60
Products
reviewed
361
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in account

Recent reviews by Tachy0n

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Showing 31-40 of 60 entries
2 people found this review helpful
12.6 hrs on record (1.0 hrs at review time)
Devil May Cry 1 is incompatible with lots of old AMD CPUs. If you have one, there's a high chance you will not be able to play the game.
Devil May Cry 2 is notoriously bad
Devil May Cry 3 is available on PC and the style switcher mods fixes just about all of its technical issues.

As much as I want to love the series, I don't think this is worth buying.
Posted 14 July, 2018.
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No one has rated this review as helpful yet
90.3 hrs on record (37.5 hrs at review time)
Imagine Human Revolution but only done 50%
Mankind Divided has a myriad of plot strings that were left hanging as sequel bait for a third part in a "Human Revolution" Trilogy that never happened, because this game bombed, because people don't like half-finished games.
That's all I'm willing to say about the story.

Regarding Gameplay, read my review about Human Revolution. It's the same game with some improvements like around-the-corner melee takedowns or a cover-to-cover dash like in Splinter Cell conviction. But still everything you do is both rewarded and punished in the same action, the "Stealth" mechanics still consist of line of sight and noise with no consideration for environmental effects like rain, light/shadow or background noise, there's still always one correct path that lets you "sneak by" everything in an action bubble without any effort, and still half of the stuff you get is useless with a select few gamebreakingly powerful augmentations.

Oh, also microtransactions. The hacking minigame sucks but you can craft one-time lockpicks from scrap, praxis kits cost twice as much as they did in human revolution, and a box of ammo costs as much at a merchant as what they will give you for a fully loaded gun. But thankfully, you can purchase scrap, credits and praxis kits for real money. Thanks, Square Enix.

Deus Ex is a victim of the "AAA" Game Industry.
Posted 8 July, 2018. Last edited 9 July, 2018.
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8 people found this review helpful
22.7 hrs on record (22.2 hrs at review time)
I feel like I should preface this review by stating that, if I was basing my "rating" off of narrative, this would be a 10/10. The story of the game, the design of the open world and the mini-stories the game tells you through stuff like e-mails or pickups you can find are absolutely amazing. However, as much as this game impresses me with its story, world and characters, I cannot give a recommendation for Human Revolution because of its gameplay.

Stealth is incredibly simplistic: The only two mechanics are noise and line of sight. Background noise does not have an influence on how far enemies can hear you, and the sight cone of your enemies is basically two-dimentional, as they will never see you when you are above or below them.
Dichotomy in design: The game encourages you to knock every enemy unconscious with a melee takedown, since that rewards the most XP. Doing so drains a stamina meter in increments of 20% which can only be restored above 20% (one takedown) with consumables. You are not rewarded for *not* attacking anyone. This kind of simultaneous encouragement and punishment is something that drags itself through the entire game.
Balancing: Some weapons and augmentations are ridiculously good while others are completely worthless. Two augmentations are literally worthless, because they activate abilities that your character has without them. This is apparently intended, as it was not changed in the Director's Cut Edition. The Typhoon is borderline-useless because ammunition is so rare that you'll get way too few uses out of it to justify the investment in skill points, and it also suffers from that old issue where you refuse to use something in case you REALLY need it, and then you finished the game without activating it once. Smart Vision's low energy cost and Invisibility's added effect of making you able to walk through lasers make them pretty much the best upgrades in the game aside from the hacking stuff.
The 10mm Handgun is the best lethal weapon in the game, due to an upgrade that enables it to one-shot kill any humanoid non-boss enemy in the game.
Inventory Management: All conventional weapons have an ammo stack size of 50, disencouraging the use of any fully automatic gun due to its ammo clogging up your inventory. Grenades and some consumables don't stack at all. Basically you're always going to have way too little inventory space due to the arbitrary size limitations.
Leveldesign: While the open world is designed in way that it's very fun to explore and look around, dedicated "levels" aren't so great, because there's always one correct path. Every single time you're in an action bubble with enemies, there will be a certain route that lets you basically bypass everyone without you actually having to play the game as a stealth game. Most of the time it's a vent that leads from the start to the end of the room.
EDIT: Forgot to mention, in the last level the game turns into a zombie shooter. Good stuff.
Bugs: The size of the scope doesn't scale with your resolution. On 1080p your scope is as big as a circle of your index finger and thumb, making the tranq gun, crossbow and sniper rifles very clunky to use.
The game has severe performance problems, which are not justifiable by the graphics. Seemingly random frame drops aren't uncommon.
There's a weapon that lets you insta-kill the final boss of the game.
You can earn the achievement for seeing all endings by saving the game in the final room.

