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Recent reviews by M^>

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No one has rated this review as helpful yet
12.4 hrs on record (9.1 hrs at review time)
Early Access Review
Go-Go Town, is a city builder with a cutesy-twist take. Bubbly and bright. And very much addictive and a time-killer. Often my play sessions would have me surprised it's X-o'clock now IRL. I am HOOKED so they say.

The game is about building up your town to be a functioning city town with light terrarforming: editing walking-terrain (dirt roads, pavement, asphalt roads, later shallow-water tiles). With emphasis on Automation as game-progression 'progresseses' - making your city w/self-hired NPCs to fill in your city's roles. Game did make me feel how it is to run a city with limited personnel (Single-Player, i.e myself). I did feel the stress to begin with. I do appreciate these type of games now thanks to this game.

The game does keep it brief what you need to do to build up your town, but HOWEVER you like due to the ability to place buildings, roads, and walkways around. Past a certain point, it will push you to do Export/Import to elevate your town in the way you want it.

You manage your town upgrades through the in-game Phone. Love how seamless it feels, feels smooth using.

A few cons, I have personally:

The very first thing though took me aback which was the unexpected Game OST being future funk and lofi. I was hoping for other genre-soundtracks without electronic music but for now, since it's EA - there's time to implement feedback from players like me. (Also I know I could just mute music and put my own music, but it was interesting nonetheless. Imagine you are building a laid-back town to a city with a very Electronic-sounding OST upfront.)

I know they're working on Map Expansion, so that is a given. I am having to fight internally of making my town map more City-like than green-foresty.

Additionally, Network Multiplayer is I think I read, further down their line to add in the future. Split screen - barely got a chance to try it out.

Noticing frame drops in Town Tier 6/7. My town is developed a fair bit and there's ALOT going on. I know I can turn down my graphics (but I don't want to right now). Am running a 5800x/3080Ti/SSD/165FPS >to begin with</165HzMonitor, and I'm alittle curious how lower end systems fair once they reach "too much going on" in the town so to speak.

Another thing I'd like to point out, is I wish that there was a bonus and/or resident depth. At the moment, I invited a miner resident, and had them work the mines - did not notice any bonus for finding his old PickAxe and assigning them there. Another example, the Mummy. Mummy found in mines. Invited them, and assigned them to mines - no perceived bonus for doing so? I may be wrong here granted with ALOT to keep track of in my stage of the current game.

If there are no resident bonuses to taking them in for what they initially asked for, to move in - I hope this becomes a thing to benefit players who pay attention to the niche details.

Another small thing: Town Edit mode - ability to increase camera speed. Often I would be physically in one part of the map needing to make Town-Edits from across the map.

My Wishlist:
Please Note:
- Game in EA & subject to change
- I have NOT finished the game (reaching Tier 9 and explore all possible secret areas)

1. More Player Customization
- Player House w/furniture? I know this is not Animal Crossing but game fills that AC void Nintendo fails to deliver in modern times in my opinion.
- Hoping for more player clothing/accessories

2. More cool things to do/interact with.
- Helicopters? Small chance, maybe not needed
- Speedy Vehicles w/Inventory. The Quad is currently the only vehicle I've seen with the tranportable Inventory but not as speedy as I'd like the Go-Karts. I think this is intentional though.

3. More Player Inventory Upgrades?
- Sometimes while I'm helping out an 'industry' to help them catch up, example: Fishing, they're not caught up w/supplying Crabs and Lobsters. Lobsters spawn less. I would have to sift through so much crabs in order to assist the stock of Lobsters. The inventory space player-wise sometimes is limiting when trying to focus on lobsters and storage and moving constantly back and forth.

4. More pressure?
- I know this game is to appeal to the cozy, but I would like to see if there's a way to make the game spicier. Maybe a mode switch to keep players on their toes? This game isn't Plate-Up/Overcooked. Maybe adding a little bit of consequence - however best that idea maybe implemented in the future.
- At the moment, you can track negative feed back (town is dirty, running over too many guest, not stocking enough) through a phone app. I haven't really slacked on some important aspects in my town so I'm not feeling pressure of slacking off in the slightest. (Probably is some consequence for messing up but I'm doing decent).
Posted 29 June, 2024.
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209 people found this review helpful
8 people found this review funny
12
4
2
3
99.9 hrs on record (96.3 hrs at review time)
Had high hopes for 343 to revive Halo. Well they did. Having played through the Single Player and played a fair bit of MP for a few months after release, the experience was great. Guess the honeymoon phased rolled out when 343 literally shown their colors: microtransactions for cosmetics = output less and less overtime.

