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Recent reviews by Fadora Ninja

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
48.8 hrs on record (40.6 hrs at review time)
Charming art style, easy to learn with enough complexity to keep me interested, and with enough progress and story to keep me invested. It has a couple of small bugs but they are pretty rare and never game breaking. Overall a great game for the turn based crowd.
Posted 7 January, 2023.
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61.6 hrs on record (51.7 hrs at review time)
For fans of Turn-based games with a bit of luck and allot replay value this is a great game.
Posted 5 July, 2019.
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23.7 hrs on record (22.8 hrs at review time)
Note I played on Hard Mode as suggested for strategy vets:
First off this is not XCOM its more XCOM meets classic fallout. An isometric post apocalyptic RPG that uses XCOM controls for the combat encounters. The game has a learning curve that is for sure but once you get it it becomes a very fun and challenging experience. Swapping out mutant abilities as they recharge, making sure you have the proper weapons setup for the enemies you are fighting, and then moving and positioning for the fight are all satisfying once you get the groove of it. It can be challenging and I did reload a number of times due to a poor move or forgetting to set up abilities and weapons before battle but I always felt like I could win the encounter by just planning better. My only complaints is a few bugs, how easy it can be to miss collectibles, and an ending that feels a bit incomplete. Other that I recommend it
Posted 1 June, 2019.
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220.0 hrs on record (122.9 hrs at review time)
Hard as hell. Exhausting and relentless but so satisfying because of it. There are moments in the game that builds the tension to bare-knuckled success. It's fun.

Also never be afraid to quit. Some bad luck jobs are better to lose than to get a team wipe in.
Posted 27 November, 2016.
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733.5 hrs on record (125.1 hrs at review time)
If you like a simple yet deep dungoun crawler thats hard as hell and super fun. Then buy this now!
Posted 28 December, 2011.
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Showing 1-5 of 5 entries