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Recommended
0.0 hrs last two weeks / 16.6 hrs on record (1.6 hrs at review time)
Posted: 21 Apr, 2022 @ 5:42pm
Updated: 28 Apr, 2022 @ 10:17am

Early Access Review
So this game is nuts.

Crazy, even. The good kind, where you can actually tell whats happening 90% of the time. At first, this game seemed incredibly daunting and annoying. Now after plugging in a gamepad, the difficulty remains but the frustration I originally had is entirely gone.

This is a VERY competent 2D twin-stick shooter bullet hell. All the little upgrades mesh together very nicely as any roguelit/ke should.

Gameplay takes a front seat with very little room for unnecessary dialogue (although the low budget tutorial robot REALLY needs a "press space/A/X to skip" option similar to pokemon). Everything is explained as it's introduced (again, robot) and it's been very easy to pick up the game.

The map design reminds me of Rogue Legacy- areas are organized on a grid based on their themes and enemy variety. This game uses a more Metroidvania style of map, where it's structurally the same every time with shortcuts and dungeons. The layout inside each tile - or "patch" - is procedurally generated to keep each run feeling fresh.

The game's claim to fame is the lassoing and taming mechanic, where you can (attempt to) tame any creature you're fighting at any time. This is the best part about the game in my opinion; each monster comes with its own unique set of four abilities, and there's a LOT of monsters.

TL;DR, Very fun and incredibly solid.
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