If you look at my achievement history, you'll see that I stopped playing the game in the penultimate level and only came around to finishing it much later. This is because the game was so un-fun to play for the last few segments that I stopped alltogether, only coming around to finish it, because I wanted to finish it before starting Mankind Divided.
I have little hope that they'll fix the gameplay problems, but I'm interested in what new worlds they can conjure up.
Posted 6 July, 2018. Last edited 9 July, 2018.
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1 person found this review helpful
1 person found this review funny
1.8 hrs on record (1.2 hrs at review time)
Duel Links is a frankenstein monster of the anime's "Duel Monsters" and real life Yu-Gi-Oh!. There are a lot of cards that do not exist in the game, Synchro, XYZ, Pendulum and LINK-Summoning are not implemented at all, there are only 3 Monster/S/T-Zones, and you start out with 4000 LP.

Honestly, it's terrible. A duel can be over in as little as 2 turns due to the LP being way too low. Fields being too small will make a small amount of cards literally unplayable in the future, and the game is as pay-to-win as the real life game, due to you having to purchase booster packs with real money, as the rate at which you acquire game-currency is way too low to allow for timely acquisition of a complete deck.

Unless you value the experience of a CCG over the quality of a Card Game, there is no reason you would want to play this, rather than YGOPro or Duelling Network. Both are true to real life YGO, better at turning a card game into a PC game, and 100% free.
Posted 8 June, 2018. Last edited 8 June, 2018.
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128 people found this review helpful
2 people found this review funny
0.0 hrs on record
Aragami: Nightfall contains some of the best levels in the entire game. It is quite clear that Nightfall has been designed with cooperative play in mind, in both the map design and the mission structure, but it has not been designed in a way that *requires* you to have a partner. Even for me as a solo player the DLC is a lot of fun.
The open design makes it very replayable by potential for optimization, especially if you have a friend to play this with. The new abilities freshen up the gameplay, both characters are quite likeable for what they're shown to be and the DLC adds some welcome backstory to what we knew about the world before. Also, the music is pure awesomeness, as is to be expected from TwoFeathers.
Nightfall has one problem though... it's short as hell. A solo pacifist playthrough with several restarts took me less than 2 hours. While this is not a problem to me personally, because I love this DLC and I am sure as hell going to replay it several times, I feel like this could be a colossal downside for budget gamers who want to get a lot of content out of their game purchases, or people who are not already megafans of the game itself.
This is the one caveat it has in my opinion, and why I cannot give a blanket recommendation for Aragami: Nightfall.
I DO recommend this add-on though, to people who loved Aragami and simply want more of it, and people who are looking for a great coop stealth game, because this one is freaking superb.
Posted 5 June, 2018. Last edited 5 June, 2018.
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16 people found this review helpful
1 person found this review funny
12.3 hrs on record (7.6 hrs at review time)
SC:CT has jarring flaws, like the seemingly hiveminded alarm system, a ♥♥♥♥♥♥ eighth mission and a particularly frustrating secondary objective in the fifth mission that makes getting a perfect score a question of whether the game feels like it. Yet it has come closer to perfection than any other stealth game ever made.

Chaos Theory will ruin this genre for you, because every other game will make you wish it was as good as this.
Posted 31 December, 2017. Last edited 3 January, 2018.
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700 people found this review helpful
25 people found this review funny
0.0 hrs on record
This is just amazing. From the bottom of my heart: Thank you, THQ Nordic, for not only resurrecting, but preserving this legendary game, and a piece of my childhood.

Titan Quest: Ragnarök is the game's second expansion, released ELEVEN YEARS after its original launch.
Ragnarök puts the player into the cold north. The expansion "drops" greek mythology and instead takes up the theme of norse mythology which is a much welcomed shakeup of scenery.

