26
Products
reviewed
84
Products
in account

Recent reviews by jimmy_zzt

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Showing 21-26 of 26 entries
No one has rated this review as helpful yet
10.6 hrs on record
麻麻底啦,买雷玩吓都几好
Posted 7 December, 2023.
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No one has rated this review as helpful yet
31.6 hrs on record (15.1 hrs at review time)
非常好游戏
Posted 3 December, 2023.
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No one has rated this review as helpful yet
13.8 hrs on record (8.6 hrs at review time)
太绝了这个游戏
Posted 9 July, 2021.
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1 person found this review helpful
40.4 hrs on record (36.2 hrs at review time)
希望这辈子都一直有奥日这种游戏玩,太tm爱了
Posted 16 January, 2021.
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No one has rated this review as helpful yet
43.9 hrs on record (5.7 hrs at review time)
Early Access Review
游戏比我想象中的好玩不少,单局游戏时长也是不短的,和元气骑士一样可以重复打来体验各种牌也很有乐趣。游戏的MOD制作生态极好,上手制作MOD也很简单。i了i了。目前还是有一些小BUG,期待最终效果。

### 一些问题

1. Debuff战斗结束后不会清除,这需要切房间来消除,希望A大改一下。当然A大也可以设计一些全局Debuff使得其不会自动消除来提高难度。

2. 选择卡牌攻击对象和道具使用对象时可以删去一些可选元素,防止手残。举个例子,使用卡牌“压缩饼干”时应该剔除“自动贩卖机”和“毒液足迹”之类的对象。

3. 游戏的诸多抽取卡牌的方式确实太过于随机,并非是按照玩家的属性状态、牌库、流派来提供牌。建议学习其他卡牌游戏,改成伪随机即按照玩家状态来给牌和道具来动态调节难度。我看到过一个很好的讲游戏机制的视频,不知道A大有没有听https://www.bilibili.com/video/BV1eE41157o2 A大可以参考下啊啊啊。

### 个人的一些小期望QAQ

1. 实际游戏体验下来,希望稍微提高道具“撬棍”的获得概率QAQ。
2. 对于血量恢复,有点小蛋疼,为调节难度A大能否稍微增加角色血量低时回血道具和回血NPC的出现概率。我觉得道具房里的各种NPC我见到的还是挺少的,希望A大能控制一下数量和概率,不要完全随机,以动态调整游戏难度。比如说一次出现两到四个,角色血量多就增加献血机的出现概率,红莲身上抽到了拳法就增加交换卡片的NPC的概率等等。
Posted 28 March, 2020. Last edited 28 March, 2020.
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No one has rated this review as helpful yet
5.3 hrs on record (3.8 hrs at review time)
很轻松的游戏氛围,但于我这种手残难度不低,有挑战性和思维难度,挺好。
Posted 9 February, 2020.
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Showing 21-26 of 26 entries