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32.0 hrs on record (25.9 hrs at review time)
Pushed a man off a cliff 300 style, Killed him instantly. 10/10 would be a Spartan again.

But in all seriousness this game is amazing. As a Fire Emblem, Final Fantasy Tactics, and X-Com Veteran, the strategy aspect was pretty easy to grasp and you'll soon learn to Abuse Use the Pull and Shove commands, Alot. Though some enemies may use that same tactic against you in later levels and it will turn bad when your units get pushed off the aformentioned cliff. Now while Telepath Tactics might not bring much new to the table, besides the push/pull commands, it still hits all the right notes and if you're dissapointed with the story, YOU can create your OWN campaign. Everything is here too: swords, lances, axes, bows, Magic is here too, pyrokinesis is fire magic, cryokinesis is ice magic, etc. There are classes and class changes upon reaching "Level 21" (leveling up after level 20 promotes you to your next class type)

To sum it up: Telepath Tactics is a pretty solid Tactical RPG with an interesting and very fun to use mechanic.
Posted 17 December, 2015. Last edited 17 December, 2015.
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