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Reseñas recientes de ZephyrIAddy

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Mostrando 21-30 de 54 aportaciones
A 1 persona le pareció útil esta reseña
12.8 h registradas (8.9 h cuando escribió la reseña)
"Ever wanted to lie for profit and call it 'salesmanship'? This is your game."

Car Dealer Simulator lets you live the dream: flipping junkers, sweet-talking customers, and pretending a car with three working gears and a wasp nest in the glove box is a limited edition classic. It’s like House Flipper, but for people who think “trust me, it runs great” is a valid warranty.

You’ll wash rust off with the power of hope, slap a new bumper on something that looks like it lost a fight with a forklift, and then sell it to a guy named Gary for $6,000 profit because “it’s got character.”

It’s weirdly addicting, mildly janky, and full of that beautiful chaos that only comes from running a business out of a garage with two tools and zero ethics.

9/10 — would tell another NPC this totally isn’t flood damage again.
Publicada el 16 de junio.
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A 4 personas les pareció útil esta reseña
1.0 h registradas
Reseña de acceso anticipado
I’ll be honest—this game kicked my ass. On normal difficulty, no less. I’ve never really considered myself a fan of the Dark Souls genre or its masochistic approach to difficulty, but this game? It pushed me to my limits and somehow kept me coming back for more. Every encounter feels like a test of patience and precision, and while the frustration is real, so is the satisfaction when you finally overcome a tough fight. It walks that fine line between punishing and rewarding, and to its credit, it manages to stick the landing. Despite the constant beatdowns, it’s a hell of a lot of fun.
Publicada el 14 de junio.
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A 1 persona le pareció útil esta reseña
0.0 h registradas
free is free
Publicada el 14 de junio. Última edición: 14 de junio.
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A 1 persona le pareció útil esta reseña
4.3 h registradas
Reseña de acceso anticipado
This game offers a well-constructed core gameplay loop with a solid foundation that makes for an engaging experience. However, there are a few areas within the automation systems that could use thoughtful refinement. One notable issue lies in the auto-production mechanics, which would benefit from an updated system that more reliably rechecks the quantity of goods available. As it stands, the automation occasionally stalls or becomes inefficient due to outdated availability data.

Additionally, introducing an automatic raw resource purchasing feature would go a long way in streamlining production workflows, especially for larger-scale operations. Incorporating market fluctuations—where item values shift day to day based on supply and demand—could also add a compelling economic layer to the game, encouraging strategic planning and engagement with the in-game marketplace.

While the overall experience is enjoyable, some aspects of the gameplay loop can become monotonous over extended periods. That said, the potential here is undeniable, and with a few quality-of-life improvements, this title could evolve into something fully fun.
Publicada el 14 de junio.
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A 3 personas les pareció útil esta reseña
37.9 h registradas
Reseña de acceso anticipado
I want to like this game. Hell, parts of it are great — solid mechanics, fun gunplay, great design. But all of that gets flushed the second you hit matchmaking. I'm talking level 3s getting dropped into lobbies with level 60 sweatlords who have maxed perks, god-tier weapons, and clearly haven’t touched grass in weeks.

Meanwhile, I’m out here with a starter gun that hits like a wet sock, wondering why I’m even in the same server as these people. It’s not a skill issue — it’s a balance issue. Either bot-fill the lowbies or implement any kind of level bracket system.

The core game? Genuinely good.
The experience as a new player? Misery.

I wish I could leave a neutral review because this game deserves love — but it also needs a serious fix before I can recommend it.
Publicada el 17 de mayo. Última edición: 16 de junio.
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A 6 personas les pareció útil esta reseña
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9.4 h registradas
Reseña de acceso anticipado
"Sapphire Safari: Come for the monster girls, stay because you accidentally became a nature photographer with questionable motives."

This game? Mint. Genuinely solid core, fun grind, and just the right amount of “wait, am I the perv here or is this game enabling me?” The photo challenges can be tricky — some of these creatures are absolute camera teases — but landing the perfect shot? Chef’s kiss.

Yes, the world’s small for now, but what’s here feels polished and full of potential. The mechanics are chill, the visuals are smooth, and the whole vibe walks that delicate line between horny wildlife doc and spicy open-world adventure.

