51
Products
reviewed
402
Products
in account

Recent reviews by you hurt my feelings, apologize

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Showing 1-10 of 51 entries
No one has rated this review as helpful yet
29.4 hrs on record (27.5 hrs at review time)
yeah pretty solid. feels weird at first if you're used to other popular roguelikes, but gets really fun after a few of the base upgrades are in place.
Posted 12 July.
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1 person found this review helpful
3.6 hrs on record
Early Access Review
deserves a bigger playerbase probly
Posted 11 April.
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No one has rated this review as helpful yet
8.5 hrs on record
boo
Posted 22 March.
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1 person found this review helpful
49.9 hrs on record
Just move to greener pastures or look into fan projects.
Posted 18 January.
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No one has rated this review as helpful yet
0.0 hrs on record
yah gaming time
Posted 5 November, 2024.
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1 person found this review helpful
0.6 hrs on record
Early Access Review
So insanely far away from playable. UI is awful, performance is often below 45 fps on some of the best hardware available, it also feels significantly worse than 45 fps because of the camera/movement interpolation. If you have ever played a game on a theater screen at 24 fps then that's what this feels like when playing on a high-end gaming PC at 45-60 fps. The whole game feels like you're lubed up and just sliding around uncontrollably. If you're used to games that have responsive and predictable movement (CS/DBD/even EFT) I would steer clear for now. I can somewhat see the vision they have, but so much of the actual gameplay systems feel fundamentally flawed and designed to not be fun at all, or just implemented in the most horrendous way possible.

Current gameplay loop is "spawn -> run to loot box that always spawns the same ♥♥♥♥ -> pick up some items -> if items include "neuro chips/pictures/etc" spawn a bunch of strong enemies to run straight at you -> run to extract -> hope game didn't spawn 10 guys on extract -> repeat".

Bringing guns into the raid feels pointless, but I couldn't figure out how to take the guns off of the loadout. so whatever. I saw a large variety of enemies, but I don't know what any of them really are because the game punishes you very hard if you interact with the world in any way other than running to the extract.

There are MANY more design flaws in this game than just the live-time water mechanic that everyone else is crying about

This is clearly a game that is made by artists first, and programmers third. I'll keep my eyes on this for the future, but I don't suggest anyone else buy this until it's in a playable state. I'm going to be refunding it because I just don't see how they are going to improve movement and "feel" in a way without a major redesign, which I doubt they'll do.
Posted 24 September, 2024. Last edited 25 September, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
ver fun
Posted 31 August, 2024.
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No one has rated this review as helpful yet
86.3 hrs on record (50.9 hrs at review time)
poggers, except shenzen solitaire. that one sucks.
Posted 29 June, 2024.
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No one has rated this review as helpful yet
416.4 hrs on record (401.8 hrs at review time)
rip tf2
Posted 6 June, 2024.
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No one has rated this review as helpful yet
103.6 hrs on record (28.1 hrs at review time)
yeah
Posted 20 April, 2024. Last edited 6 May, 2024.
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Showing 1-10 of 51 entries