined (lvl 3 metal), and this is a huge problem. The market for buying items, weapons, hats, etc. is all based on the Key. You want a Vintage Noble? 3 keys, this is exagurated but you get the point. But why then is a refined 1.00? This should be the real standard of trade instead of keys to be honest. It's like the U.S. currency, you pay $0.50 for a pack of gum and a $1.00 for a Coke, Simple. But the trading system is not as simple as this type of currency.

There is also the problem of having items not fluxuating on price checking sites such as, Backpack.tf or Spreadsheet. This makes trading alot harder because no one knows the exact price. Contributing to the rate in which keys are sky rocketing towards 4 ref, Which is outragious.

But if everyone wants to use the currency of the key then this is my purposal. The store in TF2 needs to drop the price of keys to a resonable price to drop the refined price of keys. I know, I'm stupid for even saying this. But think about it, The U.S. price for a key is $2.49 or so. And the price of a bill, if taking this into consideration, is around $20. But yet people are selling these for half the price. making a key worth around $1.25. That's half the store price! So drop the price of a key in store to match the price of items in real life currency and "vowala" More money for Valve and the "Mannconomy" is fixed.
Showing 1-2 of 2 entries