Really hoping the devs keep building on this. Give us more zones. More creatures. More... well, content. You know the kind.

8.5/10 — would crawl through glowing alien grass again trying to snap the perfect booty pic while pretending it’s for “research.”
Publicada el 5 de abril. Última edición: 16 de junio.
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A 3 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
4.9 h registradas (4.3 h cuando escribió la reseña)
Reseña de acceso anticipado
as most of the other complaints im gonna thorw the same one, the ground traction is very lacking and the brakes dont brake hardly at all, building is odd its entertaining but dont use it to fix your own car, lol, id give it a solid 5/10 though mostly because the aspect other than wrenching on cars is unusable due to the lack of physics
Publicada el 15 de diciembre de 2024.
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Un desarrollador ha respondido el 4 JUL a las 2:47 (ver respuesta)
A 3 personas les pareció útil esta reseña
211.6 h registradas (207.4 h cuando escribió la reseña)
Reseña de acceso anticipado
Honestly? My Garage feels like a less sanitized, slightly unhinged version of Car Mechanic Simulator. It's rough around the edges, full of quirks, and sometimes glitches out in ways that make you question your sanity — but I kinda love it for that.

Yeah, the physics can go feral. Yeah, your car might explode because you sneezed on the hood wrong. But there’s something weirdly immersive about it. It’s messy, it’s imperfect, and yet I keep coming back.

It’s the kind of game where duct tape might as well be a performance upgrade — and I respect that.

8/10, would accidentally launch my hood into the stratosphere again.
Publicada el 26 de noviembre de 2024. Última edición: 16 de junio.
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Nadie ha calificado esta reseña como útil todavía
3
11.8 h registradas (11.0 h cuando escribió la reseña)
Reseña de acceso anticipado
Originally, I was this close to telling you to go play Twisted on Roblox instead. Early versions of Outbrk felt like a waiting simulator wrapped around a sad weather app. Queue up for 2 minutes, drop in, place a probe, and then get yeeted back to the main menu because the tornado vanished or gently kissed you into oblivion.

And don’t even get me started on the storms. Half the time it felt like I was chasing vape smoke across a cornfield. No dust, no depth, just limp-noodle twisters flopping around like someone’s first VFX project in Blender.

BUT — as of the latest update (6/9/25) — this game has turned a corner.

The gameplay loop is tighter, the storms are better, the multiplayer works (mostly), and if you’re a storm chaser like me, you’ll actually start feeling that real chase energy kick in. It’s immersive, stressful in the best way, and finally rewards knowing what you’re doing.

Sure, it still needs a NASA-tier rig to run at 60FPS during a supercell, and yes, a lot of the tornadoes still look like uncooked ramen having an identity crisis... but hey — it’s fun now.

7.5/10
Would chase a violently wiggling pasta demon again.
Publicada el 24 de octubre de 2024. Última edición: 16 de junio.
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A 4 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
233.4 h registradas (233.1 h cuando escribió la reseña)
If you think ive spent 175 hours in Blender, double it. Triple it. Then multiply by the number of times I screamed “WHY IS IT BLACK??” because I forgot to plug the Principled BSDF into the Material Output.

This isn’t software. This is a lifestyle. A cult. A descent into madness, where you blink and it's 4AM, and you still don’t know why your rig is T-posing through the floor at Mach 7.

You’ll start with a cube. You’ll delete the cube. You’ll re-add the cube. You’ll sculpt the cube into a vaguely cursed gremlin and crash your project because you subdivided too hard. You’ll become a node wizard. You’ll cry in shader editor. You’ll attempt cloth simulation once and never emotionally recover.

Your GPU will beg for mercy. Your scene will hit 12 million tris and crash because you accidentally duplicated the entire environment inside itself. But you’ll keep going. Because Blender doesn’t let you leave.

10/10.
Would forget to save and lose 4 hours of work again.
Would start another project and finish none of them.
Would scream into the void as Cycles refuses to cooperate.
Would Blender again.
Publicada el 12 de septiembre de 2024. Última edición: 16 de junio.
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Mostrando 21-30 de 54 aportaciones