21
Products
reviewed
357
Products
in account

Recent reviews by The Phantom Joker

< 1  2  3 >
Showing 11-20 of 21 entries
No one has rated this review as helpful yet
5.9 hrs on record (4.6 hrs at review time)
I love this game its great story, its graphics are great it's f2p so its even better D&D has always been fun. The looks are what get me the most its great how it shows the table and every thing like if you were playing it for real and not on a computer.
Posted 19 July, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
17.7 hrs on record (11.4 hrs at review time)
Love this game i like how hard it is the level up system the different playable characters. Its not a p2w which to very important to me. I have never heard of it or even knew it was a thing. A friend bought this for me. (Which thank you MAKA) That is the only reason i played this it has had me hooked sinces then its been along time since a game has grabbed me like this. You have to buy online but thats on for the beta for online but when its out of beta online is free to every one. I would highly recommend this game to any one. 10/10 for me.
Posted 20 June, 2015. Last edited 9 April, 2023.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
7.4 hrs on record (4.3 hrs at review time)
I can't play it with the maitenance problem going on it says it needs to do maitenance but when you click on ok it just sits there doing nothing i've deleted it redownloaded it same thing again and again. I've googled it and other people are having the same problem right now so i can't say its a good game if it won't even load. R.I.P the browser verison of this game it was the best.
Posted 7 June, 2015.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
1 person found this review funny
1.1 hrs on record
I cant even install it it gets an upadate during the patch and it wont fix its self i've tryed redownloading plenty of times untill they fix it i cant recommend this game.
Posted 15 December, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
18.6 hrs on record (7.4 hrs at review time)
Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world.

Runic Games' sequel in the award-winning action-RPG franchise features additional character classes, quests, monsters, and dungeons not found in the original game. Torchlight II also now includes cooperative play through a free, peer-to-peer matchmaking service. Play with your friends, and use the free peer-to-peer matchmaking service to meet new players of a similar level and interest. Together players will discover expansive randomized outdoor areas and deep ominous caverns; random instanced and persistent dungeons, a huge variety of all new monsters and villains, endless variations of loot to find, and quests to complete. Players journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay.
Posted 1 September, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.0 hrs on record
Set in the mining town of Torchlight itself, players are first tasked to select from one of three preset character classes, which encompass amalgamations of prototypical RPG fare. First is the Destroyer, who specializes in melee attacks but can also use magical powers. Second is the Vanquisher, who uses ranged weaponry but moonlights as a thief, sneaking about and setting traps. Finally, we have the Alchemist, who is more or less indistinguishable from your run-of-the-mill mage. Despite the apparent simplicity and superficiality of the classes, there is enormous depth to each, and you still get a sidekick to boot.

After selecting the main character, you choose between a canine companion and a feline friend who will accompany you on your journey, aiding in attacks, scavenging loot, and even lugging your undesirables back to town to sell for a quick buck. Your pet will have its own inventory, complete with the ability to don amulets and carry your stuff when you're feeling lazy (or your slots are full). You can also teach it spells to be auto-cast during combat, and even pimp out your pet by harvesting fish throughout the dungeons and transforming it into something a little scarier. The designers did a good job of implementing what is essentially a second playable character, without making the gamer feel worried that either is being neglected. Your pet will fare well on its own, but you'll still need to occasionally drop a potion into its inventory to make sure it doesn't meet a premature death.

Unless you've spent the better part of the last decade and a half living on Easter Island and wondering why the inhabitants built those nifty statues, you're probably familiar with how the game plays, as it follows the lead from its predecessors. It truly is gaming at its simplest: left-click to move your character or attack an enemy (hold it down to keep moving) and right click to cast spells. To keep the high-octane action flowing freely, the interface is appropriately streamlined to allow quick health and mana recharges (you can select shortcuts to appear at the bottom of the screen), as well as balancing your attention between the primary character and the pet.

Gamers may be skeptical about yet another dungeon crawler (and rightfully so, there have been a few stinkers over the years), but this game is just so damn addictive. Click, click, and click some more, the game is the height of simplicity yet also the zenith of fun gaming. Everything that's great about the genre is here, allowing for a refined and enjoyable experience. You can even create your own items by combining gems with weapons or spells, allowing for some unique

