7
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reviewed
164
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Recent reviews by ThePhantomCancerLancer

Showing 1-7 of 7 entries
3 people found this review helpful
15.3 hrs on record (5.8 hrs at review time)
This game is a masterpiece. The platforming is smooth like silk, the atmosphere is gripping, and the music is wonderful in its own slightly corrupted way. I recommended Pseudoregalia with no hesitation, and I also recommend that you play it as blindly as possible. As in, stop reading this review now.

As for a more in-depth review... (minor spoilers)

The game starts beautifully, with a perfect title screen. After a short intro cinematic, the game drops you into a short 10-minute section that acts like a tutorial, backed by a clock tick, dancing around a playful melody. You learn the ropes, and then you are turned loose on the branching labyrinth that is this game's world. The platforming is, at first, very simple and sharp. However, before long, you unlock abilities that greatly expand your capabilities. The game enters a bounding flow state of vertical and horizontal momentum of unrivaled fluidity.

The story is simple and sweet, but it sports its fair share of complex undertones. The characters are also likable and relatable in ways which elude direct explanation. In fact, the whole game could be completed without a single line of diegetic dialog. save for one line in the intro and a few in the ending. However, if you keep your eyes peeled, you can find much to love. For instance, cooking! The character design is pleasing to the eyes. I will leave it at that.

The supporting gameplay is decent. Combat is fast and fluid, if a bit basic, and some mechanics are slightly underutilized. The game does sport some direct puzzles, though they tend to be a little bit simple. This can make the early parts of the game slightly dry, but the focus on these dissolves as your movement options expand, shifting puzzle solving from basic brain ticklers to completely open-ended movement conundrums. You will see a gap and think, dang, I'll bet I could cross that, and you probably can; as a player, you become intimately familiar with the capabilities of your character.

I want to give special props to the sound design of the game. While the music varies from catchy tracks to simple loops that ring just a tad bit short and repetitive, the sound effects remain solid throughout. They feature that N64 simplicity, with simple mixing and a limited selection, but each one fits perfectly. My absolute favorite of the bunch is the sound when the Dream Breaker lands in the ground with a meaty clank.

Of note, the game does not feature a map. I did not find it necessary, as the world is small enough to remember, but some may wish to wait for the planned update which will add a map feature.

Lastly, the game affords the player a great deal of trust, and it does not waste any time. The overall length is likewise perfectly palatable.

P.S. the game is technically solid, but the option for low-framerate animations seemed broken on my machine; after disabling the option, the animations remained smooth no matter what I did. Perhaps I needed to restart the game, but I played it in one sitting.
Posted 7 January, 2024.
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3 people found this review helpful
182.8 hrs on record (26.9 hrs at review time)
Early Access Review
How about we finish the game before we add microtransactions, like we promised. Unless you think this is a finished game, but that would be utterly pathetic.
Posted 26 July, 2017.
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No one has rated this review as helpful yet
3 people found this review funny
294.8 hrs on record (201.6 hrs at review time)
GTA IV and V modding were the best parts of the games and arguably the ONLY reason to buy them since Take Two doesn't care at all about the quality of the game anymore. They literally just want to make more money, and getting rid of mods apparently is their idea of making more money. This is terrible and ♥♥♥♥ you Take-Two, for killing off ten years of modding and for trying to kill off modding in general.
Posted 14 June, 2017. Last edited 20 June, 2017.
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1 person found this review helpful
965.0 hrs on record (64.3 hrs at review time)
Amazing game, better than minecraaft in every way. Hours upon hours of awesome playtime, insane replay value, and a huge update coming in June. Buy this game.
Posted 10 April, 2015.
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2 people found this review helpful
1 person found this review funny
2,433.4 hrs on record (584.9 hrs at review time)
Old review from March 8, 2015: One of the greatest zombie survival games with a wealth of features in 2.0, and ridiculous customization possibilities in 3.X. A must have game, even worth the gold membership.

New review:

The game's come a long way. Hell, it's finally been released, and what a rollercoaster. Massive props to the developer, Nelson Sexton, for making such a fantastic experience. The game's got flaws, sure, but those pale in comparison to the wealth of content. I myself am a proud hoster/owner of two vanilla easy with ballistics servers, running PEI and Germany.

-Singleplayer: It's a good mode with plenty to do, and workshop support makes it easy to tweak it or add maps. My only gripe with it is that the liberator and its quests just kind of feel empty in a way. It falls into the uncanny valley. I feel that it's probably because of how the character interactions are pretty simple without much charm. They could do with SOMETHING, maybe just a simple voice clip when you talk to them like in Zelda games or Starbound.

