215
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1394
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Recent reviews by BinarySplit

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Showing 81-90 of 215 entries
72 people found this review helpful
0.9 hrs on record
In 54 minutes I got 100% of achievements and #5 on the leaderboard. I'm pretty sure I've seen all there is to see in the game.

There's only one objective - build enough parks to get enough points for Grandmaster rank by the end of the round. There's no replayability - only one map, only one objective, only one way to achieve it. In addition, the controls are awful - you'll spend more time clicking through the horrible build menus than making strategic decisions.

I don't understand why the game was sold for money like this. This is a minimum viable product. A single vertical slice. A prototype you take to a publisher so that you can ask for more money to make it into something greater. It feels like there's a lot of potential behind these gameplay mechanics, but they go completely unexplored.
Posted 7 September, 2020.
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22 people found this review helpful
3 people found this review funny
2
36.2 hrs on record (17.7 hrs at review time)
When it first came out, the reviews were terrible. I avoided it and lamented the braindeath of BioWare under EA. I regret that decision. ME:A is fantastic. A true Mass Effect game, brimming with characters, exploration and interesting stuff to do.

17 hours in and I haven't seen any trace of the instability, bad writing or nightmarish facial animations that the initial reviews criticized. I guess they must have fixed all those issues post-release.

ME:A is a absolutely worth playing if you enjoyed any of BioWare's previous games.
Posted 21 June, 2020.
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1 person found this review helpful
46.9 hrs on record (24.3 hrs at review time)
FFXV is a mistreated masterpiece. You can tell a truly enormous amount of love went into crafting this game world, the character interactions, the enemies, etc. but they just kind of gave up on it at the last minute. There are all these technical issues (rampant stuttering, long load times), unexplained game mechanics (fishing, "warp links"), and quality-of-life issues (there's nowhere you can see all of your active quests at once on a map, lots of common interactions are frustratingly long). Apparently the stuttering issues were actually added in the last patch, and they just haven't bothered to do anything about it.

I can't give a good recommendation to something that would otherwise be a 10/10, only to be ruined by someone not willing to put in the last 0.1% of effort required to make this a polished product. If you still want to play this game, make sure to read the PCGamingWiki article on it BEFORE you start. To work around the problems, you need to downgrade to an older version, which means you can't use save games from the buggy newer version.
Posted 31 December, 2019.
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No one has rated this review as helpful yet
5.8 hrs on record
This game is amazing. I cannot assemble words worthy of describing how good it is, so let me direct you to RagnarRox's excellent video essay:

https://www.youtube.com/watch?v=cSmZcN7AgHQ
Posted 5 December, 2019.
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6 people found this review helpful
1 person found this review funny
11.1 hrs on record
I was having so much fun, and then this game turned into an absolute grindfest. The first ~6 maps were hand-crafted, they introduced a steady stream of new gameplay mechanics and story, and were a delight to play... And then the game became a boring slog of randomly-generated levels in search of ever-sparser rewards.

I'd like to quote the forum post that made me realize that it doesn't get better:

Originally posted by Doctor Fetus:
I spent more than 25 hours and I still feel very far away from beating the game. I Just gathered all lvl 2 chips and came to search for the first lvl 3, and Oh God, bases now have 10 floors and not 5.

Here I am sitting at 11 hours, still searching for the lvl 2 chips. There's no way I'm spending another 14 hours just to get to the next stage of exactly the same gameplay except twice as slow.

It's a huge shame, because the first 6 hours were fun. If they just got rid of the pointless, unnecessary padding in the middle, this would actually be a great game.
Posted 5 December, 2019. Last edited 5 December, 2019.
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1 person found this review helpful
29.3 hrs on record
If you've read the store page, you probably already have a good idea of what sort of RPG Balrum is. It's well executed. I had fun playing it, and played it quite a lot, but I didn't finish it. I'd definitely recommend it.
Posted 26 November, 2019.
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No one has rated this review as helpful yet
3.1 hrs on record (2.2 hrs at review time)
Early Access Review
RWS are solid developers that you can trust to deliver a fun game, but make no mistake, in its current state it feels like there's less of a demo worth of content. Buy it now if you want to support some awesome devs making an unforgettable game that's probably more than a year away. But if you want something to play today, go buy Postal 2 instead. It's still amazing.
Posted 20 October, 2019.
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5 people found this review helpful
12.3 hrs on record
TL;DR: It's pretty good if you like futuristic dystopian storylines, but wait for a sale - I would regret it if I had paid over US$15/€15.

The good:
  • The environmental design is AMAZING. I probably spent at least 30 minutes wandering around environments admiring the art installations and architecture.
  • It's one of Daedalic's most story-driven, least puzzle-driven games to date. You won't get stuck with pixel hunting or item combination puzzles. If you, like me, don't like getting stuck, then this is great.
  • The story reasonably novel, which is pretty rare in sci-fi these days. I was somewhat invested in the characters and wasn't rolling my eyes at all the tropes, so that's better than average.

The bad:
  • You often get the feeling that you've made a choice that matters, but actually your choices matter very little.
  • Some cutscenes are unskippable
  • Tedious achievements, which will require you to sit through many of those unskippable cutscenes several times to figure them out. I'm not even going to bother trying for 100% - it would just be hours of time down the drain.
  • Sometimes awkward movement controls
  • There's probably about an hour of padding through somewhat dull puzzle/minigame segments. They're not frustrating, but they just don't add anything to the experience.

The ugly:
  • The ending. It's like Mass Effect 3 all over again - your choices during the last cutscene determine your ending, but no matter what you choose, you just get a slight variation on the same thing. There are 4 endings, and the only things that differ between them are a few lines of dialog and a few characters being present/absent in the ending montage
  • The ending (again). It doesn't even wrap up some of the storylines - what happened with Simon, Jeff Kosowski, Kurtz Labs? Why, and how, was Stanley's MoveScan copied? How did the memory module get erased? I don't feel like my character actually came away the victor - he barely survived the crap thrown at him, and he still has a lot more crap ahead of him.
  • The lack of merch. For some reason Daedalic didn't make any for this game. Seriously, I really want Richard's jacket.
  • The price. I waited a year for them to bring it down to a reasonable price on sale. It really isn't worth €30.
Posted 7 September, 2019.
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No one has rated this review as helpful yet
88.0 hrs on record (87.9 hrs at review time)
Starbound has always tried to balance procedurally-made content with hand-made content, and while they've done great work, it just still doesn't come together well. The problem is that the procedurally-made content quickly becomes tedious and repetitive. The hand-made story line gives you a greater sense of purpose, but it seems like they went to every effort to do anything to avoid making a storyline themselves. The result is a bunch of scenarios that end with either nothing except a bit of worthless loot, or a new quest marker to start it over again in a slightly different place.

If you still want to play Starbound, just know that you won't get a satisfying ending - you'll just stop playing when the endless stream of randomly generated game stops being fun. Otherwise I'd recommend Terraria instead - it's the same gameplay style but most of the content is hand-made and actually gives you a sense of purpose.
Posted 29 June, 2019.
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6 people found this review helpful
0.2 hrs on record
Unplayable. At first the game just doesn't start. After 20 minutes of installing and configuring Locale Emulator so that the game thinks it's running on Chinese Windows, it starts, but the game has no text. Dialog boxes are just completely empty.

I'm not the first to have these problems. As I write this this there are 5 discussions in Steam - 4 are people complaining the game won't start, 2 are even in Chinese, so it's probably not just an OS language issue.
Posted 2 June, 2019. Last edited 2 June, 2019.
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Showing 81-90 of 215 entries