STEAM GROUP
TF2 Outpost by Fanbyte
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STEAM GROUP
TF2 Outpost by Fanbyte
3,563
IN-GAME
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Founded
7 August, 2011
Language
English
Showing 1-7 of 7 entries
39
The key to solve key inflation issue
I know this is long, but it is crucially important, read all before commenting.

Alright, we all know keys have been rising in price and are not on their way to stopping. Anyone with a brain who thought this out realizes this is making metal worth less every time it rises. As a result, things below a key value also lose value. But here's something many people do not realize: backpack.tf is a bible of prices nearly everyone uses to reference. Many items are valued through keys or ref (buds in case of unusuals). When key value goes up so does the items valued in keys, while the others valued in ref get the short-end of the stick (for example an item valued at one key and another valued at 3.66 ref. One day passes, key goes up and inadvertently the first item raises in price also, relative to the other.) What this means is, essentially, the richer people who have more items valued in keys will become richer and the poorer/newer people who have items valued in ref get poorer. How can this be resolved? Easy, the resolution should have been administered a long time ago: make every item valued in ref. Think about it, an all-father instead of 2 keys switches to 7.66 (same value just in different terms) the important point is the value of the all-father will be subject to change by itself and market forces not inflation of keys. Some may argue that this will be confusing for people who have multibud valued unusuals ect. This could be confusing at first but any person with half a brain can figure it out, especially if backpack.tf translates the ref into keys. What do you guys think? This will virtually solve the key inflation problem for the most part, all that must be done is a makeover of backpack.tf
60
Tux, the get rich quick delusion.
I am getting really sick of people with the new tux saying "These are the new buds, and I will only trade for bud." Frankly, that is stupid and unfounded. Sure, the tux and buds are related as they are promo, exclusive to whoever made them, and can only be obtained a certain way. But let's think about this for a moment, what makes buds so valuable? Buds have developed into currency as to trade higher priced items more easily. Buds are also a sign of wealth and is also desirable as it is in an attractive area of the character and it is a misc with a PARTICLE EFFECT. Looking at the tux, it is an item with no particle effect at all, and it is in an undesirable location (sitting on the character's buttcrack). Tux is not identified as currency at the moment and will likely not be as it is undesirable and unflattering. My main problem are all the unexperienced traders buying into that their tux is worth a lot. This is what will happen: March 1st will make the tux tradable; the experienced traders (many of them have multiple tux's from alts) will take advantage of the hype and sell them for a decent amount of keys (not near bud range but still over its value). While the noobs who think their tux is worth buds will deny very decent hyped offers waiting for the bud offer that won't come. Instead, the hype will die and the market will level out the tux's value (at my estimation a couple keys). Pretty much the noobs get poorer and the rich, experience traders get richer. Anyhow, does anyone feel the same, or is everyone under the same hopeful "get rich quick with tux" delusion?
Showing 1-7 of 7 entries