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지난 2주간 0.0시간 / 기록상 47.6시간
게시 일시: 2019년 12월 8일 오후 2시 19분
업데이트됨: 2021년 2월 1일 오후 2시 28분

Essentially, this would be the perfect game if it was made by any other game studio than Ubisoft Montreal. Time and time again they have proven that they are terrible story writers, and it is often very apparent during the course of most of their games how much they struggle to keep things together. With that said, Watch Dogs 2 is probably the closest they have come yet to making a likable set of characters, and at least a decently interesting plot. The main character Marcus is believable, actually has an incredible amount of depth, and unlike the protagonist from Watch Dogs 1, acts like a real human being. The side characters are fun and have a very good type of role in the story. The ending is satisfying enough and overall the whole shebang gets the job done.

The combat and its' quirks are the worst part of this game by far. Combat in this game is the most weightless, Nerf gun-feeling 3rd person disaster that I have ever played. It is clear to me that whoever designed the audio for the weapons is someone who is afraid of guns -- thus they have never heard what one sounds like, even by looking it up on Youtube or something. However, it is obvious that the game doesn't want you to use guns as the primary way of approaching missions, even though sometimes it seems unavoidable.

The driving is the same weightless mess as the last game, the gadgets/perks are fun and a lot more thought-out than WD1, the enemies are mostly bullet sponge tier 1 - 3. The game has many exciting GTA-style set piece moments that really spice it up.

Overall, it is a slightly above average experience that I would say is worth buying on sale.

5.5/10
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brotein 2019년 12월 9일 오전 11시 18분 
Thank you sir, I feel like an educated consumer now.