27
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0
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Recent reviews by dani.jz

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Showing 1-10 of 27 entries
7 people found this review helpful
25.8 hrs on record (16.2 hrs at review time)
If I look beyond the few bugs, it's a really cool game. For some reason or another this franchise has completely eluded me so far, and I'm glad I found it.

When I first heard "tactical RPG", I was a bit confused what that even means. It's an RPG based on turn-based combat, kinda in the vein of Advance Wars and similar. It's really engaging and fun on the game mechanics side.

Also, the presentation side is immensely cute and humorous. The English voices are, well, not quite up to par... this game was localized back when voice acting for video games in the West was considered a novelty at best. But switching over to the Japanese voice fixes that, they did put in the needed talent.

I do wish they spent more energy on bugfixing the port though, particularly on OSX. Both the controller and the keyboard has issues.
Posted 3 February, 2017.
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1 person found this review helpful
12.8 hrs on record
Yay, this was actually funny! :) Morbid yes, but funny. Totally not cringy like the last one. Loved it.

In the end the ending didn't change. I could have done with a better ending, but I'd say it's not that bad at all. Kinda less depressing than it was previously.

Anyway this game pretty much restored my appreciation for Daedalic, they did good here.
Posted 13 July, 2016.
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No one has rated this review as helpful yet
2.7 hrs on record
Well... it might have been overhyped a bit a lot. It's not an experience that will redefine your life or the videogame genre.

What it is is a funny and ambient little puzzle game set in Limbo, pitting you against Satan. I think the description itself tells you that so there's little to spoile here. Also, Satan is, well, a bit of a pushover.

It's not very long, but quite enjoyable while it lasts.
Posted 29 June, 2016.
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No one has rated this review as helpful yet
12.7 hrs on record
Well, I was getting a bit sick of all the artificially emotional and wannabe artsy games even back when they were free and ran on Flash... And I was a bit afraid that Undertale would be like those. Well it isn't, and I'm glad.

Its combination of weird and heartwarming reminds me of Adventure Time. The game design itself (both in quality and quantity) is up to par with A-list SNES titles back in the day.

Pros: It has references to Kikiyama's obscure game Yume Nikki. It features dogs petting humans. There is a (usable and arguably useful) item called "dog residue" in it. There's a boat with Doge / Shibe head and legs.

Cons: You won't like it if you don't like old JRPGs. The Steam community forum is worse than /b/.
Posted 29 June, 2016. Last edited 29 June, 2016.
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1 person found this review helpful
0.3 hrs on record
First of all, I tried playing on OS X, and the game bugged out on me from the first moment. It just skipped dialogs mid-sentence without any keypress, and this was a repeating problem, maybe on every fourth to fifth dialog box.

That quickly turned me off the game, but even without that, my first impression of Night of the Rabbit can be summed up in the word "tedium". Starting with the "tutorial", it was a slow, tedious, and confusing experience, which was kicked into high drive by the aforementioned bug.

And "it's for kids" is no excuse, Putt-Putt for example was for kids, and it was anything BUT tedious. Making a game feel like the worst things about school is not the way you make a game for kids (or for adults tbh).
Posted 15 March, 2016.
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No one has rated this review as helpful yet
37.5 hrs on record (9.9 hrs at review time)
I've just gotten this game and already spent a good part of the day playing. :) It's very enjoyable and well designed, and I've got the feeling that playing it a bit every day should help me get better at music in general - having to make complex decisions while keeping tight time is the name of the game here, after all.
Posted 15 March, 2016.
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1 person found this review helpful
6.7 hrs on record
This game is beauty incarnate. It uses the point-and-click adventure format masterfully, and delivers an incredible experience. Unlike some other games (Blackwell Epiphany, cough-cough xD), you always feel like you have agency, and the number of alternate endings only add to this feel. The puzzles are fair, and the world vast and interesting.

As someone who grew up on Lem's Cyberiad, for me, robots inhabiting a post-mankind world was a must buy... but what really managed to awe me was how incredibly well they were executed. No throw-away characters and no bad cliches in this game.

If you like Asimov or Lem, robots, and adventure games, get this. It's one of the top titles of the genre at the moment, surpassing even many of the big old titles by LucasArts in the golden days.
Posted 13 March, 2016.
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No one has rated this review as helpful yet
1.1 hrs on record
This game is a joke.

A very good joke. Get it.
Posted 13 March, 2016.
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No one has rated this review as helpful yet
7.6 hrs on record
Braid is an interesting game, and a culturally important game. I'd hesitate saying it was a really "good" or "fun" game for me, at least if I want to be really honest.

I probably did come into it with heightened expectations. I did play it years after its prime, but I did not see it as the game-changing visionary experience it was hyped to be. It had its thought-provoking moments, but at least for me the puzzles tended to be somewhat unfulfilling, and the general slowness of movement in the game grated on my nerves after a very short while.

Of its contemporaries, I'd say FEZ touched me much deeper emotionally, even though FEZ has zero explicit emotional narrative, and Braid was pretty much built around emotions. The theme was touching, but still I left the game with a slight feeling of disorientation, "what the hell just happened", and my thumb hurting from holding right down on the d-pad for roughly 75% of the time spent playing. :)

(Now I probably sound like I hated the game, when in fact I did not. I do feel like it was an "incomplete" experience, but a worthwhile one - I just wish pacing had been faster.)
Posted 13 March, 2016. Last edited 15 March, 2016.
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No one has rated this review as helpful yet
25.4 hrs on record (21.4 hrs at review time)
Spelunky made me remember what video games were about when I was a kid... It's an game of skill and exploration, quite difficult but not unfair. An extremely well made piece.
Posted 16 January, 2016.
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Showing 1-10 of 27 entries