Stopped playing frequently because lost of interest and got a life to live.

Sure we got Forge but, pretty late. About like... a year almost later chronologically speaking? Not enough for me to stick around longer.

I want to put all the blame on Microsoft, as publishers have a tendency to stress and push developers to their limit against really arbitrary deadlines. All for some fake know-it-all Corpo who sits on their ass all day, watching numbers. Only getting excitement if numbers go up/become green. Those very same pieces of garbage humans could care less about actual human beings who actually enjoy the beloved series for some aspects or another.

Would rather have spent my money and time elsewhere at this point. I'd rather have played Destiny 2 actually and still feel sad. But not as sad as my time on this "Halo Infinite".

They dropped the ball on this. Halo Infinite feels incredibly hollow. The implication of "Infinite" is a joke.

It felt like as the Devs & Publisher were to capitalize on hope for fans to keep playing and spending money - is not what we asked for as actual fans. We wanted more story. The only story we get in this halo is "Oh Chief is back and saves the day" in like what... Not even 20 hours. Where's the rest of the story implications besides "Aaaaagggghhh I am dying" in the audio logs..? Can we experience it some more? Why not have a long prologue, a playable one?

Very disappointed overall in the end because we've been relatively kept in the dark whether or not the story continues in Infinite. I say this because I've heard mixed sources there's support and then there's plans of no more content as time went on and my interest started dwindling from launch in the span of almost a year, huffing hopium.

It's rather pathetic that we won't see the flood on the installation as implied in some niche crevice on the internet talking about Halo Infinite... They gave up and make some MP cosmetics but like... It's not... It's as grand experience like past Halos. Imagine a Halo game where you experienced all SP elements it has to offer, and then that's made better by seeing almost all the same stuff in MP. The immersion is lost in this Halo completely. We coulda have both. Flood in Halo Inf. Story Lore, flood game mode in MP. Nah. Some AI hacked spartans and you gotta take them down. Oh btw, now there's flood cosmetics but. It's JUST ARMOR LMAO.

You know. Just remembered. I do remember seeing 343 say "Oh with Forge, you can have your own Master Chief Adventures from now on." That's not... what I expected. I expected something way more laid down and thought-out instead of a secondary game mode with vigorous "pizzazz" (love & heart) of the Devs - but all we got was an after thought. A rushed. After thought. That's what Halo Infinite is.

Where's the actual passion and vision to make Halo as good as the imaginations run wild? Where's the intense feeling of all hope is lost before Chief comes back to avenge the fallen soldiers and Spartans? All we get is the bare minimum - after thoughts.

I do hope the next Halo project in the works is not Free to Play, but 100% pay to access. If that's what it takes to actually fund an actual "next best" Halo game - PLEASE! Don't sell us shallow hope and thinking a fan like me can keep drinking the koolaid copium of "Oh yeah there's gonna be more content... right? Oh just cosmetics... OH... The news is that there's plans to stop addition of content."

The Game engine is very fluid and fun. Just wish there was... more time in the oven to make this good to say the least.
Posted 13 April, 2024.
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No one has rated this review as helpful yet
19.3 hrs on record (12.1 hrs at review time)
I personally really mised Jet Set Radio. And this game did it for me. There are some peculiar-familiars or distinct throw backs from Jet Set Radio unless that's just me really missing JSRF from my childhood on the Xbox. I swear I felt like I was not playing a different game from Jet Set Radio the entire time besides the story.

I have kept my exposure before buying the game to a minimum and finally got a chance to experience the game fresh.

I saw a review headline and Twitter posts trashing this game, and not sure what's the problem. It's a good game. It did it's job being a soul of a game from a time long gone but better.

You have multiple ways of skating, cosmetics, interesting maps, and a skill gap that you can easily grow after learning the map after experimenting as much as you want. Oh and Graffiti mechanic is not cumber-some if you just like skating lots (me).

The game's OST is very refreshing. I now listen to other very different genres now that I am much older from when I played Jet Set Radio Future, but the game's soundtrack did not disappoint. Made me miss the funky beats.

Is it's a tad short? No, the game length is short and sweet. I did like the story and characters. I just wish to see more and more of the world. I do hope to see more content in the future from the developers. They did an amazing job with this game.
Posted 4 September, 2023.
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1 person found this review helpful
200.3 hrs on record (8.4 hrs at review time)
It's the same old Halo you played and enjoyed as a child. It's my only childhood game coming back to relevence and back to life on PC. With Forge, Multiplayer goodness, and a modding community.
Posted 7 January, 2020.
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Showing 1-4 of 4 entries