10
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Recent reviews by MJD24

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
123.0 hrs on record (94.0 hrs at review time)
Obviously it's very good.
I don't know what I'll tell you that you haven't heard before. It is tough to accept that luck isn't actually that much of a factor, you're just bad at math.
Posted 22 February.
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1 person found this review helpful
202.5 hrs on record (105.3 hrs at review time)
Accepting feedback and acting on it is a good thing.
Good game too, as long as Sony stops messing with it.
Posted 3 May, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
5.1 hrs on record
The game doesn't work correctly. Don't buy it in its current state. Bosses will do a clearly outlined attack and instantly kill you, enemies will either become invisible, or their attacks will which will result in completely mysterious deaths, there's a boss area where some flame traps are underground or invisible, resulting in more mystery deaths.
It's got some stuff going for it, but not enough. It's more frustrating than anything and the design wastes a lot of your time and discourages certain build choices by default. A good example of that would be that if you ever try to go short range, about half the bosses will instantly kill you with no counterplay for getting close to them, so all boss fights have to be medium range, at the closest. I've tested this even after trying to build tanky, a fair amount of them just have an instant cast AOE of varying sizes that casts death to punish you for not standing on the other side of the screen pot shotting the boss.
Posted 5 December, 2023.
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A developer has responded on 15 Dec, 2023 @ 4:20am (view response)
No one has rated this review as helpful yet
31.5 hrs on record (13.0 hrs at review time)
This is a review of the Multiplayer experience, it may also reflect the single player experience:
This game is totally broken and buggy to the point of being unplayable. I google bugs and I see posts about them from 2015, if they are working on fixing the bugs, it doesn't show. Dwarves will just start standing around doing nothing for no obvious reason. A dwarf will just stand in water instead of swimming out until he drowns. You can't play for more than a few hours at a time because the game can't handle that and requires that you restart it or else the bugs will multiply out of control. Things catch on fire a lot, they are supposed to because enemies have torches and you are constantly attacked. Despite this clearly being a core mechanic, dwarves don't care about the fire and will ignore it or stand in it making no effort to put it out. When you explicitly tell them to put it out, they'll try a little, but often will stand in it to put it out, resulting in them stopping part way through and going off to sleep off the damage (unless you've got your heals ready).

Battles aren't fun or interactive, you basically just have to switch have your book of dwarves open and constantly page between the different names applying full heals because no matter how much armor you put on them they'll just suddenly take massive damage and die if you aren't constantly healing them. Much like the above, despite being a core game mechanic, the dwarves don't care much about battles, and, unless you learn the 3 part secret jutsu of making dwarves care about fighting, will wander off and start doing non-battle tasks mid battle. This often puts them far behind enemy lines and will result in their death unless you baby sit them with portals. Bow and arrow dwarves aren't smart and seem to very much enjoy firing from melee range and getting constantly wrecked. The only way to improve their fighting prowess is the constant fights, or training, but they won't train if you didn't luck into them getting a combat skill, and combat skill books appear to be the most rare resource in the game.

The incredible slowness with which dwarves improve their skills is also in sharp contrast with how disposable the dwarves are due to terrible AI and the game constantly breaking. You either have to keep a dwarf alive for many many in game hours for their skills to raise an appreciable amount, or you have to spend the incredibly rare skill books on them. Once they die (once again, possibly by just standing in water and refusing to move) you lose all their skills and another random dwarf shows up who has one randomly (??) selected skill. I don't know how random it is, because I went through 13 hours worth of dwarves and saw 1 warrior, but a ton of swimmers and climbers.

The game is also supposed to a base defense or tower defense flavored. I've played a lot of those, I can't think of any where the enemies just magically portal directly into your base, sometimes directly into the room that has an item (totem) in it that exists specifically to prevent that from happening (unless that isn't what it's for, the game descriptions are vague and when you google questions about this game you question how many other people have played it, very little info).

If you want to fight against bugs and ♥♥♥♥♥♥♥♥ for the prayer of 2-steps-forward-1-step-back progression, then be my guest, but if you read this review you were at least warned.
Posted 8 January, 2022.
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5 people found this review helpful
10.4 hrs on record
I can't possibly recommend this game, as much as I would like to. I got it and talked another friend of mine into playing it with me over Christmas break. It's unplayable in multiplayer, and I've done everything possible to see if there is a way to resolve it on my end. I love Diablo-likes, I've been playing since Diablo 2. I've put thousands of combined hours into D2, D3, POE, Grim Dawn, and Wolcen and I have never encountered the co-op instability in any of those games that I've experienced in Inquisitor.

It is the literal truth that Diablo 2, twenty years ago, on a dial up modem had a more reliable multiplayer experience than Warhammer 40,000:Inquisitor - Martyr has now. I've scoured the Internet looking for solutions, I've posted in their Discord @ing the staff members directly, multiple people have come into the discord reporting the same problems with multiplayer and I've never seen a single acknowledgement that the devs are aware of the state of multiplayer or that they are making any effort to resolve it. Complete freeze ups, crashes, desyncs, and poor performance are the norm. I wish it wasn't so. I love W40K and I love Diablo-likes.

