8
Products
reviewed
124
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Recent reviews by Dylan

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
23.2 hrs on record (10.0 hrs at review time)
Very basic in its' current state in terms of gameplay (not exactly abnormal seeing as it's a prologue) but it has so much potential; the sounds, the atmosphere, the customization, the tiny details like the ETC reader sound on car startup etc, really shows it's a passion project rather than a nostalgia-fueled cashgrab - I just sincerely hope it goes as far as it deserves to in terms of development.

Def worth playing in its' current state, but don't expect anything more than a demo as that's basically what the prologue is.
Posted 24 February, 2024.
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7 people found this review helpful
1
2.3 hrs on record
:ujel:
Posted 12 December, 2022.
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No one has rated this review as helpful yet
100.4 hrs on record (95.6 hrs at review time)
10/10 truly epic game; definitely shows it's age in terms of mechanics and gunplay but still a really solid game, tenfold on sale.
Posted 1 July, 2019.
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60 people found this review helpful
21.7 hrs on record (14.3 hrs at review time)
All in all, it's somewhat like PD2 and PDTH had a child that kinda went off on their own to be different. There's a ton of improvements here and there (being able to equip your melee, much more engaging and well, skill-based lockpicking, enemies that aren't quite as braindead as the ones in PD2 etc), if play this game expecting something along the lines of a AAA take on payday 2 set in WW2, you'll be disappointed.

That being said, the game is essentially like payday 2 but it plays differently in a few ways (IMO more-so on the lines of PDTH, can be good/bad), as a whole if you enjoy payday 2 and/or payday the heist, you will enjoy this game a lot. Gunplay feels akin to payday 2's gunplay rather than PDTH (which IMO is a good thing - PDTH's gunplay felt.... light? more-so weightless), all in all I recommend this game to anyone that has in the past played PD2/PDTH or anyone who knows what to expect. You have to remember, this is a studio that has literally existed for like 2 years and whilst yes, they work closely with overkill, it doesn't necessarily mean they 'are' overkill. They're a small studio and this is their first ever game made as that studio, you can't expect AAA-tier graphics or, anything else AAA-tier really.

Regardless, a few negatives to take into mind.

Enemy skins are quite lacking, not in the literal manner of how they look but there's not all that many enemy skins, and since they're all unmasked it's a little weird seeing the same face countless times in one single raid.

Optimization. This is something I knew would be an issue since well, Diesel engine (before someone points out something like 'lol diesel engine in 2017', again, they're a new studio and this is their first game as that studio. Making a game on a new engine would be virtually suicide), all in all it's 'okay', better than I expected honestly but it needs work without a doubt.

Weapons. I feel like there needs to be more of them and IMO there needs to be more upgrades. Some weapons have very few upgrades and as a whole it makes it feel linear, the selection of weapons on launch is pretty good but I feel it could do with for instance a couple more bolt-action rifles, a couple more weapons akin to the M1 Garand etc, just more variety. Another thing, some weapon sounds are very dull, they just don't sound 'beefy' enough though I figure this'll be something that'll change at some point since quite a lot of people seem to share the same opinion.

Aside from that, there's a ton of positives compared to payday 2, the fact weapons and skills and even weapon unlocks are class-bound makes it like what I imagine overkill intended payday 2 to be like (rather than everyone running meta, using effectively the same builds), weapon unlocks are based per-class (e.g. assault unlocks rifles faster, recon(?) unlocks bolt-action snipers faster etc) which I thought was a nifty little change. Furthermore the things I mentioned prior, how you equip grenades instead of just throwing them (allowing quick spamming of grenades, avoiding the 'oh ♥♥♥♥' moment when you accidentally throw a nade in stealth etc) and lockpicking is IMO one of the best changes. PD2's lockpicking was just so bland, no matter how good you were you quite literally couldn't make lockpicking any faster, it takes something that was incredibly bland and made it well, engaging. Levels visually IMO look much nicer than PD2's maps but this may just be bias speaking since I've spent a ♥♥♥♥♥♥♥♥ of time looking at the same maps.

TL;DR: It's like PD2 and PDTH had a child that veered off in it's own path with a lot of changes here and there that make it better than both games in different aspecs. If you like PD2/PDTH, you'll like this game.
Posted 27 September, 2017.
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2 people found this review helpful
1 person found this review funny
136.7 hrs on record (28.3 hrs at review time)
TL;DR: The game is better than it's predecessor in virtually every single way, but they really should've delayed the release.


It's a great game and it has a bunch of new features that add quite a lot to gameplay, but there's still A LOT missing and there's a ton of bugs/general issues that aren't explicitly bugs, if it were to be delayed by say, a month or 2, it would've been near perfect for a game of it's kind.
Posted 13 August, 2017.
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1 person found this review helpful
31.0 hrs on record (30.5 hrs at review time)
TL;DR: Buy it.


Do it. Now. Add it to your cart. Checkout.
Posted 24 November, 2016.
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1 person found this review helpful
104.8 hrs on record (0.8 hrs at review time)
Completely broken on Win10, regardless of specs the game crashes after ~15 minutes of gameplay.

Rockstar seriously needs to address this, I mean, there's no warnings at all that this game doesn't work on Win10; you can still buy this game today, with no warning up until you've bought and launched the game, the only way to actually play it is to roll back to Windows 7/8.1 (not sure if 8.1 even works).

I've played the original version on PS2 and completed it numerous times and when it works it's a brilliant game - it's just the PC version is a complete mess and it's virtually unplayable on Windows 10.
Posted 10 August, 2016.
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No one has rated this review as helpful yet
306.3 hrs on record (19.6 hrs at review time)
Early Access Review
When I first heard the maker of 'Deadzone' was planning to make a standalone game I wasn't expecting much, the original game was quite fun and worked pretty well but the ROBLOX engine massively limited the game, I expected a typical badly made game with lag issues, poorly done PvP and zombies that are no threat, this game is the complete opposite. The PvP is very close to the the level of ARMA 3, very smooth (aside from the fact that ARMA CQ is extremely laggy, where as this isn't), and the weapon customization system is a massive bonus, it allows almost every default sight and attachment to be used on almost all weapons which adds an awesome level of customization, the only thing that is really missing is bullet drop, other than that the PvP is outstanding, smooth and feels fun as well as having a lot of different weapons, considering this game is in alpha and already has far more content than more popular titles *cough*DayZ*cough* and not only that works and runs better. Overall it's a very good game and I hope to see the development continue and the only thing I'd really change is the map size, it's very good for an alpha game but it is a little small, that's my only complaint.
Posted 9 July, 2014.
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Showing 1-8 of 8 entries