21
Products
reviewed
249
Products
in account

Recent reviews by Professional REPO Regard

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Showing 11-20 of 21 entries
3 people found this review helpful
25.0 hrs on record (16.2 hrs at review time)
Early Access Review
So The first thing I'll say is that this game is reviewed with no mods added. I would also like to say that mods are basically required in order to make this game bearable.

I think the game starts you off kind of well enough where you drop into the world of magical viking minecraft. Once this initial feeling of the first 20 minutes washes away, you start to realize that the game after the first boss is essentially a gigantic grind fest to move from boss to boss.

I've been soft locked on this game quite a few times and have had to restart it because of it. There are 5 playable areas for the player to explore in Valheim: Meadows (Start), Black Forest (2), Swamp (3), Mountain (4), and Plains (5). There is the Ashlands to the South but there is nothing to do there, and there are the Mistlands which has no development done.

The gist is that you kill an area's mobs so that they drop trophies that you run to said boss's summoning area and summon them to fight and kill them. Once you kill the boss you take its head back to the starting area and place it on a stone altar to get said boss's battle buff that you activate with the F key.

Once you defeat all the bosses.... there's nothing. The game is essentially over but you're still stuck in a minecraft non-story mode. You can of course craft, the crafting menu is obtuse and in general not very useful. You have to grind crafting parts to merely upgrade items but the progression is super bland and uninspiring, there are for example no enchantments, there's no skill trees, you just have skills that you auto level up by doing said thing (like jumping a lot to level jump).

Graphics wise it's a bit pleasing, it's retro PS1 era graphics with modern shading due to the Unity3D engine. The multiplayer is what can make or break the game because playing by yourself in this is incredibly boring.

If I had the option I would not purchase again. At least it was only $15.
Posted 20 March, 2021.
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No one has rated this review as helpful yet
14.5 hrs on record (13.6 hrs at review time)
Early Access Review
This game isn't worth it. The story is dull and predictable, and there is no replay value. Furthermore, there's nothing really exciting about building gigantic rafts.
Posted 6 December, 2020.
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1 person found this review helpful
9.6 hrs on record (5.0 hrs at review time)
Early Access Review
Pros:

- Scary and challenging
- Graphically well made
- Great Audio Design

Cons:

- Takes way too long to play
- No real difficulty adjustment for playing solo (Some may see this as a pro)
- Matchmaking sucks, leaving you either solo or with known-friends
- No real progression besides just opening levels
- Some buggy mechanics
- Price does NOT match gameplay experience. I'd buy this if it was $15-20. NOT $35.
Posted 10 November, 2020.
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1 person found this review helpful
0.6 hrs on record (0.3 hrs at review time)
Like the password for the terminal, the game is pointless and futile.

After realizing the game is completely scripted and there is no way you can die from the "horror" enemy, the game is a safe PT clone with a predictable ending.

The art looks nice in the game, likely made in UE4, however near the end there's a bit overkill on the chromatic aberration which hurt my eyes.

I'm considering the game is episodic due to the ending, there just isn't much here to keep me hooked compared to say the pilot episode of Bendy and the Ink Machine.
Posted 14 May, 2020.
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No one has rated this review as helpful yet
38.6 hrs on record (30.4 hrs at review time)
Decent Single Player with good replayability.

Did not play multiplayer so keep that in mind.
Posted 27 March, 2020.
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No one has rated this review as helpful yet
51.0 hrs on record (41.8 hrs at review time)
Early Access Review
Do not buy this pile of garbage, the game has been out for a year and treasure map quests are bugged where your enemies will constantly respawn.
Posted 18 January, 2020.
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2 people found this review helpful
1 person found this review funny
35.3 hrs on record (7.9 hrs at review time)
Nostalgia doesn't save this game. Terrible controls, a bad camera system, and infuriating boss fights that cheese kill you because of huge hitboxes mean this "remaster" is quite frankly, terrible.
Posted 18 November, 2019.
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3 people found this review helpful
138.2 hrs on record (113.6 hrs at review time)
Early Access Review
So I decided to re-install this game almost a year later to see if any improvements were made and here's what I have:

- If the server resets while you have ammunition in your magazines, it will be gone unless you give your magazines to someone else and they take the bullets out for you after server restart.

- Mechs now have the best ears in the world, if they aren't looking at you and you sprint past them with max stealth attribute they will still turn around and aggro you (the mechs now shoot faster so you can be rest assured you will be ventilated)

- Metabolism in the game is still nothing more than having your character ♥♥♥♥ and ♥♥♥♥ every 10 minutes with constant complaints from them that they're hungry/thirsty/starving etc

- Even with max endurance and speed attribute and light carry loads, your character runs like a ♥♥♥♥♥ and gets winded easily

- More guns because what the game needed was instead of networking fixes or actual world building/lore outside of the fact that you're a prisoner in a Rust clone from 2014 is obviously more guns

- New cars that help people in glitching through walls to raid bases

- Base building that randomly deletes objects that you've set down and you can't actually upgrade anything

- A crafting menu that is still highly disorganized and NOW requires the use of town drill presses to make bullets (provided your survival is actually max level)

- New glitches utilizing Unreal Engine 4's asset swapping feature to turn all grass and trees/shrubbery off so you can see people hiding on the ground

- A vaulting system that sends you under the world map and sometimes kills you

- Very lagging PVP deathmatch modes

- 3rd Person lean with the new ability to stick your camera through objects so you can see through them

- Larger ♥♥♥♥♥ and a ♥♥♥♥ warmer

- Birds with annoying Bird AI that is probably a parody of CoD: Ghosts Fish AI


So this game still sucks and is still a walking and pooping simulator from 2018. The devs have decided that people who criticized them will be banned from their communities and all that the devs have done is literally remake DayZ / Miscreated / Pooping Sim that was all the rage prior to PUBG.

There's a reason this game went from peak 70k players a day to 4k. Use your brain and stay away from this bug riddled garbage.
Posted 31 August, 2018. Last edited 11 August, 2019.
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4 people found this review helpful
56.1 hrs on record (43.8 hrs at review time)
Early Access Review
Although the game is a bit exciting for the first few hours, World's Adrift is a wannabe Minecraft survival game where you constantly track down random resources to... build the next best ship?

The gathering of resources is nothing but a tedious task in which can only be described as a painful time sink, it's not so much that you have to gather the resources, but you constantly have to battle the wonky camera system, the horrific player controls, and complete roll of the die for what resources you will be getting. Sure you can get metals from rocks and wood from trees, but that's about the only identifier you're getting when you're out collecting resources.

The biggest damning part of the game is the poor player controls. You play in 3rd person with a movement system that is painful at best, obtuse at worst. From constantly being flung around like a rag doll (which can be funny the first few times but annoying the rest of the time), you'll find that from a game design perspective making movement like Surgeon Simulator gets tiring after the first half hour.

Next up is the locked settings for the game. You have to quit the game to change the graphics settings, to which the low settings and resolutions were NOT designed well and just thrown into the game because Unity3D lets you do that. At lower resolutions, the text boxes overflow their containers, the fonts don't scale well, and camera viewboxes are buggy. You can't turn off the excessive bloom, much less any other annoying graphical feature like reducing draw distance, etc.

Performance is hit or miss, and what I can call simply unoptimized. When you approach an island your ship will experience freezing as the server attempts to pop all the elements in at once, performance be damned. This can result in amusing events like suddenly being flung from your ship as the server will force the ship position back into its previous correct position or you along with it, resulting in you gliding to the void below.

In all, it's a game for Early Access that I sincerely doubt will leave EA, that costs as much as a full fledged AA title, and exists to annoy and spite its players. Drift by this one.
Posted 12 July, 2017. Last edited 12 July, 2017.
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No one has rated this review as helpful yet
744.4 hrs on record (694.0 hrs at review time)
Game that isn't really anything under the hood.

If you truly want to see how much content a video game has, especially a survival game, play it with respect to PVE mode and not PVP.

There is no single player mode on this game (though I suppose you could spin up your own server and play by yourself). The fact that this game has been developed over 4 - 5 years with NO story whatsoever other than "You wake up as a naked on an island and... that's it".

Rust has to rely on PVP to make the game kinda worth playing. Problem is the PVP on this game is an absolute joke that requires as much dedication as an actual full time job (It's no surprise that I would guess most people who do play for the PVP content on here either are underemployed or unemployed). The reality is that I have my own committments in life so I can't be assed to spend so much time grinding with a HUGE PENALTY of loss as opposed to say Ark, Worlds Adrift, Minecraft, Subnautica, or any other popular survival game.

Speaking of grinding the grind in this game is ♥♥♥♥♥♥♥ terrible and EXPLICITLY based around grouping up (or if you play solo/duels getting ♥♥♥♥♥♥♥♥♥ on sight because the community is toxic as hell). It's not uncommon for servers to be dead within 2 - 3 days on wipe (shoutout for weekly/biweekly wipes making the grind pointless for time investment). Of course people will say "well you just need to gitgud" and that's ♥♥♥♥♥♥♥♥ because the game is so fundamentally BORING it needs offline raids to even have a sembelance of "omg such fun".

I remember playing this before the blueprints were invented and the penalty of loss vs time invested was way less than what it was now. If you wanna play Rust go find a PVE server, a Battlefield Server, or a 1000x modded server. Vanilla is insufferable and broken, at least modded communities have stepped up to the plate to correct Rust's wrongs that the Devs themselves can't seem to acknowledge.

If you're out of school for the summer and have the socializing skills of a common 14 year old pimply faced ♥♥♥♥, this game is for you. If you work even 20 hours a week it's not. Save the cash and the frustration. The game is practically unrecognizable from when I first bought it and that's saying something.
Posted 17 July, 2015. Last edited 15 July, 2018.
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Showing 11-20 of 21 entries