23
Products
reviewed
0
Products
in account

Recent reviews by Chipperz

< 1  2  3 >
Showing 1-10 of 23 entries
4 people found this review helpful
21.2 hrs on record
I hope burning your playerbase's goodwill was worth meeting the financial goal. My thoughts about this game generally doesn't differ too much from the other negative reviews. Go read them as I can't be bothered to write a proper one myself. Just like Capcom when it comes to performance updates that actually fixes things.
Posted 2 July.
Was this review helpful? Yes No Funny Award
12 people found this review helpful
2 people found this review funny
0.0 hrs on record
Really? This is what took them an entire year to make? Three stages. The hardest part about any of the missions is dealing with eye strain from when the robots starts to attack you. Tier-1 is only along on missions to feel like wasted potential. Let the lil' one do something before the final mission.
This DLC is short. There's barely anything of actual note here except for the antigravity crystals that doesn't affect the player. Your options in terms of tools are severely limited and the vehicle and rocket boosters were a completely unnecessary addition to the limited tool selection. They never once helped me getting through a level.
The level design is some of the worst so far. It's way too focused on looking grand rather than being interactive. The first level is the worst one. There's too much verticality involved and very few ways to deal with it, and it's not fun just running along the ledges of a chasm. The second level tried a little more, but it still doesn't do much in terms of giving the player interesting options to solve the missions there. It's generally just corridors and open areas to run through. The third level was wasted potential. It was not fun due to how annoying no gravity controls were. It had one of the larger scale destruction missions, however that was limited to just "Hit this to cause a large explosion." It was a waste.
There are no upgrades or additional tools aside from what you get at the very beginning and a single scope after another mission.
It's cheap, but it feels like it was made out of obligation and passion, and believe that was the case as this was originally meant to have been released last year along with the other two DLCs they've made and one last unannounced one. Just don't bother with this DLC. Time Campers has at least the indestructible horses.
Posted 26 June.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
4 people found this review funny
0.0 hrs on record
Imagine a racing game where the cars control like a stick of butter in a hot pan and can crash into the supposedly FLAT ROAD you're driving on. That's what Folk Race is. The sheer amount of races I had to restart due to the asphalt hitting the underside of my car is mindboggling.
Posted 23 February.
Was this review helpful? Yes No Funny Award
15 people found this review helpful
0.0 hrs on record
They silently moved the goalpost for the last two DLCs. As several others have already said it was originally 2024 when they would release the remaining two DLCs. The two released DLCs are pretty hit or miss. Time Campers could have been better. Instead of doing anything interesting with the setting they more or less just gave you the same mission types as are in the main game, and the fact that the wild west have functionally the same type of alarm boxes comes off as lazy. Folkrace wasn't even completable for a while due to there being a softlock issue that should have been caught by doing the bare minimum of QA work (literally just starting the level that caused the issue.) While the concept for the DLC was a bit neat considering how much it stands out from the main game it falls flat when the cars will come to a screeching halt mid-race due to your vehicle gets snagged on the road itself. If you'd imagine a racing game where the cars control like a stick of butter in a hot pan and can crash into the supposedly FLAT ROAD you're driving on, then you'd have what Folk Race is.
Posted 23 February.
Was this review helpful? Yes No Funny Award
9 people found this review helpful
1,116.8 hrs on record (975.0 hrs at review time)
I can't support a game that's trying to nickle and dime their players like this. The pay to win microtransactions is one things, but now they're considering adding membership tiers with ads, applying only to one of the runescape versions and even keeping you locked into playing exclusively on your phone.
It's a shame. I've enjoyed RS3, but I don't think I'll be returning to it any time soon, if at all considering they're going the way of ActivisionBlizzard.
Posted 20 January.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
905.2 hrs on record
I mean, it's alright
Posted 2 December, 2024.
Was this review helpful? Yes No Funny Award
24 people found this review helpful
1 person found this review funny
355.5 hrs on record (355.3 hrs at review time)
Early Access Review
I have had this game since its launch on Steam and it's sad to say that after six years of development this game is not worth getting into. Progression in the game has been brought to a snail's pace even when you have people to play with. I took a two to three year long break from the game and while they have added some new things last time I've played, like boats and the new building material they still haven't even added functionality to some of the perks you get from levelling up the skills. Keep in mind that the skills rework was done several years ago. Instead they've added an ingame cash shop that you can buy skins from.

