7
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199
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Recent reviews by Guacamole Dog

Showing 1-7 of 7 entries
10 people found this review helpful
1 person found this review funny
54.9 hrs on record (45.0 hrs at review time)
It is very important to understand that this game and War Robots (the mobile one) are being ran by two different dev teams. That aside...

Ever since complaints about monetization and getting resources were had, the devs have been absolutely on top of it with communicating with the playerbase on solving the issue. Increasing battle rewards, increasing F2P ability to get new gear faster, focusing on keeping old gear good and avoiding powercreep, making cosmetics the focus of future monetization, balance updates (of which a PTB is coming soon); nothing but good has come out of them and their proposed updates to the game.

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Besides having options to deal with every situation (which the starting hangar almost fulfills perfectly), skill and teamplay rank high over gear upgrades. Unlike the mobile War Robots, you are not going to get one-shot by someone with higher upgrade levels than you; in fact, you could easily put up a fight and win, because upgrade levels don't do as much (torso upgrades being the most significant because they reduce the cooldown of the torso's ability). Not only that, but upgrades are actually locked behind a currency that you can NOT buy and you HAVE to get from dailies/weeklies. So you can't even pay your way to a completely maxed out hangar.

I've been queueing as Gold with my Silver and Bronze friend; we are all F2P and yet me and my Silver friend always land at the top spots. The only time we lose is when there's a leaver on our team or if we make too many mistakes. The Bronze friend is also still able to put in work, which is crazy considering Gold is the matchmaking breakpoint where people start complaining because they can fight Plat+ enemies (valid complaint honestly).

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I think the most important part of the game that the devs don't make apparent enough is that you can try out ANY configuration in the testing range for free. If you are looking at a weapon in the shop and you're not sure if you're gonna enjoy it, you can just put together a blueprint for a robot using those weapons and then give it a test drive. This reduces almost any chance of regretting a purchase.

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The meta is not perfect by any means, but the game is way more balanced than what people give it credit for. In my opinion, the worst offenders are Siren torso, the Spawn Protection mechanic (which is way too forgiving and lets someone kill you while fully invincible just for getting somewhat close to their spawn), and the Pilot that pops a Reflector when the shield breaks (just give it a visual sign that someone has that Reflector ready). There's a lot of strong options, most of which are common and are therefore cheap/easily obtainable.

Hopefully they do a good balancing job during the PTB (they already nerfed the flame weapons that people complained about around two weeks ago), but until then, I'd still recommend trying this game. The gameplay feel is just so good.

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TLDR: This game is worth a shot and is only getting better, so don't let the monetization and the early complaints spook you too much. This game has a different dev team than the mobile War Robots (which is undefendable garbage in comparison), and these developers seem to have our best interests in mind. Give the game a whirl, see how you like it, mess around with putting together bots, and enjoy the game's extremely peak gameplay.
Posted 9 April. Last edited 9 April.
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4 people found this review helpful
42.1 hrs on record (30.6 hrs at review time)
A lot of negative reviews are people coming from BB1 expecting this to have the same strategy when it doesn't. Those reviews just reflect that this game is different than BB1, so people who like BB1 might not like BB2 (although I liked both).
That being said, this is still a great game, but it's not for everyone.

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I think the addition of limited skill charges adds a nice form of difficulty that you have SEVERAL tools to play around. For example, having a summon on-hand is very powerful because it lets you conserve your skill uses by having the summon annihilate everything for you, especially if it's a Burst summon. The game also lets you itemize your skill capacity by a LOT, meaning even without Lab Parts, you can easily give yourself a lot more comfort by adding capacity and reducing consumption.

While some enemies are super cheesy with evasion/parry/petrify, and it always feels annoying to get hit by one of those, there are still ways to get around it, like summons, negative effects, and certain class/equipment abilities or itemizing stats like accuracy. It promotes having a versatile arsenal while still having the option for specialization, but I can definitely see why it can be frustrating.

(The PvP dungeon is a nuclear-level volatile mess, so unless you have EVERY facet covered in your loadout [and I MEAN EVERY FACET, you gotta be built like Exodia], you shouldn't be surprised when you just get put in a blender there. Luckily, it costs nothing to just send your already-dead characters there, so it never feels too bad.)

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One thing that helps the lack of consistency in loadouts from BB1 is that you can reroll a LOT more times. Once you start abusing rerolls and crafting, it becomes fun to put together something that, while it might not be EXACTLY what you want, will always be close and you will be able to make do.

An example is to reroll for (or craft, once you get the contract for it) the Copy(Weak) rune (WHICH IS A COMMON RUNE), put it on a rare skill you want more of, and then craft Rune Release every time you get that skill if it has less than 2 rune slots. Boom, now you have 3 of that rare skill you want, with each one having 2 rune slots, and that's more than enough to scale you through any dungeon.

(A personal favorite craft of mine is Summon Dark Knight from the Necromancer union, as it provides an incredibly nice cushion to cover for an otherwise vulnerable early game until I get my build going, but there are several options depending on what you want to play for.)

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And then once you have a nice handle on getting your consistent wins, maneuvering the Mod Board (cool little feature), customizing the specific combinations of race/class/origin that you want (I really like this change), and building up lab part loadouts on your favorites, then you can start exploring some game depth and having even more fun.

I sort of wish Savage Mode's benefits were more clearly stated, because if I knew I could get exclusive 6 and 7-star skills, runes, and equipment that completely change and/or evolve how I play out any given build, then I would have gone down the rabbit hole sooner. Not spoiling anything, but Shadow Walk's Burst is my beloved.

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My main complaint so far is that it feels like ♥♥♥♥ when you enter a room to exit Savage Mode and then get into an unavoidable encounter that shoots you right back to 150% risk because entering Savage Mode does that. It would be better if exiting Savage Mode shot your risk down by an additional 25% to prevent that interaction, because that interaction makes an otherwise agreeable mechanic miserable and annoying.

Other than that; great game, but definitely not for everyone.
Posted 17 January, 2024. Last edited 17 January, 2024.
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No one has rated this review as helpful yet
278.6 hrs on record (201.6 hrs at review time)
This game is mad fun. Even better with friends, and it has the 2nd easiest mod installation I've seen (behind tModLoader). If you like infinitely-scaling chaos, then this is a game for you.
Posted 27 March, 2021.
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No one has rated this review as helpful yet
295.3 hrs on record (11.6 hrs at review time)
This game is a blast, and it sucked me in with its fun and unique mechanics. The wand, spell, and perk systems they have in place leave room for a ton of fun customizable options, and it's definitely my favorite part of the game. The environment plays out nice too, giving the player different options depending on what tools they have and what they want to risk or spend. And to top it all off, there's workshop. Workshop is great.

I hope that in the future, they will add multiplayer, because I would love to play this game co-op. It would be very fun.


Posted 30 December, 2020. Last edited 30 December, 2020.
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No one has rated this review as helpful yet
61.3 hrs on record (35.4 hrs at review time)
Each game is it's own story. Anything can happen in this game. The mods on different servers make it even better.

Definitely would recommend playing this.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
34.3 hrs on record (30.8 hrs at review time)
It's fun, but can be frustrating at times.
Posted 31 May, 2018.
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No one has rated this review as helpful yet
849.6 hrs on record (304.4 hrs at review time)
Very good game, would spend all my time on it again
Posted 26 November, 2016.
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Showing 1-7 of 7 entries