STEAM GROUP
Tips, Tricks, and Sub-classes Evo Tree
STEAM GROUP
Tips, Tricks, and Sub-classes Evo Tree
8
IN-GAME
66
ONLINE
Founded
8 April, 2014
Language
English
Showing 11-14 of 14 entries
103
Sub-Classes
the counter medic:
someone who has dabbled in troll medicing and has evolved into a useful team member
loadout:
blutsauger
vaccinator
solemn vow
advantage:
the guys most used weapon is the vaccinator: he loves to troll the enemy team by popping the uber to save the heal target from that one crit coming at that him, also, his great awareness of the field makes him a hell of a target to finish off for snipers, AND, his primary and melee combo make him a force to be reckoned with, as he can sap the health from enemies and know how much health the enemy has and wether or not top retreat

disadvantage: the low overheal build makes it a big problem for crowd control, and as with weapons like kritzkreig and quick-fix, he cant share the uber, making crit explosives like rockets, stickies and pipes hell for this guy

how to beat:
scout: group- the scout has little chance when facing this guy in a group, best to leave it to the other classes, otherwise let something distract him then let all hell break loose; lone- with this guys combat skill and awareness, the only way for a scout to get this guy is a well timed flank;

soldier: in group- crocket, nuff said ; alone- keeping your distance with well aimed shots will do the trick

pyro: group- the flame thrower makes crowd control nearly impossible to take care of for this guy; lone; with the high chance of this guy already having one fo his ubers ready, its best to do anything BUT use flare gun/ axetinguisher combos'

demoman: in group- with your army of explosives, the world is theoretically in your hands; alone- the same thing will also get the job done

heavy: group- again, players with bullet based weapons dont fit this job very well, same idea as scout; lone- needs...... more..... bullet, due to the medic being on his own even if he fights back with the blutsauger, your sapping away more than hes gaining

engineer: both-stay near your sentry and you should be all right

medic: group- (medi gun) pop an uber and let all hell break loose (quick-fix) uber to make a quick escape (kritzkreig) avoid popping uber as the reduced damage wont help, run, is the best option; lone- unless youre a highly trained combat medic, i advise you stay away from this guy at all costs

sniper: both- bodyshots, preferrably with machina or huntsman

spy: group- backstab the medic, and devise some way to escape/kill the heal target; lone- as the counter medic is most aware on his own, its best to stray away from backstabs and go more towards shooting him from a distance

where to find: any map where he feels like having a go
71
Trades
Showing 11-14 of 14 entries