The game itself has gotten a lot more buggy since I played way back when, though they seem to have fixed the memory leak at the very least. The bugs in question are really disruptive ones as well like:
- Falling through the floor. Happened to me twice and my friend once
- Some inventory sprites disappearing or showing the wrong sprite making it difficult to find the item you need. This happens all the time.
- The plate from the eating animation getting stuck on your hand, leaving you unable to use any tool or interact with anything as long as you're in first person mode. It randomly fixed itself after a while of being in third person.
That's only the things that happened that I can remember at the top of my head.

The progression has only been made slower and even more of a slog to get through. After playing 15 hours with two other friends we still haven't gotten either tailoring or the lumber material unlocked as the research process has been made to require an unnecessary amount of different specializations to just unlock. Then you'll need another specialization just to be able to make use of the new skill book you've just made. Keep in mind that the devs wants it to by default take several IRL days between each time you unlock a new specialization.
- Tailoring requires you to have the gathering, and farming specialization to unlock. That's two specialization points just to unlock it. If you want to have the crafting stations for it you'll also need logging and carpentry. To top it off you'll need a fifth if you want to actually use it.
- Lumber requires you to have logging and gathering to unlock carpentry. Then you need smelting in order to make the metal bars for the blacksmithing table. You need the masonry specialization (which requires mining and gathering to unlock) in order to make the crafting stations you need to craft the bloomery just to smelt the iron. Now in order to make the sawblade for the sawmill you need a blacksmith. The blacksmith specialization needs smelting, carpentry and masonry to unlock. Then in order to actually use the sawmill you'll need basic engineering to make either a water wheel or a windmill to generate power for the sawmill. Both of those items require you to have lubricant for it, which you can get through either the butchery or oil drilling specialization. Butchering needs both the hunting and campfire cooking specialization to unlock. Oil drilling is unlocked way later in the game, which means it's more cumbersome than using butchering. So all in all you need, logging, gathering, smelting, mining, masonry, carpentry, blacksmithing, basic engineering, butchery, campfire cooking, and hunting just to be able to make lumber. You can add tailoring and farming to that if you want to use the windmill to generate power. That's a total of either 11 or 13 specializations just to make a single block type.
Progression used to be less confusing to get through, and less specialty intensive. Now it has gotten ridiculous with the amount of hoops you have to jump through just to unlock your first tier three block (which used to be tier 2 before the previous update.) They added adobe blocks which is made with dirt and wood logs, and the sole function of that block is just to be an additional step in the process. It doesn't add anything to the game that the previous tier 1 block (hewn logs is now tier 2) didn't already do. The carpentry table needs to be in a tier 1 room to function, and that's all the adobe blocks are for. To make a tier 1 room so you can use the carpentry table or masonry table to make the tier 2 blocks instead. It's nothing more than another hoop to jump through that doesn't actually add anything of substance to the game.
One thing I noticed way back when I got most of my playtime was that most of the updates are focused around the roleplaying aspect of the game. Systems and support for laws and bureaucracy. That sort of thing. Rarely was did they add anything to the actual gameplay portion of the game other than reworks to already existing systems.

If you're thinking of getting the game, reconsider it if you're not part of the group of people that wants to play on a big server that's trying to mimic society while sometimes also having restrictions for how much playtime you can have in a day. The gameplay itself is excessively flawed and has been for years. Instead of fixing the actual issues the game has, such as awful block collision the devs instead implemented microtransactions into the game.

But it's not all negative, at least the crimini mushrooms don't seem to make itself extinct on its own anymore.
Posted 22 September, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
367.9 hrs on record (366.5 hrs at review time)
The game is infested with bots and Valve refuses to do anything about it. It's a shame because the game itself is good, but I can't recommend a game in such a state.
Posted 8 June, 2024.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
0.0 hrs on record
Unforunately this DLC feels pretty lackluster. The travelling back in time portion of the DLC doesn't really play much with the setting much except for a couple of the weapons. Though the horses being able to plough through a brick wall is pretty funny. The campaign is also pretty short and the mission require little to no set up before completing it. It only took me 75 minutes from booting the game until I had finished the entire DLC with all optional objectives. The missions themselves don't really try out anything new. They even reskinned the alarm boxes and gave the police a hot air balloon instead of a chopper.
So it's disappointing to me that I feel the need to leave a negative review despite loving the main game.
Posted 23 November, 2023.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
0.3 hrs on record
Not the original most wanted game
Posted 30 June, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 23 entries