13
Products
reviewed
823
Products
in account

Recent reviews by Anthony_python

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Showing 1-10 of 13 entries
1 person found this review helpful
10.6 hrs on record
This is a fairly challenging platforming game. I like the mechanic of only being able to jump and I appreciate the fact that you can save at any time, whereas most others punish you severely for a single misstep. If you want a casual playthrough you can do that. Otherwise you can disregard saving and have more of a challenge.
loved it.
Posted 15 May.
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2 people found this review helpful
3.5 hrs on record
What a sorry release, this is possibly the worst attempt of something like this, it holds no merit compared to HL2, this can't even exit out correctly.

Artistically it's interesting and I have to give them that where credit is due, but anything beyond that is abysmal on every other front in terms of gameplay. Where is the impactful feeling you get when playing something such as HL2?

The zombie's have no locational damage, they don't react, the sounds are very meh, and over all the movement is very floaty. only a single time is it even required to use the gravity gun which works ok-ish. but there is nothing really making the player want to do this. In the case of HL2 before we ever got to ravenholm we had plenty of time to use the gravity gun, before you were in ravenholm. Now this is important that we see it, we use it, we practiced it you were made to want to toy around with it. Here it's just drop in, not even telling us we even have acquired it to begin with or anything.

I want to get back to the zombie's they have their own problem's as I mentioned but the crawler's and headcrabs by far need the most work, the crawlers need adjustments to their range they go way to far out and is impossible basically to kill with a crowbar. headcrabs too are hard to hit and they sometimes can result in them ragdolling but still having active AI which still try to attack you but because they are ragdolled just act very strangly . which brings me to the rest of the weapons, what is with the sounds and animations?

They aren't again "impactful" when you use them this makes the player feel like they are practically worthless to them, they have no "weight"

while yes there is blood splatter and when you kill a zombie they produce a decal that just scales over time but these isn't enough, they are suppose to react to you when hitting them or shooting them but they just don't again this makes the gameplay feel hallow. pointless even.

Movement the biggest problem: they tried too hard to "replicate" HL2/Source engine movement and ended up going too far, instead of making movement that feel good, and is roughly on par, they made it feel just way too floaty it needs to be tightened up it shouldn't feel like were on ice constantly were on snow, snow!

Why does it require us to use TSR to even have this remotely playable? are you kidding me a 3080 TI can only run this at 60 fps? I've had more frames in cyberpunk 2077 than this thing.

Also was any play testing even involved barely, it sure didn't seem like it at all?

also why is it so absurdly short are you kidding me?

I think overall they only have a art video and shouldn't have released this at all, this just shows clearly they don't really know what they are even doing nor how game development even works. When you work on a game you don't just work on only a couple of the aspects and then leave the rest which is what this had clearly done. This was rushed to get out of the door in some attempt to keep people's attention to a project most thought was long dead.

This needs to be in the oven for another decade before it can even be considered good.
Posted 15 November, 2024.
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2 people found this review helpful
492.6 hrs on record (207.2 hrs at review time)
Early Access Review
I've followed josh for quite some time ever since leadwerks, Ultra Engine is the successor of leadwerks and is much better in performance than what leadwerks could ever have or do. Sure there is some missing features but its an in development engine in early access, while yes you don't get the source code you do how ever get great support from josh and the community as well as the fact you never have to worry about royalties,

Ultra Engine is rapidly improving every week with something(in recent a lot of stuff with tessellation, and extra CSG brush features)

There is still plenty of things getting created by the community to try to fill in some of the gaps that Ultra Engine doesn't have and so you should expect some coding with-in this engine. Pro allows C++, or lua while normal is lua only
but since the lua is multi-threaded it will not be a bottle neck unlike leadwerks.(being single threaded)
There is a input/output system a lot like source engine/ hammer or UE3 kismet, Components can have inputs and or outputs to be hooked up by level logic via the flowgraph editor. As time goes on and more components are made, less overall coding will be needed for a faster workflow.

The editor is very much a mix of hammer and unity, you have your main window usually with 4 view at start(this can be changed) and allows the use of CSG brushes for level work rather than having to only rely on mesh only work flow.
on the right side is the scene hierarchy/project files. and on the left you now have a sidepanel like hammer for the various views, flowgraph, asset library, and main scene currently.

