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发布于:5 月 21 日 下午 11:23

Going into DOOM: The Dark Ages, I wasn’t entirely sold. The early gameplay footage suggested a slower pace compared to the breakneck speed of DOOM Eternal, and as someone who appreciated the frantic intensity of that game, I wasn’t sure how to feel. Still, I picked it up just a couple of days after launch—and now, having spent significant time with it, I find myself with mixed but mostly positive impressions.

First and foremost, The Dark Ages is a fantastic game. It feels like a deliberate middle ground between the mechanics of DOOM 2016 and Eternal. It’s not as grounded and weighty as 2016’s iteration, but it also dials back the acrobatics and high-speed parkour of Eternal. This hybrid design seems to aim for broader appeal, which I understand—it makes the game more accessible to a wider audience. However, that approach comes with trade-offs.

The biggest one, in my opinion, is difficulty. I started my first run on ‘Hurt Me Plenty’ (the standard difficulty) and found it surprisingly easy. Enemies went down without much resistance, and I rarely felt pushed to adapt or rethink my tactics. Hoping for more of a challenge, I restarted on ‘Ultra Nightmare,’ expecting a punishing experience that would really test my skills. Surprisingly, aside from needing to keep a closer eye on my health due to the perma-death mechanic, the difficulty didn’t feel significantly ramped up. It was still too easy for a mode that's supposed to be the pinnacle of challenge.

That said, this isn't a condemnation of the game—far from it. I'm a long-time DOOM fan, and The Dark Ages is a worthy addition to the franchise. The soundtrack is everything you'd expect from DOOM: loud, heavy, and absolutely brutal. Every weapon hit feels powerful and satisfying, and the moment-to-moment combat still delivers that core DOOM adrenaline rush.

But there are a couple of technical issues worth pointing out, especially for PC players. Performance-wise, the game is surprisingly demanding. When Eternal released, I was shocked at how well-optimized it was—my older system was pulling 200 FPS with no trouble. In contrast, The Dark Ages struggles to hit even 130 FPS on a significantly more powerful rig, even at the lowest graphical settings and in low-demand scenes. That’s a red flag for optimization.

Another annoyance is the camera feel. There’s a strange sense of mouse acceleration or input smoothing that I can’t seem to disable. It’s subtle, but it makes aiming feel inconsistent and less responsive, especially compared to Eternal. I’ve experimented with settings like VSync, NVIDIA Reflex+Boost, and even disabled “Present From Compute” in the options menu, which seemed to help slightly—but the problem persists. Whether it’s tied to the engine or an unexposed sensitivity curve, it’s one of my biggest frustrations with the game right now.
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