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Recent reviews by blake++

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Showing 121-126 of 126 entries
No one has rated this review as helpful yet
676.8 hrs on record (448.6 hrs at review time)
There are a ton of issues. A metric ♥♥♥♥♥♥♥ of issues. But it's Halo on PC, getting updates to make it run smoothly and efficiently (and also add other stuff that you may or may not like).
All we can hope is that 343 doesn't abandon MCC as they have done before.
If you're a Halo fan, you should already have this.
If you're not a Halo fan, it's a huge collection of great games at a great price. Definitely buy it on or off sale.

EDIT:
After 674.4 hours, I've now finally 100% MCC.

Halo was a game I grew up with. My first console ever was the Original XBOX, and my next console was an XBOX 360. I never really played the multiplayer as it didn't really click with me at the time, but I loved the campaigns. They just had such a charm to them that I could never really let go. I remember playing The Library on CE when I was 5 and being too scared to actually play it. That was as far as I got with the campaign back then. I fell for all the stupid ♥♥♥♥♥♥♥♥ about the golden warthog on Headlong and the scarab gun on Zanzibar.
Once I was older, I got the XBOX 360 and got Halo: Reach. My friend, Jake, and I spent uncountable hours playing Forge mode, messing around and building ♥♥♥♥. It's all he would want to play when he came over. As time grew on and Jake and I grew apart, I gravitated towards other games and stopped playing Halo. During my second year of high school, I gave Jake my XBOX 360 with Reach on it. I still think that's the worst gift I've ever given anyone ever. Because what really mattered was the memories. It's like I was giving those memories away and saying "I didn't want them anymore." A week later, he ended up selling it (after asking my permission) to some freshman in our high school. We don't talk anymore.
I never followed Halo after Bungie left. Not because I had it out for 343 or anything, just because I felt like Chief's story was finished. There was nothing more to tell. I felt it right to let him rest, and along with him, my experience with Halo itself.

I had some nostalgia for Halo at the start of 2019, so I found ElDewrito and started playing that for a while, which was fun. And then MCC was announced for the PC. I never thought it would actually happen. It was mind-blowing. At that point, I made a promise to myself: I was going to 100% the Master Chief Collection. It would be my final sendoff: my way of honoring Halo and what it means to me.
Reach was the first to release and I played the everliving ♥♥♥♥ out of that. I forget how I even found them, but I found a huge group of players who just wanted to party up and play Halo. It was so fun playing with all your party in a call, laughing your asses off. I don't remember any of their names now, but they were pretty awesome.
At that point, I met foam. God, that ♥♥♥♥♥♥♥♥♥♥♥♥ was insane. Incredibly strange and a total wildcard, but an absolute blast to be around. We found out that Grifball gave the most XP at the time and grinded the hell out of it. We eventually even started boosting Grifball (him more than me). I somehow never got banned, but he did and ended up making a new account just to continue playing Halo. We even got banned from the r/Halo discord somehow. It was probably for trying to create boosting lobbies. I still can't join that Discord, and the moderators of that server say I'm not even on the ban list but they're unable to unban me. I think we did Reach LASO together? Don't even remember by now.
At some point I eventually collected a group to boost more Halo multiplayer achievements. ♥♥♥♥ like the H2:A achievements. No one played that ♥♥♥♥♥♥♥ multiplayer and the achievements were stupid in the first place. So we got enough people together to boost and had a whole Discord going. It went incredibly well and we managed to have a lot of fun despite how mind-numbing it all was. Even though many of us finished, we would keep going so the others who weren't there yet could get the achievements. I don't remember their names either though.
At some point I started playing with /hg/, a 4chan group for Halo players. The players in the thread were ♥♥♥♥♥♥♥ crazy, but the players who actually played the games were pretty normal. Shout out to Herr Andrew, YeezeID, dankcucumber, Eternal Jobber, and more I'm forgetting. I ended up doing Halo 2 LASO with Yeeze too after Infinite came out. We spent around 14 hours on Gravemind if I remember right (separate sessions). Some clips from those days here and here. I eventually left once Infinite came out and that's all they wanted to play, when I didn't really care (end of 2021).
Next I completed 3 LASO with two other dudes. Don't remember their names either. Then 4 LASO with one dude named Air. God, he was trash. I had to carry him so hard. Not sure why he signed up for it, but I eventually ditched him at some point to play with this guy named Veretax, who was much better and also in the US. I completed 4 LASO with him and helped him with some achievements.

My last achievement was Life Story; completing the Master Chief Saga playlist. A 46 mission playlist of Halo 1-4 on Normal difficulty. An extremely easy experience, but I burned out so hard after 4 LASO. I stopped playing for about a year. I wanted to complete it, but I honestly found the campaigns on Normal so boring, since I'd done them all on the hardest difficulty and consider Legendary to be the "normal" difficulty for me. I wanted to do it justice by playing how I think the devs want me to play and paying attention to all the dialogue and just soaking it in but I just couldn't ♥♥♥♥♥♥♥ enjoy it for some reason.
Recently, I decided "♥♥♥♥ it". I was going to play the way I wanted to play. So I used all the speedrunning tricks I remembered, skipped almost every cutscene except the final ones, and actually had fun. I realized that what really mattered wasn't how some dev wanted me to play, but rather how I wanted to play. Exactly a year (minus 5 hours) after beating 4 LASO (total accident btw), I beat the Master Chief Saga and fully completed the Master Chief Collection.
After doing it, I'm glad to have done it. I had so many fun times playing this game and met a lot of cool people. I struggled but I also learned more about Halo and how it works, and learned to appreciate it even more.
Thanks for reading. And thanks to 343i for putting some of my favorite games in PC in what honestly ended up becoming a great collection with a lot of cool bonuses. There are a few issues still, but they got most of them. I don't think they abandoned it; but just naturally moved on. They put a lot of work in and I feel the MCC is in a great state to leave as-is.

