Cogitator
404
Falkland Islands (Malvinas)
:lunar2019piginablanket:
:lunar2019piginablanket:
Afișierul cu recenzii
170 ore jucate
This review is more of a rant, a barely coherent list of my grievances without any real structure or care given. Elements thrown together haphazardly.. Hmm.

The game lacks any sense of a cohesive world, each settlement feels like it could be from a different game. That isn't to say the cities are so diverse they stand on their own, rather, each feels like a pale imitation of other works of fiction.
Environmental storytelling was a major strong point of previous BGS games but that's lacking here, it's just a small number of repeating proc-gen dungeons with the same bland data logs to read through each time. I don't get the sense that any of these locations are part of a greater world.
I've heard lots of people say the game mechanics are carbon-copies of what was in previous games (e.g., starborn powers = dragon shouts), but I think it's much worse than that - I think they're stripped-back hollow shells of what came before (e.g., one mini-game to lockpick doors and hack computers, settlement building that only allows you to use a handful of prefab structures, no weapon mods or armour crafting).
The gameplay doesn't synergise with the setting and worldbuilding feels uninspired and poorly thought out. Why do I have to go meet someone in person to talk to them? Why can't I use a phone in a sci-fi setting and save myself two or three loading screens? Why do I hack computers with a lock picking mini-game? Why are starborn temples a little-known secret when they're within walking distance of mines and farms? Why do people live in the sewers of New Atlantis when there's ample space for hundreds of miles in each direction and nobody cares if I build there? Why even build sky scrapers when there's so much space everywhere, why live in a small apartment in what's essentially a village? Why do the citizens of Akila city cower behind walls in fear of beasts that even a low-level character can easily kill? Why do alien predator species all do go down long before they come into melee range, where's the sense of danger in that?

There's some elements I enjoyed, the shipbuilding was fun and they do a great job creating a wide array of alien species. Bit weird how you can go to a planet, talk to the owner of a proc-gen bio lab and nobody mentions or even looks at the giant flying space jellyfish all around them.
Afișierul cu capturi de ecran
Accidentally got the Raiders of the Lost Ark achievement...
5 7
Afișierul atelierului
A new XXL (160*80) true-start Earth map with real-world resource locations and all natural wonders! Requires all DLC. Some notes: - Fairness and game-play balance has been prioritised over realism in regards to resources around some capitals. - To play wit
Comentarii
MrShineHimDiamond 29 nov. 2021 la 18:17 
.:gwent_P: