STEAM GROUP
Tips, Tricks, and Sub-classes Evo Tree
STEAM GROUP
Tips, Tricks, and Sub-classes Evo Tree
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8 April, 2014
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Digitic 8 Apr, 2014 @ 12:01pm
Sub-Classes
This area discusses fun or effective sub-classes of Team Fortress 2 classes and how to effectively beat them or use them.
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Showing 1-15 of 103 comments
Emmb 9 Apr, 2014 @ 4:02pm 
I love using what I call the screamin' eagle demoman:
Primary: Loose cannon.
Secondary: sticky jumper.
Melee: ullapool caber.
You sort of try to come flying down with the caber to destroy them and you.
Digitic 12 Apr, 2014 @ 10:32am 
Wouldn't the Bootlegger work better? Increased health for fall damage.
well, the loose cannon would be like a backup if you cant get to the resupply locker or the caber misses
with the boot legger, it would be a suicide bomber demo. or mabye that be more of bootlegger, shield, caber combo
I got one.

The Scot. A scout gone demo (get it, he's scotish)
Primary: Bootlegger
Secondary: Shield
Melee: Persian Persuader or claidmore (charge sword, pretty sure i misspelled it)

These guys do nothing but charge. Just charge and charge untill they hit a wall. And when they do, they turn, lock onto another target, and CHARGE SEM MORE.

How to beat: go pyro and airblast 'em when they charge. Deny them the melee crit.
PaulTheDinosaur 14 Apr, 2014 @ 6:59pm 
I have one called the indestructable Demoman.

Weapons: Bootlegger, Splendid Screen, and the Half Zatoichi

Advantages: Since they have bootlegger they have extra health and the splendid screen will launch them in the air so they could kill you with their half zatiochi giving them full health meaning as long they keep killing they will keep on living on and on. Only melee them if you think you can take him on otherwise run.

Disadvantages: No primary or secondary weps to defend themselves with. Can be easily defeated with a group as long none of you die and you have crits on your side. A fully charged headshot could kill them if not," boom bodyshot."

Behavior: If ambushed they go for the weakest class there (Scout, Spy ect) to get full health to keep on fighting, and if they find themselves near a corner they Will shield bass to escape. Determined on the melee to live. Never goes for med-kits.

So anyone liked it? :D?

1 thing. i dont think the screen is bullet ressistant. so use bullet bassed weapons and/or melee
Emmb 22 Apr, 2014 @ 7:41am 
Originally posted by Kobold101 BuyingAfterDark:
well, the loose cannon would be like a backup if you cant get to the resupply locker or the caber misses
I was thinking the Loose Cannon because I figured out how to use the charge to launch myself in midair to different directions :P
draket 27 Apr, 2014 @ 12:31pm 
I have a good loadout set for a sniper who has his aim and likes to hang far away. Machina - CC - Tribal's. Machina? BOOM, 518 damage. Cleaners? Clean up if got 2-3 shots, and want critz. Tribals? If they survive on low health and you die, they will come with you.
draket 27 Apr, 2014 @ 12:34pm 
Oh.. i forgot.
Advantages :
1. More damage, tends to survive and snipe off targets
2. Annihilates heavies
3. Frustrating if he has good aim and/ or a good spot
Disadvantages:
1. Machina. You get close to him and he is screwed.
2. Needs a good shot to get the CC kill.
3. Tribals, -50% dmg. Self-explainatory.

Thats my tip.

draket 28 Apr, 2014 @ 4:05am 
Name : The hard-hitter
A classic knight with a twist:

LochKnight (w/ Sword)

Weapons: Self-explenatory: Loch-n-Load, Splendid Screen (or Chargin' Targe but Splendid Screen is more preferred) And Either Eyelander or Claid (may also use the Scots Skullcutter but it is inadvisable to use it)

Behavior: Since it has 3 different attacks, it may Attack a group of enemies, Sneak and assassinate a player, or Use combos against single targets.

Strengths:
- Has many different strategies.
- May use the Nade-Bash-Slash combo.
- Said combo can instantly kill any class save for an overhealed FoS Hoovy.
- If LochKnight have decent aiming skills, may be a nightmare to 125 and lower HP classes.
- Can easily gain heads.
- Uses LnL at long range, Charges at Medium and Slashes at point blank.
- Increased LnL nade damage can be a nightmare to engies, especially Combat mini-sentries.
- If using Chargin' Targe, LochKnight may be a nightmare to Soldiers, Demomen, Pyros (If doesn't know how to airblast or cannot airblast *Phlogistinator*), and maybe Hou-long Hoovies.
- May tauntkill unaware enemies.
- Can also use the Bash-Slash-Nade combo.

Weaknesses:
- Fragile because of 150 HP at first.
- Airblast
- If using Targe, dodge and confront using Hitscan or make him go Point Blank Nade.
- If using Screen, dodge and confront somewhere not reachable by Eyelander but deals damage to him with the Loch.
- Ask a Medic to overheal you before confonting.
- Wait for him to use charge, Dodge, Dodge 2 Nades and attack while he's reloading.


This is exactly my playstyle with the Screen and Eyelander.
Digitic 5 May, 2014 @ 6:38am 
Man, I actually want to try that out!
Emmb 5 May, 2014 @ 7:24am 
I use that one. Its awesome. :D
Mr.Ownage [FTW] 8 May, 2014 @ 12:15pm 
Great Surgeon

"No,heavy,I have more teammates :D)

These guys use the quick-fix or in rare cases the medigun,and spread the healing around,like a medic should do it.
Origins: People who want to help PEOPLE not A PERSON.

Advantages : While the overheal is little,this guy makes sure the WHOLE team lives that few precious moments alive. At least precious seconds.
Disadventages : Usually doesn't care about full-health Heavies,and well..he doesn't have the normal über. If he does,he tries to spread it around too.

Beat them by blasting everyone around him,and then shoot him down.
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