CE LASO: Eternal Jobber (Maybe?)
2 LASO: YeezeID
3 LASO: Two players, unknown (I carried them anyway). Finished with Veretax I think.
ODST LASO: Unknown. (Maybe foam?)
Reach LASO: foam (Maybe)
4 LASO: Air at first, but ditched for Veretax.

Campaigns: 2 >> 3 > Reach >> ODST >>> CE > 4

Too long; didn't read:
Buy the damn games.
Posted 4 December, 2019. Last edited 13 August, 2024.
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No one has rated this review as helpful yet
2.8 hrs on record
DDLC is a great game that hurts. I just feel sad.
Posted 10 February, 2018.
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No one has rated this review as helpful yet
58.9 hrs on record
Excellent game. Still is amazing to this day. Only problem is you can't get the DLC that is available to players who bought the regular Trials: Evolution.

EDIT:
They've shut down the servers. GGs. Singleplayer still works but you still have to have Ubisoft's ♥♥♥♥♥♥ "Connect" app. Thankfully its mostly minimal.
Posted 22 November, 2017. Last edited 25 October, 2024.
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No one has rated this review as helpful yet
9.0 hrs on record (3.3 hrs at review time)
This game is a poor mimicry of true bunnyhop and skill-based movement. There is:

No long-jumping
Sometimes when bhopping you will just make jumps you really shouldn't make.
Horrible optimization
Maps as DLC
Sync doesn't matter as much as in other games
Animations look bad
Graphics are good, but the same could be done on the Source Engine
Horrible tutorial

This game does have some good points though. Including:

Pretty maps
Casual gameplay for new bhoppers

Don't buy this game. It's not good.

Update:
Played it again today on 5/3/2022. Wanted to get some completions for Challenge Enthusiasts. It's still horrible.

Some major points to bring up:
-Lighting is either super bright or complete darkness; you will not know where to hop sometimes. Happens often on harder maps.
-Boosts received from slopes is really wonky sometimes
-Maps are awfully designed and take cues from the very worst of bhop

The good:
Ramping (aka "fly") is fun

I will never play this game again, and I'm happier for it.
Posted 30 July, 2016. Last edited 4 May, 2022.
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No one has rated this review as helpful yet
52.0 hrs on record (47.6 hrs at review time)
Utterly fantastic puzzle game with a good difficulty curve and great atmosphere. It's a no brainer. Grab the Valve Complete Pack.
Even better than the first with included co-op and workshop levels, leading to hours upon hours of fun. Tons of comedy too. Seriously one of the GOATs.
Posted 5 May, 2014. Last edited 11 March.
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1 person found this review helpful
49.5 hrs on record (20.4 hrs at review time)
Exactly the kind of horror I was looking for.
9/10

EDIT:
I wrote the above review when I was 12. I'm now 23.
First off, Amnesia: The Dark Descent is a high quality horror puzzler featuring a gripping story and graphics that still kinda hold up today. It requires you to have some forward thinking about the decisions you make, but it's nothing crazy; important things are written in a journal automatically for you, and if it's not there, it usually didn't matter that much. It features a competent auto-saving system to discourage save-scumming, and a neat but small cast of monsters.
Calling it any sort of "difficult" feels like a hyperbole. Play smart, understand how the monsters work and what audio cues matter, and you win. I may be speaking too much from experience here; I think this game will be more difficult and a lot more impactful to those who play it for the first time.

The game understands when to do horror, when to do puzzles, and when to do both at the same time, and how difficult it should make said puzzles. It's a nice balance that allows for breathing room between tense sections without overwhelming the player.

The campaign is short; could be finished realistically in under 5 hours with the true ending. Also, there are multiple endings.
The DLC is completely forgettable and utterly awful. It's meant to be some grand "test of skill", but it's a permadeath 4 section 30 minute gauntlet of different types of puzzle + horror under severe time restrictions. Nothing in the base game prepares you for this, and the obvious developer intent here is for you to "die until you remember all the steps". Bad game design aside, it's even worse from the fact that it's SLOW. The intro cutscene is extremely slow, the first section is extremely slow, there's intemediary sections that are slow. Justine is bad. Don't play it. There's probably like 600 custom stories better than it.

I'd say now, it's more like an 8/10. I respect the hell out of it for paving the way for indie horror, and being such a huge part of my teenage years with custom stories. Definitely recommend.
Posted 22 November, 2012. Last edited 15 June, 2023.
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Showing 121-126 of 126 entries