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Primary: Loose cannon.
Secondary: sticky jumper.
Melee: ullapool caber.
You sort of try to come flying down with the caber to destroy them and you.
The Scot. A scout gone demo (get it, he's scotish)
Primary: Bootlegger
Secondary: Shield
Melee: Persian Persuader or claidmore (charge sword, pretty sure i misspelled it)
These guys do nothing but charge. Just charge and charge untill they hit a wall. And when they do, they turn, lock onto another target, and CHARGE SEM MORE.
How to beat: go pyro and airblast 'em when they charge. Deny them the melee crit.
Weapons: Bootlegger, Splendid Screen, and the Half Zatoichi
Advantages: Since they have bootlegger they have extra health and the splendid screen will launch them in the air so they could kill you with their half zatiochi giving them full health meaning as long they keep killing they will keep on living on and on. Only melee them if you think you can take him on otherwise run.
Disadvantages: No primary or secondary weps to defend themselves with. Can be easily defeated with a group as long none of you die and you have crits on your side. A fully charged headshot could kill them if not," boom bodyshot."
Behavior: If ambushed they go for the weakest class there (Scout, Spy ect) to get full health to keep on fighting, and if they find themselves near a corner they Will shield bass to escape. Determined on the melee to live. Never goes for med-kits.
So anyone liked it? :D?
Advantages :
1. More damage, tends to survive and snipe off targets
2. Annihilates heavies
3. Frustrating if he has good aim and/ or a good spot
Disadvantages:
1. Machina. You get close to him and he is screwed.
2. Needs a good shot to get the CC kill.
3. Tribals, -50% dmg. Self-explainatory.
Thats my tip.
LochKnight (w/ Sword)
Weapons: Self-explenatory: Loch-n-Load, Splendid Screen (or Chargin' Targe but Splendid Screen is more preferred) And Either Eyelander or Claid (may also use the Scots Skullcutter but it is inadvisable to use it)
Behavior: Since it has 3 different attacks, it may Attack a group of enemies, Sneak and assassinate a player, or Use combos against single targets.
Strengths:
- Has many different strategies.
- May use the Nade-Bash-Slash combo.
- Said combo can instantly kill any class save for an overhealed FoS Hoovy.
- If LochKnight have decent aiming skills, may be a nightmare to 125 and lower HP classes.
- Can easily gain heads.
- Uses LnL at long range, Charges at Medium and Slashes at point blank.
- Increased LnL nade damage can be a nightmare to engies, especially Combat mini-sentries.
- If using Chargin' Targe, LochKnight may be a nightmare to Soldiers, Demomen, Pyros (If doesn't know how to airblast or cannot airblast *Phlogistinator*), and maybe Hou-long Hoovies.
- May tauntkill unaware enemies.
- Can also use the Bash-Slash-Nade combo.
Weaknesses:
- Fragile because of 150 HP at first.
- Airblast
- If using Targe, dodge and confront using Hitscan or make him go Point Blank Nade.
- If using Screen, dodge and confront somewhere not reachable by Eyelander but deals damage to him with the Loch.
- Ask a Medic to overheal you before confonting.
- Wait for him to use charge, Dodge, Dodge 2 Nades and attack while he's reloading.
This is exactly my playstyle with the Screen and Eyelander.
"No,heavy,I have more teammates :D)
These guys use the quick-fix or in rare cases the medigun,and spread the healing around,like a medic should do it.
Origins: People who want to help PEOPLE not A PERSON.
Advantages : While the overheal is little,this guy makes sure the WHOLE team lives that few precious moments alive. At least precious seconds.
Disadventages : Usually doesn't care about full-health Heavies,and well..he doesn't have the normal über. If he does,he tries to spread it around too.
Beat them by blasting everyone around him,and then shoot him down.