573
Products
reviewed
973
Products
in account

Recent reviews by blue

< 1 ... 3  4  5  6  7 ... 58 >
Showing 41-50 of 573 entries
4 people found this review helpful
1.7 hrs on record
still good but needs a decent pass for modernisation in regards to controller support and supported resolutions. some of it can be fixed with mods and steam input, but having native options would be better.

other than that, it's the original splinter cell. predates ubisoft's garbage DRM so you can just install it and play as you will.
Posted 3 July.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
2.8 hrs on record (1.0 hrs at review time)
confidence is a slow and insidious killer except in this game where it will kill you really fast. i think mullet madjack is a pretty damn good game and dismissing it as "boomer shooter for zoomers" is selling the game short. it's a very frantic time and can get demanding, but plowing through hordes of robots feels pretty damn good.
Posted 3 July.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
2.0 hrs on record (0.5 hrs at review time)
my cute girlfriend quit because i didn't make her stressed enough.
Posted 2 July.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
18.6 hrs on record (5.9 hrs at review time)
this is a game you play for the story. there's nothing wrong with the gameplay - matter of fact the combat is pretty alright - but it's nothing you haven't seen a thousand times by now. open-world checklist is a pretty decent summary for that part of the game.

game regularly goes on sale for a handful of pennies, and i would say i think it's at least worth a look, if only because the game feeds you a lot of story regularly.
Posted 1 July.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
3.6 hrs on record (0.4 hrs at review time)
it's quake, i bought it because i thought buying the id pack would be a good idea 15 years ago. really nothing much to say. it's quake.
Posted 30 June. Last edited 30 June.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
17.5 hrs on record (5.5 hrs at review time)
i love this game. the gameplay is great. i love having anime girls scream in my ear every 3 seconds. overstimulation nightmare. i cannot recommend it enough. thank you inti create.
Posted 28 June.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
44.1 hrs on record
lost eidolons is, at its core, what i affectionately think of as a "b-tier" rpg. in the past, this would've been considered a big release considering the production on display, but in modern times, it inserts itself comfortably in that sort of in between.

the game is a strategy rpg that mostly plays by the rulebook - class progression, a story that serves as a way to introduce more maps & characters, character bonds, etc. it also plays by the rulebook relatively well. i guess if i had to criticize it, it's that the map are somewhat dull, being all variations of medieval battlefield. not a problem for me personally, but something i can easily see people getting bothered by.

topping it off is a pretty decent voice acting cast - essentially b-tier fire emblem three houses - that made me actually sit through cutscenes and wait for the performances. i usually read faster than voices and just kinda glance over voice acting, but i think it's pulled off well here and it definitely grabbed my attention.

as a whole? a pretty decent package. i like it a lot. i think there's a lot to enjoy here. i don't think it's perfectly - definitely some seams that show cracks, being this studio's first game. which i think is fine, i like jank and light ambition in my video games.

if you are looking for a massive production, this isn't it. if you arent a fan of strategy games, this also is not for you. if you're looking for a game that has heart and clear direction, this is it.
Posted 27 June. Last edited 11 July.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
43.0 hrs on record (22.4 hrs at review time)
battle chasers is a good game.

at its core, it's pure turn-based fun. there's not a lot to hold you back here - characters function a specific way, interact with each others nicely, and combat is pretty satisfactory. layer on top of that a not too bad world (map/dungeons) and you have a pretty decent package.

dungeons are decently paced, and having pre-set encounters (you can avoid) is a good addition. none of them feels like they overstay their welcome, but encourage revisiting them on higher difficulties for better loot. which is topped by having some collectibles merchants to take some stuff off your hands or let you craft stuff.

aesthetically and visually, the game hits all the right notes as well - pretty to look at and enjoy. a good way to complement the gameplay.

battle chasers is also a slow game.

now this isn't necessarily a bad thing, but at its core the game is also slow - animations are drawn out, battles take a bit to start up, walking is not the fastest and there's no run button. on all those points, the game feels more methodical. is that good? is that bad? it feels like it makes the game last longer than it actually is. which i guess is bad. but at the same time it lets you take in how pretty the game is. which is good i think. eventually it does start to wear thin because you start fighting similar enemies/archetypes. which is bad. especially when every. special. attack. always plays in full.

i'm not going to pretend this is a bad game - it's good. but it's also drawn out a moderate bit by the speed of the game. i think that part specifically will annoy a lot of people. maybe not enough to turn them off the game. but i still think there's something decent on offer here.
Posted 24 June. Last edited 24 June.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1 person found this review funny
1.8 hrs on record (1.8 hrs at review time)
it took me a while to figure out why i initially put down dungeon drafters, picked it back up, then put it back down again.

at its core, i don't think it's a bad game. there's a decent amount of ideas - supplementing grid-based movement with insanely customizable abilities? that's really cool!

unfortunately that's not why i play mystery dungeon games. i play those games to have an *actual* dungeon crawling experience. that includes getting screwed over by traps, wandering floors to find the exit, proper item and loadout management, and so on. to an extent, dungeon drafters does feature some of that - the deckbuilding, trinkets and runes - but any and all crawling is non-existent.

dungeons exist, you do "explore" them, but you go from box to box. you know what is ahead. you will have a vague idea of what the game is on the brink of throwing at you. and that's not, personally, what i want out of a dungeon "crawler". you could effectively replace the room-by-room navigation with a simple slay the spire progress path and it would not change how you approach the game.

there's also a lack of direction. another thing i like about dungeon crawlers. let's try progressing a floor! maybe try a new dungeon. dungeon drafters just throws you 5 dungeons and expects you to maybe figure it out. which you will probably end up doing after trial and error i guess? not my favorite way of designing a game but shrug i can chalk that up to personal preference.

somewhat more nitpicky but the cardbuilding UI isn't fun to use with a controller. i could think of several ways to make it better but as it stands it's kind of tricky and unpleasant to use.

i suppose this isn't "this game is bad" thumbs down but "the game tries to punch above what it actually is and doesn't succeed". there is something to like here. the game is insanely charming, pleasant aesthetically, it has good ideas, it just fails to merge its ideas together satisfyingly, and ultimately just is not for me.
Posted 23 June. Last edited 23 June.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
21.8 hrs on record (4.0 hrs at review time)
outstanding in every single way.

aesthetically, it nails the look it's trying to go for - early 2000s handled game. it gets it so perfectly it's hard to properly put it into words. the soundtrack compliments the looks of the game perfectly.

artistically, the game is no slouch either. the colors are fantastic and complement the (excellent!) designs. everything is a treat to look at in this game.

of course, all of those don't mean too much to me personally if the game isn't backed up by solid gameplay. and thankfully, the game is - the yoyo feels good to use and everything is centered around it. a lot of games will go off on tangents and provide tons of upgrades that don't feel terrible but feel there to match some arbitrary requirements, but everything is SO well integrated in the yoyo, from the combat to the puzzles to the movement.

this game is a total homerun and i cannot wait to see more from this team - i HOPE we get more from this team!!!
Posted 21 June.
Was this review helpful? Yes No Funny Award
< 1 ... 3  4  5  6  7 ... 58 >
Showing 41-50 of 573 entries