33
Products
reviewed
353
Products
in account

Recent reviews by DeadBird

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Showing 21-30 of 33 entries
No one has rated this review as helpful yet
4.4 hrs on record
What can I say, it's a classic mind bender.

If you havn't played Portal then you havn't experienced one the the timeless classics of PC gaming.

A must have for any nerd.
Posted 13 December, 2017.
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No one has rated this review as helpful yet
12.1 hrs on record (5.3 hrs at review time)
Little Inferno is one of those quirky games where you're just basically sat in front of a fire place, you buy stuff, burn it, get coins and buy more stuff to burn. And for a moment you're sat there thinking... HUH?

But... 3 hours later, you'll find yourself engrossed in a story of friendly neighbours, a strange corporation and the mystery of a never ending winter. Not to mention pulling your hair out trying to hunt combos.

A great little puzzler story with some fantastic atmospheric parts which will sap away your day before you know it.
Posted 8 December, 2017.
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No one has rated this review as helpful yet
1,443.0 hrs on record (1,025.9 hrs at review time)
Over 1k hours and I no chance of getting tired of Arma 3. This game just keeps giving. I've played through many parts of the Single Player Campaign but it's longevity is definitely with it's customisation, modding and online play. The game mechanics & content are great to begin with but with the addition of mods/workshop which include maps, game-modes, vehicles, troops, resources, crafting & weapons of all shapes and sizes, there is thousands of unique servers from full on Military Tectical right through to RP, Survival, long & short campaigns and more.

Game mechanics are pretty solid, only the odd, usually comedic glitch from time to time. Most of my gameplay has been with friends online and we've always had fun and never been overly frustrated, modding is mostly easy with Workshop support and best of all the Developers are still very active in support, hot fixing and still producing new DLC. The campaign editor can be easy to use and with a little help from player tutorials, building elaborate campaigns isn't too far fetched. If i can cobble a basic mission together then most people probably can. I'll be returning to Arma 3 time and time again.
Posted 8 December, 2017.
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No one has rated this review as helpful yet
647.2 hrs on record (534.6 hrs at review time)
I enjoy this game immensely. Been playing since browser edition and keep returning.
Not usually one for the FPS type genre but I do enjoy H&G. The WW2 aspect is always refreshing over the 'middle east' war themes.

Gameplay is simple, easy to pick up and working with a team can expand the tactical gameplay nicely. Weapon selection and mods are straight forward. Includes a nice mis of basic gun bunnying and tactical play.

Theres' character progression and role switching invluding infantry, tanker, pilot, recon, etc. and a decent range of weapons & basic equipment spread across the level/type of character.
Some find the XP progression a little bit grindy but with engaged gameplay, it's nothing too crazy.

People have complained it's a pay-to-win game but ALL weapons, vehicles and equipment require a character to level up through gameplay to unlock, the weapon can then be purchased for that character via in-game currency or real world cash.

Devs are good at communicating with players, push out weekly updates & vids. New maps, factions and weapons have been added and more is promised. Player feedback is also listened to and many balances & changes have been made. Devs are also occasionally seen playing on live servers and engaging with players.

Overall, more than 500hrs and still enjoying, it's a fun game to return to and I've found makes good content for streaming too.
Posted 5 May, 2017. Last edited 13 December, 2017.
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No one has rated this review as helpful yet
212.1 hrs on record (65.2 hrs at review time)
Great game but with one down side.

Keeps well with the FF genre, battles are a slightly simplified FF fighting system adapted for screen bashing on a mobile but still enjoyable with some tactics involved. Characters and story are a lot thinner than a FF title but kind of expected for a mobile game port.
But the mobile format is what hinders this game on the PC. I managed a good 36 hours of gameplay with the items given to a new player but then I hit the progress pay-wall. Battles cost stamina and when you eventually run out, it's a waiting game to refresh, level-up or the cash store for a top-up, it's not a huge hinderance but can put a halt on gameplay on occasions.

If you're a FF fan and just want something to play in short burst combat or on the go then all is fine. If you're looking for a longer gaming time & deeper story then best turn to the regular FF titles.

Overall, despite the limitations of the mobile platform format/layout, it's an enjoyable game.
Posted 10 February, 2017. Last edited 17 February, 2017.
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No one has rated this review as helpful yet
43.8 hrs on record (28.6 hrs at review time)
Early Access Review
Interesting fast paced, post-apocalyptic FPS with Team Death Matches, Capture & defend, etc. Maps are larger than your average CQC arean's and nicely made, atmospheric and well balanced. Not too many obvious "strong/camp" areas.

Character progression, gun, clothing & equipment upgrades are nice & seem balanced, nothing to overpowered and a good variation on loadouts. There are some slightly higher level items behind microtransactions but mostly equipment access is XP based so not too much Pay-to-Win aspects.

Dev's are active & updating regularly. Match/Player stats can be viewed online with the option to download entire match replays (a little clunky but great for reviewing possible cheating or video compilations). Most hacker reports rely on this as evidence and most reports in the forums seem to have been served bans.

Dev's have recently pushed some big updates and removed a notiacbly huge amount of hackers which were running rampant previously. Gun mechanics and XP are regularly being balaced, this can mean changes in character levels but no equipemnt loss.

OVERALL: Fun, easy to pick up, active anti-hack sweeps and regular content updates, it's also good for some decent action streaming content.
Posted 22 August, 2016. Last edited 29 December, 2017.
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No one has rated this review as helpful yet
1.7 hrs on record
Early Access Review
Very basic TDM and small scale clone of CS:GO style game.

First try - Spent over an hour or two on a packed server and honestly had some fun and got in many rounds of Deathmatch. Worth wasting time if just wanting to shoot the poop out of averything for a break.
Maps are small and basic, gun play is very simple & not really technical.