My other gripe with singleplayer is that it's really easy. You have to go out of your way to turn up the difficulty by editing the config. Even then, once you get a decent melee and master circle-strafing it's basically over for the zombies.

-Multiplayer: Easily the better mode of the two. It's not overly easy like singleplayer is, and the human dynamic keeps it from becoming stale. PVP is quick and interesting, with many weapons and attachments to choose from. I do, however, have some gripes with multiplayer.

For one thing, sniper rifles aren't useless enough. They don't seem to 1-shot enemies with helmets pretty much at all. The max range also seems just about the same between rifles like the Maplestrike and the snipers like the Timberwolf or Grizzly.

No bullet drop in easy mode. Easy mode is pretty much the best mode for good PVP, as there's no durability or anything complicated like that to worry about. A custom config fixes this however, assuming the server runs it like mine. No bullet drop on the majority of servers kind of makes up for snipers being terrible however, but in exchange they're broken beyond belief in most cases. I firmly believe that ballistics are the way PVP and just the game in general should be played. This isn't really any sort of issue with singleplayer because snipers are impractical there.

No easy way to host a LAN game. From 2.0 to 2.2.5 there was a button in the menu that allowed you to host a LAN game where friends could join. This also let you host public servers with portforwarding or something like Hamachi. Why not bring this back somehow? It would be a great feature for many people, especially if you could allow friends into your singleplayer saves to show them things without the added hassle of setting up a server.

Servers need more and better admin tools. Sometimes spying on someone saves a screenshot to the server, but other times it does nothing. This needs to be fixed. Also, servers need full chat logs, autosave functionality, and more. I should be able to turn hide_admins on and off at will, I should be able to easily post clickable links in the welcome message, and by that matter a two-line limit to chat and welcome messages is stupid. Especially stupid, however, because if you type in-game then you can type more characters than will actually be displayed! We need powerful tools for servers, preferably before any new maps or major features. The game is out, so polish is a more important feature than new features are. Some suggestions of mine are:

>Customizeable chat restrictions, like message length

>Make most commands editable mid-game, like welcome messages, hide_admins, etc. Obviously some should still be locked such as difficulty, but some still just feel arbitrary.

>FULL log files. We need chat logs, connect logs, etc, not the gimped ones we have now.

>Admin coordinate teleports and node creations. Admins need to be able to teleport to specific coordinates, as it would make it FAR easier to catch out-of-bounds bases. Creating additional location nodes, especially hidden ones, would also be fantastic. Also, creating these nodes from and teleporting to your view at your free-camera location would be great for admins.

>Live spectating. A video feed would be impractical, sure, but if you could watch someone from their perspective by simply using free-camera coordinates, angles, viewmodels, etc. that match up with theirs would be sweet and a good way to catch hackers. Of course this would be for admins only.

>Reserved admin slots. An admin should be able to exceed the max player count. This could also be customizable from the server's config, for example setting three admin slots, which would be shown on the server list. It would not be shown if hide_admins is on.

>Somehow make it easier to get custom maps known. Custom maps on servers are basically a death wish. Many players will simply search for "no workshop" or only search for one map, such as PEI. This leaves servers with custom maps difficult to find. Ideally, there should be a way for people to EASILY find custom maps with just one or two obvious clicks.

There are probably more tweaks that I'd want for servers, but that's the general idea. Some other general tweaks that the game could use are:

>saveable server list settings with diff. profiles
>saveable cosmetic loadouts
>cosmetic sorting

Other than these things, however, Unturned is an utterly fantastic experience. Most of these problems don't affect the average player and really only affect server owners, which is acceptable. I'd definitely recommend picking up the game, and it's free so what do you have to lose?
Posted 8 March, 2015. Last edited 21 July, 2017.
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1 person found this review helpful
56.4 hrs on record (16.7 hrs at review time)
Early Access Review
AMAZINGNESS ON A STICK WITH NUNCHUCKS ON TOP
BUY THIS GAME
Posted 7 February, 2015.
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1 person found this review helpful
1,150.5 hrs on record (27.4 hrs at review time)
It's a great game once you ge used to it, which took me about 5-10 minutes. plenty of classes and hours ahead of team fortress 2 for anyone who downloads this amazing game. Also has some of the BEST commercials out there (meet the spy!) A must-have forall types ofgamers and even runs decently well on garbage hardware like mine.
Posted 16 November, 2014.
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Showing 1-7 of 7 entries