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Recent reviews by Mellester1

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
187.3 hrs on record (31.5 hrs at review time)
Love it
Posted 29 October, 2022.
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No one has rated this review as helpful yet
235.2 hrs on record (19.5 hrs at review time)
Early Access Review
Its a very nice sandbox game, can use a bit more features like having splitters be able to placed ontop of belts directly. But its early in dev so I hope those will come
Posted 30 January, 2021.
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No one has rated this review as helpful yet
53.9 hrs on record (15.9 hrs at review time)
Great story, It sucked me in a spit me out days later.
Posted 26 December, 2020.
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1 person found this review helpful
1,018.6 hrs on record (473.5 hrs at review time)
Early Access Review
The factory must grow.
Posted 8 November, 2019.
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No one has rated this review as helpful yet
152.6 hrs on record (8.5 hrs at review time)
This game has problems but the potential is there. For those with experience in other paradox games like EU4 or CK2 it will be a quick game to learn the basics of. The question remains to be seen if there is enough depth to the game to make it a better game than those that game before.
My hope is that the current problems with game will be fixed and make it a more involved game than EU4 currently is. Which is a tall order considering the years that went into that game.

Current problems that stand out.
Troops losing battles tend to try and retreat into provinces they don't have military access to so this result in them getting stacked whipped by a enemy army.
Automatic Naval transport only works half the time.
Ai sucks at naval. Naval on transport duty runs into pirates and gets rekt.
Moving Multiple slaves around needs a better visuals effect and macro tool.
I am missing some map-modes and macro builder features.
I am missing a alert to tell me I can pick a idea. Which is very crucial that new players should know.
It should be more clear at a glance if a army belongs to a governor or mercenaries or are regulars.
You can hire mercenaries from the menu in other nations but there is no visual indicator they were there because of fog of war. This means only by clicking on the list of mercenaries one can one by one find out if enemy nations or neutral nations have or had a convenient stack of mercenaries for hire.
I would like a alert to tell me when loyalty of a province is decreasing currently I only get one when it decrease below 50. Which can be too late to flip its loyalty back to where the provinces becomes useful.

pros.
Characters are nicely done. They give your nations a feel for being alive.
The struggle to get the populist faction out of your senate is a real one.
Rebellions aren't whackmole anymore.
Recruiting armies is now trade off between manpower cost, attraction weight and combat potential.
Different regions now require different armies composition. Unfortunately there is no template system like in eu4 to help you quickly adapt your armies quickly.
Aggressive expansion is a nice mechanic that is a nice combination of corruption and tolerance from eu4.
War exhaustion is now much more punishing.
The trade mechanic is complex but offer nice bonuses that offer lots of min-max potential for tall and wide nations.
No sliders which is a good thing.
The pop system is a nice upgrade from EU4 dev system. But like I said before moving them around is tedious so a wide empire will end up ignoring it.
Posted 26 April, 2019.
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Showing 1-5 of 5 entries