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Recommended
0.1 hrs last two weeks / 392.7 hrs on record (114.6 hrs at review time)
Posted: 16 Apr, 2024 @ 11:36pm

Gameplay Loop? Great! Can have fun and each run is it's own unique adventure with the random seeds in each operation and the missions within them. Adding onto modifiers that "increase" difficulty as you reach higher tiers of missions for better payout.
As great of the loop and variance there is, it's a really good idea to not straight grind this game and go on long sessions of getting everything you can the fastest way. Burnout can settle in really fast when you feel like you're being stomped in and shoved into a wall and beyond. Limiting myself to playing one operation (roughly 2 hours worth of runs) keeps the game fresh even after multiple months after release.
Some system jank is rare but often potent, sometimes burning resource(s) that you wanted or worked to get already.
New equipment and enemy units are also expected so that will maintain the steady supply of players looking to keep the live service war effort going.
And of course, spread managed democracy, one bullet at a time!
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