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総プレイ時間:10.0時間
a decent game overall. probably wayforward's most polished shantae game. opinions will differ because people might prefer different entries, obviously, but definitely a decent starting point - game is decently streamlined and has no major hiccups

couple complaints i'd have is you need to talk to npcs at certain points to progress the story and it's not always the most obvious. not a huge drawback but still something i thought i'd get out there.
投稿日 5月1日.
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総プレイ時間:5.5時間 (レビュー投稿時点:2.4時間)
i do not think the game is very good. insane degrees of customization and bullet patterns, but unfortunately most of it sucks. it is not very enjoyable to figure out. stuff will just spawn from the edge of the screen and be on you instantly and blow you up. extra game "modes" (difficulty modifiers) are not very enjoyable.

play the demo and if you like it go for it but i don't personally recommend the game.
投稿日 5月1日.
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総プレイ時間:0.2時間
早期アクセスレビュー
extremely abandoned game. picked it up for a dollar, interesting proof of concept, but i wouldn't waste your time as of the time of this review.
投稿日 4月30日.
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総プレイ時間:2.8時間
something was in the water in 2022 because inti create decided to make both GV3 and LAIX2 melee-focused, for some weird reason.

with all that said, this game is somewhat different from iX 1, due in part to more limited dashing and a default melee attack. most people won't like the changes, especially since iX 1 builds on GV2

but between the more considerate approach to level design and stronger emphasis on overdrive, i reaaaaaaally liked this game. felt more rewarding to master than iX 1 or earlier gunvolt games did. just had a blast from start to finish and eventually would like to go back to try to do some scoring runs.

stage design felt improve, controls are as tight as ever, more modular difficulty with effectively infinite healing on normal difficulty for lower scoring - whole package felt great to me and i think it at least warrants a look to see what they tried to do with this game
投稿日 4月29日.
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総プレイ時間:19.9時間 (レビュー投稿時点:15.7時間)
i do not play castlevania for the story in the first place, especially since the story is very sparse, so i mostly play for the castle crawling and gameplay. any criticism of the story aside, this being a castlevania reboot - it's not a very good game!

terribly dull combat, uninspired bosses, camera that feels like it's handled by a geriatric man the instant you stop for half a second, very boring levels, uninspired collectibles, non-stop QTEs... this game is not worth your time or money. in any capacity.

oh yeah and this is me just glancing over all the numerous times the game just does not function. interaction that doesn't work because you're at the wrong angle, jump that doesn't want to happen, random knick knacks that are just terribly frustrating to deal with.

if this didn't have "castlevania" attached to it, it would be forgotten to the tides of time. it plays like a boring ps2 action game that no one wants to play anymore, and for good reason. it is the embodiment of mediocre tediousness.

I will grant it credit where credit due : the visuals and set pieces hold well 15 years later. About the only nice thing I can say about this game.

on a more personal note : i would question the taste in games of anyone that finds this offering enjoyable. truly makes me wonder if you have played more than 3 video games in your life.
投稿日 4月29日. 最終更新日 4月30日
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総プレイ時間:4.3時間
a mostly decent time. they gave Copen his own game, the weapons feel good, the stage designs are GV2 ish but are mostly okay. overall, an alright time, though i did have a couple of gripes

-visual effects. photo sensitivity is not a hazard for me but my eyes hurt by the end of the game and unless i missed an option, having every boss do big flashy things is a bit grating. probably could've been toned down a bit and kept its impact, but definitely a personal issue

-final boss. far from the worst boss i've ever fought, but demands to do "pattern farming". by pattern farming i mean dying a lot until you figure out what its moves are so you can actually win. not a bad way to do bosses, but by far the most annoying part of megaman inspired games (especially bosses in the Megaman X series). truly a type of design i loath personally, but i do feel it's worth mentioning because the rest of the game will allow you to beat it, and "pattern farming" for other bosses provides with better scoring as a reward. particularly annoying when it is multiphase with long invuln periods, which the rest of the game does not have.

good score-attack action platforming game!!! c'mon boss you can do a bigger combo!!!!
投稿日 4月28日. 最終更新日 8月16日
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総プレイ時間:0.9時間
I couldn't get past the tutorial. incredible game. thank you Todd. looking forward to redguard
投稿日 4月28日.
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総プレイ時間:4.4時間
a really really really fun action platformer. i wasn't too sold before playing it because it looked really different than GV1 and 2, but damn this game is tight. really frantic stages, fun comboing and great movement - whole game is a pleasure. music is great too, and presentation has been greatly improved (UI and assets don't look "crunched" anymore)

the only downside for most would be the story i guess, because it introduces a lot of things and doesn't really answer questions laid down in past games, but i don't personally really play these games for the story, so i'm biased to not care. doesn't bring down the tight gameplay in any capacity.
投稿日 4月27日. 最終更新日 5月2日
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:10.9時間
a much sturdier game than gunvolt 1. features actual level design, and a whole second campaign. Gunvolt's gameplay doesn't change but honestly the actual level design more than makes up for it, it feels free from Gunvolt 1's weird idea of kind of being a Megaman Zero game but not really.

also a better PC port, including a better resolution and asset scaling, even though the game crashed once for me on the final boss and I had to redo that whole segment. infuriating but not worth dumpstering the game for.
投稿日 4月27日.
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総プレイ時間:8.1時間
someone at inti create wondered how to follow up their work on megaman zero and decided to quadruple down on the idea of a 2d platformer with insane scoring and more robust boss fights

and you know what. it works. it's a good time.

not the greatest PC port, however!
投稿日 4月26日. 最終更新日 4月26日
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