Then came the hackers, first guy (a lone hacker) just flew around, one shotting everyone repeatedly through walls for 2-3 matches then obviously got bored and left. Then later came a clan of 3-4 hackers, god-mode, aimbot, TPing, etc. and just trolled everyone gloating how good they were and how "rekt" we were all getting. Script kiddies, obviously proud of how well they pwnd a free Indie TDM.

Second try - Every server empty... uninstalled.

It's OK for a freebee and I guess if you can't get everyone into G-Mod TDM or something similar, it's good as a time waster but only selecting "Not Recommended" due to there being a lot better options out there, even with the F2P titles.
Posted 22 August, 2016. Last edited 22 August, 2016.
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8 people found this review helpful
1.0 hrs on record
My brain hurts.

Most games you wander through, your mind half awake. "Please, Don't Touch..." is more like a Drill Seargent screaming at your brain on a military excersice grounds.

Prepare to ride a mental rollercoaster of curiosity, frustration, smug accomplishment at finding the next ending followed by a pit of dispair as the next puzzle is revealed and the rollercoaster begins again.

Fantastic little brain bender puzzle game that has no equal and worth every penny of that great price.

132231 out of 10
Posted 12 May, 2016. Last edited 20 May, 2016.
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No one has rated this review as helpful yet
1,658.8 hrs on record (1,576.3 hrs at review time)
Early Access Review
---Last Update---

Over 1600 hours spent in this game and I'm done!

I've been around since the 1st player/server wipe and a lot has changed. Over time, limitations of game engine, map expansion and the original dev road maps were scrapped. Promised features were never made... repeatedly. Survival was looking dated, copy pasta buildings & POI's. DayBreak put all the dev time into King of the Kill & skins crate sales and eventually admitted they'd put no resources into Just Survive.

Then dev team after dev team & the Sony sell off just made a bigger mess. Some promised changes, a new map, new mechanics ACTUALLY surfaced and hopes were raised but Daybreak caved to the complaints of the KOS kiddie squads and money. Most of the new changes original players wanted are getting scrapped, the new kids moaned about survival aspects in a survival game and since they're throwing the most money at it, their opinions got heard.

Pay to unlock crates are getting pushed more and more, now with added base ornaments!!! It's all about base defense, raid kids & daddies wallet.

Single player gets stale & grindy very quickly, team play is the only chance of making any of your own fun here.

I guess I got my monies worth but this Zombie Survival now has nothing much to do with Zombies or Survival anymore....

TL:DR
The zombie survival aspect is more or less scrapped and is becoming a cheap King of the Kill (H1Z1) alternative for the 'Get Rekt' kids who can't handle an actual battle royale title. Expect glitches, exploits and script kiddies harrassing you off 'their' server. A Dev team seemingly hell bent on destroying any chance of making a good game for the sake of keeping those crate sales moving & the screaming kiddies happy.

I suggest looking at the many other similar games out there and pass this by.
Posted 1 January, 2016. Last edited 16 December, 2017.
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No one has rated this review as helpful yet
3,030.9 hrs on record (1,443.6 hrs at review time)
Review update.

Now 2500+ hours in-game and lost interest. I really want to keep my review a thumbs up for the hours of gameplay I've had and the fun we had in our faction group but I'm going thumbs down to add my vote of disappointment to the Devs.

PRO'S:-
Elite Dangerous is BIG. Every time I look around the galaxy map, it hurts my brain to comprehend the hundreds of billions of stars and you are free to fly to any single one. The scenery felt a little bit copy-pasta but with a terrain engine update in 2018, exploration variety has improved slightly with more POI’s being added with each expansion/storyline progression.

There's a good range of ships and massive customisation options with load-outs and modules, tuning ships for different roles such as Mining, PvE Bounty Hunting, Trading, Exploration, etc., etc.

There is some picturesque locations to be found but after a while, there's only so many brown dusty planets with nice sun rises you can view before it starts to look all the same.

CONS:-
Development has become a disappointment for the game. Features scrapped and constant delays. Dev's sometimes seem out of touch with the player base. They seem to have there own plan of how they want people to play their game rather than listen to player feedback and adapt the game to suite all.

The last year or so has only seen development on bug fixes, UI changes and small amounts of new content. FDev are too secretive with up coming content which is now creating more frustration than hype as this silence seems more like any player based issues are not being addressed.

Earning credits has become a grind and most in-game activities are currently dwarfed by mining profits making most other game activities near pointless if wanting to earn credits. (Finally being address late 2020)

PLAYER FACTIONS: We had our player faction added in-game permanently but technically isn't really our faction. We have no control over it and can only influence it like any other NPC faction, it just happens to have the same name as our Squadron. Also, our main issue were other player factions can influence your system 100% while in Private or Solo game-play which gave us no means defend our system through any PvP options. They just park in your space station, pick up your faction missions then instantly cancel them, making the people unhappy and drop your faction influence. Many groups & players have vented their frustration about this but repeated requests to block this abuse or reduce influence changes in private/solo play was ignored.

OVERALL:- [TL:DR]
The grandeur of the game has lost it's appeal, faith in player/dev communication has gone. Most aspects feel like a rinse & repeat mechanic now and the excitement of Elite has just been drained. I bought the Horizons DLC without hesitation but the troubles, bugs, promised content cancellation of Horizons and the release problem with Odyssey, etc. made me decide not to get the Odyssey 'DLC'. And with certain details around consolidating Horizons & Odyssey versions of the game (why so many builds of one game?) is looking to me like a pre-cursor to the game being playable online ONLY if you have the Odyssey update. Horizon players who don't want the DLC are probably going to be relegated to an off-line mode only.
Posted 21 July, 2015. Last edited 6 January, 2023.
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Showing 21-30 of 33 entries