4
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844
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Recent reviews by S1nGeN0r

Showing 1-4 of 4 entries
2 people found this review helpful
4 people found this review funny
52.6 hrs on record (45.9 hrs at review time)
Very fun and enjoyable game.
Posted 10 November, 2015. Last edited 28 November, 2016.
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3 people found this review helpful
3 people found this review funny
78.1 hrs on record (40.4 hrs at review time)
Early Access Review
Sit down ladies and gentlemen, let me tell you a story.

Once upon a time a lonley noob logged onto his first server, the great London III Test server to be precise. I never left this world but instead began my time mingling with the local flora and fauna, once mauled by a bear in the dead of night as I was escaping from angry Russians with Assualt rifles and another gunned down by an angry helicopter as I inspected by loot, stolen from the corpse of an unsuspecting man.

I started with my small 2 x 2 hut which lasted the staggering time of 27 minutes before I was beaten to death by angry men with rocks - Note to self, I really must get a lock for that door. They took my Wilson, torch, stone hatchet, blueprints and hammer, then disappeared into the night.

Lurking around on chat I found an active community whom deemed me friendly, I joined them only to discover they were actively at war with another "clan" - the lonely noob was cast into a great battle and was soon geared and ready for combat!

It ended in a hail of gunshots and looked like a scene from Mafia as my body was thrown against a stone wall from the sheer quantity of Thompson bullets hitting my frail body. I respawned in my bed, aptly named "Liquids S**g sack" and collected my meagre belongings - they team assisted me in taking a small and poorly guarded home on the airfield for myself. I joined with a few other solo'ers as we crafted and reinforced our little part in the world, we sent out supply runners and traded with the larger clans, all whilst maintaining good relations with the other server dwellers.

The day before the wipe, everything changed. Darkness fell that night as usual, I sat atop my tower with a team of three - we waited for the sunrise but little did we know we would be cast into a recreation of the purge. It started small, a few skirmishes here and there, the odd burst of gunfire or stray arrow but soon out outer wall was slowly chipping away. The Russians had found us and they were determined to get in, I moved around silently on our upper tower and peaked around, only to be met by the sound of my skull crushing under the weight of a finely timed rifle shot. I respawned quickly at the tower sleeping bag and retrieved my equipment, shaking I moved around to the lower firing platform and thats where I saw them, several members scatted on the rocks - I look aim - FIRE! I direct hit, his wails could be heard and my position was met by a barrage of fire. Wood splinted and the stone clanged as the air was filled with lead, we had lost the base, the encampment that has stood the test of time but in the end we were undermanned and out gunned.
My allies fell and with no local sleeping bags made were banished to the unknown of the darkness.

A messaged appeared in the chat - "We are coming." - Our saviours had arrived, the local smaller groups had combined into a roving kill party to assist us. As I sit under my stone stairs bandaging my wounds, the cackles of fire eminated from outside, the rumbles of F1 granades, the sound of whizzling lead and the thrum of arrows was all around. Dirty, bloody and glorious.

The fire fight died down outside, I crept towards the sniping perch and peered out. It was done, we were victorious. We lost some brothers in arms but the day was won, I ran down stairs to greet my new brothers, opening my airlocks and reaching the front door. The door flew open as the electronic lock pinged, the team had assembled outside I walked to towards them and ... BANG. BANG. I fell to the floor, screaming and bleeding. The voice chat icon appeared "We are sorry", they stepped over my body and began looting my gatehouse.

So ended my Rust adventure.
The treacherous "allies" will fall, I swear this. The first light dawned on a fresh server wipe, I look out upon my new grassy home. I smile. "Soon."

TLDR - Best Business simulator ever.
Posted 6 November, 2015.
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1 person found this review helpful
2 people found this review funny
0.8 hrs on record
Open eyes!!
Soo Cute!!
Two days later, my eruption made its way to the internet. "Guys, make sure to never buy anything from her, She's nuts!!"
Posted 25 January, 2015.
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15 people found this review helpful
1 person found this review funny
22.8 hrs on record (11.6 hrs at review time)
Contrast: This is a game of light and shadow. A simple three-dimensional platformer where a flick of the wrist turns into a two-dimensional platformer. Such a decision we have already seen in several projects, unlike Contrast - to use lights and shadows to create and manipulate level elements.

Contrast short game: Three acts can run for 2.5-3 hours, even with search collectibles and secrets. The final stories are so predictable that they are even insulting. The visual style and mood of the game promises some mystery , detective story or drama, and as a result we get some banal family history, a place that in some lowly daytime drama. A pity.

Gameplay: This puzzling platformer built around the ability to turn into a two-dimensional character shadow. You press the button, the camera hangs somewhere on the side, and Dawn leaves from himself only a shadow in the form which overcomes obstacles and chasms . Depending on the shape you need to change the situation: a break in the wall will not go through the shadows, but to circumvent it in bodily form can be easily. On the other hand, the flesh will not leak, for example, through the glass, but the light (and shadow) will penetrate through it without any problems.

Emotional Impact: The emotional impact that you receive from the story is the jewel of Contrast. This leaves you with a very memorable performance throughout the three acts.

Visuals: Incredibly stylish and beautiful thing. Almost every game screenshot can be long and enthusiastically regarded as if considering - a jazz fan, retro, cabaret and burlesque - the pleasure is doubled.

Story: The whole essence of Contrast - in the plot. Didi not the happiest child in the world : the parents at odds , mother rambles in the entertainment business , his father trying to deal with their problems , but even more breaks in them. But meanwhile, the sly little Didi goes into his inner world - a natural reaction of protection against the constant attacks of the vernal world. And the inner world in turn leads you, purely friendly shadow named Dawn

Summary: Contrast is a game full of heart, beauty, and at least a few excellent puzzles. It’s at its best when it marries its poignant story to its platforming, and at its weakest when it’s about moving boxes, but it rarely goes very long without showing us something worth playing.
Posted 27 November, 2013. Last edited 13 December, 2013.
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Showing 1-4 of 4 entries