21
Products
reviewed
46
Products
in account

Recent reviews by Append

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Showing 1-10 of 21 entries
13 people found this review helpful
33.3 hrs on record
How about you treat your player base like they are: adults. Stop censoring things.
Posted 15 July.
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1 person found this review helpful
96.7 hrs on record (37.1 hrs at review time)
I find this RTS game very appealing as it's less punishing as some of the already established titles by allowing respawns but also engaging through out the fight by allowing comebacks to have a chance to occur due to the scoring system weighted more as time goes on—you can't claim victory until the end.

That said, there are several bugs in the game ranging from game breaking to just minor inconveniences:
1. Sometimes, the vehicles you purchase do not spawn in. Instead, they magically are treated as destroyed units and therefore costing you your points and having to wait for the respawn of said units.
2. Sometimes, mid range rigs (specs are betweeen minimum and recommended) may experience stutters. If this happens, often it will result in a crash. This often cause precious moments to be missed, and can be the cause of score loss.
3. Selecting "allow mirror matches" off does nothing at the moment. You will still be matched with your own nations. While not game breaking, I find it odd they fail to implement what's essentially a boolean setting (true vs false).
4. Inviting friends into a lobby also takes unnecessary amount of clicks. The menu hidden behind profile also makes no sense. It's better to have a SOCIAL tab. Better yet, have an icon inside a lobby where you can pop up your friend list.

Overall, the game is in playable state. There are plenty of units and battlegroups enough to keep you busy just trying to build your decks for hours. VFX and SFX in the game are amazing. Once those bugs are ironed out, the game will be an even more solid recommendation.
Posted 27 June.
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1 person found this review helpful
21.3 hrs on record (19.6 hrs at review time)
Early Access Review
I have high hopes for this game to one day become playable. As of now, skip it. Even if you're a big fan of Pixel Worlds. There is just simply nothing to do. The game is too barebone to do anything. The UX can be confusing as well. It's still messy where you need to do through hoops and loops just to access your inventory (hidden behind the hamburger menu top right). Trading is hard since there's no marketplace terminal. Unless you no life this game, you're most likely going to be trading completely blindly since items in these games fluctuate a lot.

Overall, this would probably need another year in the oven before it's a viable alternative to Pixel Worlds.
Posted 27 April.
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3 people found this review helpful
2.7 hrs on record
Early Access Review
The premise behind this project is great. It's about time we have PVE extraction shooter with coop mode available. However, there are plenty of things the developers need to work on to make the game more enjoyable.

1. The audio is messy. You cannot gauge how far an enemy is based on their dialogues or footsteps. At least the direction works so far.
2. They need to add weapon bench UI to make things a lot easier for everyone. Supposedly, this is something they are currently working on and will be released with next update. Fingers crossed the implementation is great.
3. UI texts can be a bit too tiny for mission details. Consider adjusting the text size.
4. Item thumbnail rendered with 8 bit texture. It makes things look ugly. There's no reason to have the thumbnail icon for an item like this. Just put the 2D snapshot if 3D is too demanding. Use 3D model if the user double click to inspect the item.
5. ESC after inspecting an item shouldn't kick me out of the window completely. It should be nested ESC. So if I am currently inspecting an item, ESC should bring me to the previous window (e.g., stash window or TAB window in game)
6. They need to rework on gun sound. I'm not a fan of them to be honest. I do appreciate how far away gunfire sound is realistic. But for guns you personally shoot, I think it can be tweaked. It doesn't feel powerful.
7. Lighting glitches will happen throughout the game. If you're in a warehouse, sometimes the light that shines the inside of a warehouse through a slit open roof will flicker.
8. Not sure if this is something players prefer, but I prefer reloading ammo to mag to take time. Arena Breakout has the perfect implementation of this where you can still move around.
9. The AI is a bit off. If this game wants to focus on PVE, then the AI behavior must be believable and realistic. The placement of the AI must also have a reason. Also, it'd be interesting if the developers would experiment with "operator AI" where there are enemies that aren't "local guards", but also like us.
10. AI loot is totally janky. If someone's using an SMG, no reason they randomly have a stack of M855 or .338 AP. Make the loot make sense based on the type of AI.

In short, there are so many things that need to be tweaked in this game before I can recommend it. Once they fix the audio and make the UI overall more polished, then I can start recommending this for people to try.
Posted 9 April.
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No one has rated this review as helpful yet
27.0 hrs on record (15.4 hrs at review time)
Early Access Review
The state of this game right now is polished enough with plenty of content and game hours potential that it's totally worth getting. The learning curve for someone who just got into this whole genre without experience might be a bit confusing at the beginning, especially the card system (which is toggleable). But the mechanics and trading are sophisticated enough. I would like to see the ability for us to somehow place or rotate things diagonally though. So far, diagonals are only useful if you're gonna fill the tiles with farm. Feels a bit wasteful, and pure grid looks ugly and unnatural.
Posted 30 March.
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3 people found this review helpful
5.2 hrs on record (0.2 hrs at review time)
The number of hours you need to put to go past COMMON route and go on each SIDE CHARACTER routes are pretty high. I honestly was not interested in many of the characters, so I skipped a lot of the romantic aspect of the side characters. If you do decide to go this way, make sure to still watch the core content (the non romantic aspect). Each character has their problems. So at least read this part. Then I got to the true end route. I have not finished the true end, but I can already tell that those number of hours put are so worth it. It's just that good for me. The pacing of the beginning of the true end was a bit too quick in my opinion. I had to actually slow down and reread many dialogues to understand what's happening, unlike what were happening in the COMMON and SIDE CHARACTER routes. Those were all fairly straight forward.