If they ever fix this I'll gladly come back and revise this review and hopefully put some more hours in with my friend, if I can talk him back into it after what we've gone through so far. I'm hopeful, but not very.
Posted 18 January, 2021.
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1 person found this review helpful
167.2 hrs on record (46.8 hrs at review time)
I got recommended Noita by watching a little of it played on OneyPlays. It's definitely one of the most innovative and interesting Rogue Lites/Likes I've ever seen. The game really has chapters of you enjoying it and I'm still not fully out of the "dying on stage 1 due to wacky experimentation" phase. You can spend so much time just playing with the physics of the level, setting things on fire, throwing other things into the fire, melting away structures with acid or mana, killing enemies in new and creative ways, or just exploring. Even after you get past that, you immediately get introduced to a rich, enjoyable, and intuitive wand crafting system that you can spend just as much time in as you did earning the gold to buy the wands in the first place.

Noita is really great. Most importantly is that you almost never feel like you got a "cheap death", upon reflection you usually end up blaming yourself. "Well, I kicked a box of explosives into a lit lamp, what did I think was going to happen?", "I cast a freezing spell while under water, of course I got trapped under ice", "I panicked and started flinging explosive spells in a metal room, next time I'll do this differently".

You really feeeeel like a foolish wizard getting wiser.
Posted 2 December, 2020.
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No one has rated this review as helpful yet
629.3 hrs on record (451.3 hrs at review time)
Yeah, it's really good.
Posted 3 October, 2020.
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No one has rated this review as helpful yet
9.5 hrs on record
I played this because I watched Oney play it. I went into it with wide eyes knowing well what I was getting into.

That said, it was much much more poorly optimized than I expected. I had a pretty decent rig and still had to run it on second highest setting and regularly stayed below 60 fps, at a certain point in the game it rains, which doomed me to roughly a 30 fps max. Speaking of things making your settings irrelevant, most of the game has quiet and nice atmospheric music, the end of the game has incredibly loud music, comparatively.

I've beaten the game once and that's all I plan on, it was a fine experience, but the achievements for beating a game without using certain mechanics sound like even more of a chore. The game is, in fact difficult, but some of that is led by everything just being woods with certain little set pieces sprinkled in. As a result, with the exception of the first enemy (who moves very fast), using your "Evil Eye" power to see through the enemies eyes usually results in a waste of 50 mana and a view of some indistinguishable trees. Most of the game is wandering around and kind of triangulating the location of what you are fighting through the speed of your heartbeat, which helps track the enemy, and Silver Crosses which strike the enemy when they get too close. You can also use totems which will point you in the right direction once, but are incredibly expensive. For those reasons I can't imagine earning the "Athiest" achievement would be anything but an exercise in drudgery.

Despite all that, I would still recommend picking this game up on sale. The audio is surprisingly well done and contributes giganticly to the positive experiences that there are to be had. The atmosphere is genuinely good and while there are jump scares, you can be startled even by things you are expecting by the combination of atmosphere and sound design.

If you are playing this blind and would like a tip to make the gameplay more enjoyable, get the Bounty Hunter contract first, then the compass, then second chance. At that point do what you want (or grab lock pick master at that point). Also ignore all the ladders in town, you'd think they'd be part of a puzzle or something, but they aren't, they have no purpose (other than the barn ladder).
Posted 6 January, 2019.
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No one has rated this review as helpful yet
45.9 hrs on record (38.9 hrs at review time)
Honestly, I like this game far more than I should.

I think maybe I am in love with the concept and enjoy the attempt at it. The top reviews on here complain about the gear breaking and costing souls, which is legitimate, and the simple combat system, which is also legitimate, but I'm my experience if you combine the two properly you can get a lot more souls.

The combo system multiplies the number of souls you get for kills by 1X every ten strikes without taking damage, so if you block and attack and combo correctly you can double triple and quadruple the amount of souls you would normally get.

So on the surface, you can definitely look at it, swing on people, get combos interrupted and have a really bad time, but when you try to make it about maneuvering and blocking and attacking tactically, then you can actually build up a big store of souls and customize your characters to your liking.

This game definitely has problems, but for a free game with a really easy to ignore P2W system, it's a good game. I would pay money for a finished version. It's a good game, I just hope that the devs make it into the great game that it can be.
Posted 2 February, 2015.
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No one has rated this review as helpful yet
12.7 hrs on record (7.2 hrs at review time)
You have 5 dollars worth of fun by the time you win your first game of Hold 'em.
Easy purchase IMO, especially if you have BL2 or TF2. Even easier if you are a fan of Venture Bros, or Sam and Max or, well... everyone is a fan of Ash.
Posted 8 July, 2013.
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Showing 1-10 of 10 entries