This is certainly not production ready yet, but I think its on a really good course.
Posted 3 October, 2024.
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7 people found this review helpful
2.6 hrs on record
I like the game, but doesn't seem like much of a puzzle game not any real challenges you'd expect from a puzzle game.
It's more of a chill, immersive game than a puzzle game which is fine in it's own right, and I have huge respect for the programming side of things but for 25 USD. I can't really justify that much for this game. The game is pretty short for the price.
Posted 19 July, 2023.
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1 person found this review helpful
7,522.3 hrs on record (2,989.7 hrs at review time)
used blender for quite a while. one of the best 3d programs out there, and it's free forever.

you can practically do anything in blender, 3d modelling and sculpting being a strong feature. but you can animate, both 3d and 2d( grease pencil), video editing, vfx's. hair particle's, armature rigging for both body and facial. evee, & cycles rendering engine. shader node system, the new geometry node system.(sorta like houdini which could've been the inspiration). smoke & fluid simulation, motion tracking, uv mapping, udim's, etc.

pretty much what ever you need you can probably do it in blender.
and if you can't do it in blender you can look for addons which may do what you want. if there is something you can't do as easy in blender then go ahead and do it in your preferred program.

Texturing/baking is a bit behind in blender so I use substance painter or 3d coat. but it is possible with the default just a bit frustrating with out addons.
Posted 19 June, 2021.
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1 person found this review helpful
10.1 hrs on record (3.8 hrs at review time)
It's KillMonday nuff said, buy it.
Posted 22 September, 2019.
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6 people found this review helpful
0.9 hrs on record (0.8 hrs at review time)
I really wanted to like this game, but it had so much potential, but it kind of dropped the ball multiple times. too short, not free, bad pacing, writing is just meh, I don't really recommend it, I don't even think I have enough to write an article on it.
Sorry... try again
Mia Blais-Côté don't worry, just try to add more text, and better choices for starters you rarely want the player to reach a good end that easy. You always want the player to end with some bad endings once or more to enrich the game. Don't make your choices too obvious, but don't make them non-sense. some improvements to the UI is needed. Please change preserve/recovering to Save/Load it is easier for a English speaker to understand it.
Posted 7 September, 2019.
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1 person found this review helpful
1.0 hrs on record
My review is here. [hanketsu.com]
Posted 1 September, 2019.
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1 person found this review helpful
1 person found this review funny
2.5 hrs on record
It's not to bad at all, pretty decent actually. I fully enjoy it so far, some people are having issue's with it but I havn't had any problems.

The combat is pretty solid, having multiple opponent's at once can be annoying, but overall fine.


8/10
Posted 26 July, 2019.
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3 people found this review helpful
42.6 hrs on record
Red Haze is a great example of hard work, little money, and a great experience. This proves that not every game has to spend a great large amount of money for a quality game, I fell in love with this game, I love Rockette she is a very enjoyable character, and the rest of the cast are very Likable as well, my favourite part of the whole game as far as right now is Rockette with starry's dress in the Game Host's show ending (ending H which is 1/4 part of it) scene where she seems very dominate and is on top of a naked starry, very cool (honestly Rockette seems cutier in Starry's dress)

Pro's-
good Voice acting
( some inconsistency but I over look it, not to big of deal for me)

, good dialogue( actually disturbing and Psychologically impacting on the user.)

the artwork is nice it is different which is good, I like the cartoony-ish, pastel? type of art it is like between anime and pastel I guess?

This is in no way mean's just another cute RPG maker MV game, and has bigger sprite's than a normal one is also nice. it get's seriously strange, bizarre, giving curveball's and is ever evolving it seems like when you get to a certain point.

Cons-
uh not much in terms of cons, auto exiting is a bit strange at every ending but not really a bother for me.

certain action's can get repeative sometimes, but getting those Janitor key's get's much easier once you get to a cartain point and the custodian get's worse though, and is bizarre at that point.

The time at this writing the game isn't done yet, but around what 19 endings out of 27 total(including the ending after getting all 26 endings) that is a lot of replay-ablity and it is worth more than around $2.00, what are you waiting for just buy it. No regret's here. Very enjoyable game. You will spend a lot of hours playing it!

I look forward to your up coming titles Ryan, keep on going and stay well. I hope to follow your path soon(as I am making own game(VN) for about 2 year's a lot of writing, Revising, planning, and little sleep, lolz
Posted 6 March, 2017. Last edited 6 March, 2017.
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Showing 1-10 of 13 entries