The art style is my cup of tea. Though subjective, I think the art is beautiful. The graphics are high definition. There is a bit of nitpick with the textbox background color and text styling. I wish we have the option to have a bit more solid hue background color or at least give us black text outline for easier reading in some scenes. Other than that, it's really good.

The music is great. Shinku's music theme grows deep into my heart.

So far, it's a solid recommendation for those who don't mind long VN (as in long common routes and needing to finish all side routes before getting to true end). I am the type of person who often go for the route of the characters I only care, but I do not regret that I visit and pay attention (to some degree) to each of the route. They will be wrapped up in the true end and most likely in the sequel "Irotoridori no Hikari" as well.
Posted 7 July, 2024.
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No one has rated this review as helpful yet
32.2 hrs on record (9.3 hrs at review time)
Early Access Review
It's amazing. I played this game with two of my friends. I didn't realize it had been 9 hours. Yes, 9 hours straight. It was awesome. There were lots of crafting available in the game, and the exploration wasn't overwhelming. Sure, after about 50 hours of gaming, there might be slight lack of content, but it was honestly good for an early access. There were things a little bit janky especially when you try to make slanted roof (using the red roof tile). The fridge also wouldn't work unless you have ample clearance around it (including the back of the fridge). But other than those things, the game ran very well. It did not stutter. Nobody crashed, everything was working well.

In the future, I'd expect some more customization if possible. There were quite decent amount of creativity already put in place (drawers and cupboards as opposed to just chest to store items). But I wish to see more as they update the game. Overall, it was a solid purchase at $30.

P.S. there's a way to abuse the food spoilage by sorting the items as it'd reset the timer. It might be worth fixing in the future, but it's not priority as you simply have to not click it on your fridge if you don't want to abuse.
Posted 31 January, 2024.
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No one has rated this review as helpful yet
0.1 hrs on record
This game works well without EA launcher. It's already on Steam. I don't understand the need to put this behind some crappy ass launcher. 0 out of 10. On my way on requesting refund.
Posted 7 August, 2023.
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4 people found this review helpful
2,588.5 hrs on record (1,335.9 hrs at review time)
The only reason this game has 100,000 concurrent players every night is because of lack of competition. Objectively speaking, the game design is obsolete. It needs more objective and modes to make it more fun. The map design is utter dog. Especially at top tiers, lots of maps are just horrible. They typically do a band-aid fix by blocking areas with countdown timer. The balancing of vehicles, especially towards high and top tier are horrendous. This is especially true for aircrafts.

Every day, they make the grind harder by either nerfing RP gain and/or introducing new vehicles that cost 400,000 RP or more to grind.

The long-promised skill-based RP booster is underwhelming as it's applied to base RP. Imagine you're playing top tier where the grind is already bad. Your tech tree vehicles actually have default boosters like 400%. You getting 50% RP from skill bonus makes it 450%. That's like barely 10% more RP from what you normally get without it at top tier. It's lackluster.

Now, after a year, they finally added the 2nd nation RP boost. Yet again, underwhelming implementation. 50% booster for the first 3 matches of the day -.-. Oh, that's also base RP modifier.

Here's the thing: if all it takes to satisfy people's complaints were these, there wouldn't have been outrage in the first place in 2023. This is an absolute insult to the community. You can be a F2P player or a paying "CUSTOMER". Doesn't matter. You get backshotted daily anyway.
Posted 18 May, 2023. Last edited 25 July, 2024.
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No one has rated this review as helpful yet
9.1 hrs on record (7.9 hrs at review time)
It's amazing. Characters feel alive, and you will feel sorry or sad or happy alongside them. The story itself can get a bit dragged in several chapters, but if you go through them until the end, you will actually find yourself missing those 'stretched out' chapters. It really paints real life and social circles the best. You take things you have for granted until you are about to lose them. Perhaps, this is what the author intended all along?

There are three options which you can pick with two endings you can achieve. The first is happy ending. You need to select all options correctly in order to get this. The second is bad ending. To get this, you only need to mess up one of the first two options. Should you do this, you will be on bad ending route. When the third option comes, you only have one choice to make. Once you do both endings, a true ending will appear on the home screen. Make sure to watch it.

I first played ATRI about a month or two ago, but because it was getting to dragged, I left it for a good time until I ran out of game and went back again just yesterday. I'll tell this: you will NOT regret the decision of playing this. It's a beautiful story, and you will feel so many emotions in this VN.
Posted 6 September, 2021.
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Showing 1-10 of 21 entries