The Runemaster specialization is amazing. It is (seemingly) designed to be a supplementary mastery to both fighter and magician characters. One of the abilities is a replacement for the "default" attack which applies a stacking buff for elemental damage and intelligence. Another is a protecting circle, there's a buff to elemental resistances and speed, and there's a passive emergency ability which dishes out massive buffs for a short time and has a good chance to make enemies flee in terror. I myself tried this class out with Warfare in a complete glass cannon style and, while I found myself chugging potions like nothing else, it was extremely fun to play. Definetely worth checking out, especially with the option to create new characters as level 40 chars that start at the beginning of the Ragnarök expansion instead, which gives you a blank slate with plenty of points to buildcraft.

Throwing Weapons are... basically one-handed bows? You can equip two of them with the appropriate perk from Warfare and they're a decent compromise between the pure damage of melee weapons and the extreme range of bows. They handle well enough, though I can imagine their versatility won't be able to make up for how they undercut both specialized melee and ranged weapons in end-game builds. BUT they're nice to have and they fit so perfectly into the game that I felt like they have always been a part of the world of Titan Quest.

Also there's pants now. Pants are, essentially, various unique styles of shinplates. So they don't come with their own slot. But still, the novelty of finally being able to not run around in a tunic is just wonderful.
Posted 17 November, 2017. Last edited 18 November, 2017.
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1 person found this review helpful
14.1 hrs on record (13.0 hrs at review time)
I don't think I like this game very much. It has a sort of metroidvania-ish feel to it but with too high a difficulty to enjoy it as one, due to the limitation of your resources, which discourages exploration rather than rewarding it.

BUT the remake is executed very well and you can "feel" an expertise of design that would be absent in a game that is bad per sé. Despite my dislike of REmake I can therefore still recommend it to anyone who's interested in a punishing game, or anyone who's able to enjoy games by following a walkthrough.

I also didn't find the game to be particularly scary. But there have been enough people who shat their pants while playing this game. Different tastes, I assume.
Posted 15 November, 2017. Last edited 18 November, 2017.
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343 people found this review helpful
29 people found this review funny
5
1
0.0 hrs on record
* 2 Bikinis for all female characters except Leo. The exact same, across all of them.
* Heihachis Tekken 4 outfit for all characters except Shaheen and Bob.
* Bob, Leo and Shaheen get full-body "Vintage" Swimsuits.
* "Idolmaster" costumes for Alisa, Asuka, Josie, Katarina, Kazumi, Lili, Lucky Chloe, and Xiaoyu. All of these are almost identical, as they only differ in their base color.
* Xiaoyu and Alisa get their school uniform outfits from the Tekken: Blood Vengeance CG Movie


* Tekken Bowling has a 2-Player mode, but no online functions beyond a global scoreboard.
* It also has a sort of survival mode where you have to get as many Strikes as possible in a row.
* You can unlock several Titles, Cards and Hit Effects through Bowling. For example, getting to frame 25 in the 'Striker' mode rewards you with the Title "Tekken Bowling God Prime".
* You can't use custom outfits in Bowling

In my opinion this isn't worth 14€. I got it "for free" as I bought the Deluxe Edition, because Tekken 7 is in itself a game that is so ♥♥♥♥♥♥♥ great that I believe it is worth 75€, but anyone who is thinking about buying this DLC, if you don't have a total hard-on for bowling or the Tekken Girls in swimsuits I don't think you'll get your money's value out of this.
Posted 31 August, 2017. Last edited 3 September, 2017.
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4 people found this review helpful
0.0 hrs on record
The people who complain about Eliza are being whiny. It was disclosed months before the release of the game that she would not be a part of the Season Pass. Despite this, I can currently not recommend this season pass. Asking 25€ for two characters and a bit of fancy clothing that is, according to all we know currently, going to be costumes and not seperate top and pants, thus even more restrictive than the already not very good customization of Tekken 7, is absolutely unjustified. I don't even regard Tekken Bowl as a feature of this pass, because unless it's going to be playable online, *nobody* is going to play this mode for more than a single round.

I don't like the idea of characters as paid DLC in general, but in a game like Tekken it is ludicrous. You need to own the DLC to be able to practice how to play *against* the character, so you'll need to buy the DLC, even if you don't intend on playing Geese, Eliza or the second, to be announced, guest character. And that is, quite frankly, ♥♥♥♥♥♥♥♥.
Posted 9 August, 2017.
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Showing 31-40 of 60 entries