Game designers have long since understood the very basic formula that keeps gamers hooked: if you give it, they will come. By constantly rewarding the players with loot -- scrolls with learnable magic, gold coins, and new weapons, to name a few -- players are consistently made to feel that they're always getting just the right amount of stuff to keep things interesting. Torchlight is an excellent example of just the right balance of distributing both the rarities and the essentials.
Posted 1 September, 2014.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.4 hrs on record (0.8 hrs at review time)
Sudeki is a great game it has good graphics for the age that is. good fights style combat is good and pretty easy to get the hang of. Has a good story line tons of hidden items for you to find lots of side quest with good rewards also good level up system. I played this on the xbox when it first came out and its still a very good game for only 5.99 .
Posted 8 June, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
83.0 hrs on record (56.9 hrs at review time)
I've played this for a few years its a good game i injoy the players they for fighting from duel swords, bows or crossbows that shoot pretty fast, or mage staffs, or for high dps pillars, also they have greatswords. I've seen some bad review for the game like its a cash shop game no I've gotten to max lvl with out buying any thing from the cash shop to win. It has good co-op fun raid bosses the players nice, helpful and most of the time willing to help out. ALSO DON'T FORGET ITS FREE TO PLAY so what do you have to lose give it a try you know you want to.
Posted 16 May, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
425.5 hrs on record (154.0 hrs at review time)
WARNING LONG REVIEW: Dungeon Defenders as a four-player tower defense game combined with a third-person action title. You pick an avatar from one of four iconic classes: the Apprentice (aka Mage); the Squire (aka the Warrior); the Huntress (aka the Elven Ranger); the Monk (aka...well, the Monk). Each class has unique special abilities that they combine with specific defensive structures. The Monk, for instance, is a fighter class that can summon sphere-shaped auras that can do things like slow enemies or do damage over time. The Squire, on the other hand, summons more direct defenses, putting up walls and other direct damage defenses to stop enemies and give other classes a chance to put the hurt on.

The goal, of course, is to survive all the waves of enemies. Each wave grows in number as you go on, and get increasingly difficult with each player that joins the fight (players can join mid-fight in between waves). Between each horde of enemies players get a chance to rebuild, upgrade and tighten up their defenses. The ultimate priority is defending the Eternia Crystal; if it falls, the level is over. Early in the campaign the levels have very simple layouts with only a single crystal and relatively few choke points, but things get much more strategic in the second half, where you're given multiple crystals to protect and a much greater variety of enemies to fight. A formula that you'd expect to become utterly repetitious manages to stay fun throughout because each level forces you to adapt to its unique layout and the various types of enemies you encounter. Crisis control is also important; when barriers start to fall, only a cohesive and communicative team will recover and hold the line.

Each class has a role on the battlefield, but they're definitely not all created equal. Play a few games online, and you'll see why the Squire is the most popular class. Not only can he wreak havoc with his melee attacks, but his defensive structures can deal damage as well as stop enemies in their tracks. The other classes catch up to his prowess in the higher levels, but the Squire rockets ahead of other players early on since experience is regrettably not shared. The Squire just doesn't seem to have any major weaknesses – something I don't think I could say for any other class – and can be a little frustrating to group with when they're killing everything before you have a chance.

With a good party, even a pick-up group made up of random strangers, I quickly found myself utterly addicted to Dungeon Defenders. Every level boils down the same objective, but as I said before, strategic adaptation keeps things interesting. What also keeps me hooked is the constant stream of loot and experience. Leveling up your hero and collecting that oh-so-precious booty keeps the proverbial carrot on a stick constantly dangling before you. I'm a sucker for that carrot, too, and it makes even defeat a bit easier. You see, losing a battle sucks in Dungeon Defenders, but you get to keep the spoils you find regardless. If you die you just equip the new hotness you've acquired, allocate points into stats if you leveled up, and go at it again.

While acquiring loot hooks me, after it's in the bag, I'm left with mixed feelings. The look of your weapon changes – and man do they look awesome sometimes – but that's it. No matter what helmet you put on, or breast plate you don, your character looks the same. It may not sound like that big of a deal to everyone, but for RPG nerds like me, visually distinctive gear a big part of the appeal; I love loot grinding, but I want others to see how badass I am just by looking at me.

On the upside, though, I love how you can level up weapons, giving you a reason to hang onto gear, and something to tweak in between the times when your character levels up. Killing monsters yields Mana, which you use to buy towers during each stage. After each level there's usually Mana left over, so you can use this – as well as any Mana you get for selling unneeded items – to put into your equipment. Each piece of equipment can usually be upgraded several times, allowing you to tweak its stats to better suit your playstyle. My Monk, for example, is all about Auras rather than direct attacks, so I constantly spend my excess Mana on equipment levels that allow me to better my role as a support class. Leveling up weapons is a nice way to keep me occupied when I'm not acquiring loot or getting experience, always giving me something to do to feel like I'm progressing.

can talk all day about how engaging a round of Dungeon Defenders is, but I can't emphasize enough how important it is to find people to play with. Whether it's four-player local or online play – or any mix thereof – you need to play with others. Playing alone is, well, lonely, and results in frustrating and boring gameplay. Mix together a few classes, and the competition of players who can do better and each level becomes a frantic frag fest.
Posted 17 February, 2014. Last edited 1 September, 2014.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
0.8 hrs on record (0.4 hrs at review time)
Mine won't work mine said missing file unable to run if u have the same thing happen to u try right clicking on the game in the library go to properties>local files>view integrity of game cache if this works give credit to Steange Biscuit.
Posted 14 January, 2014. Last edited 15 January, 2014.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 11-20 of 21 entries