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Publicada el 1 JUN a las 13:57

it's still fine all those years later but i find it frustrating more than anything else. dying is a core part of roguelikes to spend meta progression acquisition, but usually coupled with upgrades you get in the run. rogue legacy doesn't feature any of the latter, so it's you as you start the run and you don't really get anything else. which on its fine is whatever but the second half of the game is not particularly fun to grind your teeth against so it becomes a chore really quick. leaving it as a positive because i do think there's something to like but i did at the end just find it a bit tedious to start a new run over and over to become ever so slightly more powerful each time.
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