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Reseñas recientes de ZephyrIAddy

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Mostrando 31-40 de 54 aportaciones
A 3 personas les pareció útil esta reseña
0.4 h registradas
Reseña de Acceso anticipado
at this current state i cannot recommend this game its a buggy glitchy mess in its current state the idea is there but the development isn't, id recommend waiting
Publicada el 31 de julio de 2024.
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A 11 personas les pareció útil esta reseña
195.8 h registradas (190.9 h cuando escribió la reseña)
Look, this game knows what it is. It delivers exactly what it says on the tin — weird, spicy, unapologetic content for a very specific crowd. And for that? It works.

That said, calling it a “good game” feels a bit misleading. There’s just… not much to do. You explore, you watch things get slurped, and then you kinda sit there wondering what you’re doing with your life (while still strangely entertained).

If you’re here for deep mechanics or gameplay progression, turn back. If you’re here because your brain short-circuited from a gif on Twitter at 3AM? Yeah, you’ll probably get your money’s worth.

6.9/10 — would stare blankly at the screen in post-nut clarity again.
Publicada el 18 de marzo de 2024. Última edición: 16 de junio.
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Nadie ha calificado este análisis como útil todavía
31.2 h registradas
wanna play halo infinite? just play call of duty... its just a corner camping noob fest
Publicada el 7 de agosto de 2023.
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Nadie ha calificado este análisis como útil todavía
3,090.9 h registradas (3,070.3 h cuando escribió la reseña)
Reseña de Acceso anticipado
I downloaded VRChat as a joke. A meme. I was like, “haha yeah let’s see the weird anime people.” Now it’s 3AM and I’m sitting in a mirror world wearing a custom Rexolium avatar with toggles for ✨emotions✨, sipping fake wine, getting ear scritches from a synth fox who says “rawr” unironically — and I’m into it???

Every day in this game is a new flavor of identity crisis. One day I’m a smol angry bean yelling at people’s shins in a public world, the next I’m emotionally bonding with a dragon over childhood trauma while pretending we’re in space.

Also, who gave me, a short, chaos-fueled gremlin, access to full-body tracking? That was a mistake. I’ve kicked over at least three people and dabbed into a wall IRL. Worth it.

And don’t get me started on the mirror. I live in the mirror now. I make 45 facial expressions, blink five times, and start rethinking my entire personality. I haven’t played an actual “game” in weeks. I’ve just been vibing. And cuddling. And drinking with strangers who now know more about me than my real friends.

EAC? Still garbage. Crashes me when I sneeze.
VRChat? Still home. Still therapy. Still hell.

10/10 — would yell “pat me, coward” while chasing a 7ft tall shark again.
Publicada el 6 de noviembre de 2021. Última edición: 16 de junio.
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A 2 personas les pareció útil esta reseña
1,430.9 h registradas (1,080.7 h cuando escribió la reseña)
this game is awesome base but its even better if you have mods and friends who know how to script arma
Publicada el 16 de septiembre de 2021.
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Nadie ha calificado este análisis como útil todavía
2
30.3 h registradas
Reseña de Acceso anticipado
̶A̶ ̶C̶h̶a̶o̶t̶i̶c̶ ̶G̶e̶m̶ ̶w̶i̶t̶h̶ ̶O̶l̶d̶-̶S̶c̶h̶o̶o̶l̶ ̶C̶h̶a̶r̶m̶ Buried Alive by Its Own Devs

This game could have been something great. It’s got that old-school DOOM energy — fast, messy, chaotic fun with a short but solid campaign that shows real potential.

And then… the devs ditched it. Abandoned it like yesterday’s patch notes to chase their sad excuse of a mech game — which, let’s be honest, plays like a physics demo stapled to a UI project.

What’s here is still fun if you can look past the betrayal. But don’t expect more. This is the final form — and it deserved better.
Publicada el 3 de enero de 2021. Última edición: 24 de junio.
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Nadie ha calificado este análisis como útil todavía
164.6 h registradas (17.0 h cuando escribió la reseña)
If you enjoyed halo on the console you will love it on pc!
Publicada el 29 de julio de 2020.
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A 1 persona le pareció útil esta reseña
23.2 h registradas (2.8 h cuando escribió la reseña)
Reseña de Acceso anticipado
played it on epic games launcher first but it is a good game that forces you to think ahead for building size and even locations
Publicada el 4 de julio de 2020.
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Nadie ha calificado este análisis como útil todavía
1,455.8 h registradas
This game? CS-bleh. It’s not Counter-Strike, it’s Counter-Suffering. I’ve never hated something this passionately — and I say that with love. No, seriously. I'm passionately passionate about how passionately I hate this digital war crime.

The hitreg is more like missreg. The smokes work when they feel like it. I peek an angle and die before I even exist. My bullets take coffee breaks. My teammates? Emotionally feral toddlers with voice chat access.

Every round is a rush B straight to my blood pressure. Every match is a full-length feature film titled How I Learned to Stop Worrying and Love the Tilt.

If emotional pain was an esport, I’d be Global Elite.

0/10 — would uninstall, reinstall, and uninstall again. Just out of spite.
Publicada el 16 de mayo de 2020. Última edición: 16 de junio.
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Nadie ha calificado este análisis como útil todavía
45.4 h registradas (39.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
For what it is, Breeders of the Nephelym is shockingly good. Mechanically smooth, visually polished (emphasis on the polish), and surprisingly deep for something that starts with “monster girl farming simulator.”

I was ready to slap a sad face on this and mark it as abandoned — but plot twist! The devs just yeeted out of hibernation with a fresh update as of 6/13/25. So yeah… I stand corrected. The breeding barn lives on.

That said, development's been slower than a sleepy satyr, and while the content slaps (in more ways than one), it's been a wild ride watching this game teeter between cult classic and ghost town. But hey — the potential is still all there, bouncing around in glorious full physics.

8/10 — would wrangle thicc fluff creatures again. Glad it’s not dead. Yet.
Publicada el 16 de diciembre de 2019. Última edición: 16 de junio.
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Mostrando 31-40 de 54 aportaciones