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Recent reviews by Neomixer

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Showing 1-10 of 17 entries
8 people found this review helpful
2.0 hrs on record
Just posting this so you know Evenicle 2 released today on other storefronts!
Posted 22 February, 2022.
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2 people found this review helpful
1 person found this review funny
6.2 hrs on record
An action platformer with some spicy images that delivers on its promise. For this small price, it is a good catch.

Default keyboard controls are far from the standard, but you can easily rebind those. I couldn't select options in menus using rebound keys and I had to advance dialogue using the "Walk Right" button, but that's it.

The character animation is fluid and the art is beautiful, especially the main character and the bosses. The spicy artwork is good and an uncensor patch is available, but it is far from the main draw of the game. You can easily unlock all weapons, upgrades and images in a single playthrough.

The dialogue is well-written and the characters are likable, with realistic reactions and plenty of thought-provoking moments that stay true to the characters while setting up a great payoff. If you are not interested in the story for some reason, you can turn it off completely, a nice feature I'd like to see in other games.

There are multiple routes you can take to beat the game, with new paths being opened as you get new abilities from the bosses. The routes are not very elaborate, with the optional rooms being treasure rooms or bifurcations that reach the same destination. Unfortunately, due to the abundance of resources sprinkled throughout, there's no reason to backtrack or engage with complicated treasure rooms.

Boss battles are battles of attrition, with the player almost certainly taking damage during the encounters. Only through practice, you can defeat a boss before it defeats you. Thankfully, it is also a spawn room for the player, letting you go back to the action right away. The boss' attack patterns are well-telegraphed, but some of the ways to avoid the damage aren't, making you rely a bit on guesswork.

The unlockable weapons are fun to use and provide more gameplay variety. The enemies can be beaten efficiently with any of the four weapons, which is both a pro and a con: choosing a weapon to use is a matter of preference instead of a strategic decision.

It took me 6h to clear all rooms and beat the four bosses in the Warrior difficulty. While far from perfect or innovative, this is an interesting spin on the formula of the developer's previous game and a fun standalone experience.

Rating:
6/10

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We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 27 January, 2021. Last edited 27 January, 2021.
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2 people found this review helpful
0.8 hrs on record
A 3x3 sliding puzzle with 6 spicy images and puzzles that are solvable around half the time.

Please note that the screenshots in the store page are stretched, the actual game is in portrait orientation. Resizing the window doesn't change that, it only resizes the game and adds black bars if needed, maintaining the original proportions.

The main problem with this game is that there is no check to see if the randomly generated configuration is solvable, which means that the puzzle can be, roughly half the time, unsolvable, something a normal human can only realize after almost completing the image. Since the puzzles are small and you can easily reset them to get a new configuration, you won't spend too much time failing, but that's only because the game itself is short.

That said, the controls are well-implemented, the images are decent and the game runs without errors. Since there are only six images and the controls are responsive, you can easily solve all of them in around fifteen minutes, but that depends on your skills and in how many unsolvable combinations you get.

If not for the high chance of getting an impossible puzzle, this could be a decent time killer, but there won't be any fixes or updates due to unfortunate circumstances and I can't recommend it as it is.

Rating:
2/10

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We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 20 December, 2020. Last edited 20 December, 2020.
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2 people found this review helpful
33.4 hrs on record (8.7 hrs at review time)
A story-driven RPG Maker game that, while not revolutionary, delivers on its premise. Its story is full of fun and interesting bits, but it has nothing that elevates its gameplay beyond the ordinary.

The combat is a competent implementation of the standard turn-based formula, it can be very fun if you play by the game's rules and do your best to understand what you were given. There is enough variety in the abilities to keep the encounters fresh, even before considering elemental variations. Getting new equipment and weapons greatly improve the party's stats and give you a clear sense of progress.

The optimal strategy varies wildly, depending on the enemies, the party composition and the available mana, keeping you from acting on autopilot unless you are overleveled. Bosses aren't particularly hard, but they can't be mowed down mindlessly, especially if you aren't fully-stocked on consumables.

Unfortunately, it is not without problems: The game doesn't properly teach you about hidden mechanics, like fire attacks having a chance to lower enemies' defense, and doesn't explicitly tell you when you are exploiting elemental weakness, leaving you to rely on guesswork. Also, monsters' status icons are hidden behind the party's status bar if the monsters' sprite is tall enough and the dedicated button for skipping a turn is one of the arrow keys, making it easy to accidentally skip a turn until you get used to it.

Outside combat, the game is full of content. The mini-games and optional areas are either very simple or gimmicky, but that doesn't stop them from being entertaining. Maps are neatly designed and pleasant to walk on. Searching for optional areas and bosses was one of my favorite moments, even if it is easy to miss content while flying around in the dirigible.

The story has a large scope and epic proportions, never failing to keep stakes high. The intro feels a little too slow, but it does an amazing job catching you up to speed and introducing the new world to the player. The writing is fine, with just a few clumsy lines and misspoken words, but nothing major.

The pacing is weird, but works well for the presented scenarios: epic moments happening in quick succession with little to no build-up, which, far from being a problem, keeps you on the edge of your seat. The story itself is nothing revolutionary, but it works, enhanced by the many twists and turns.

This is a good game overall, with much fun to be had at its story, exploration and side content, even if Steam achievements don't reflect that. This is not a game for everyone, but if you give it a chance and ride the rollercoaster, you may thoroughly enjoy it.


Rating:
6/10

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We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 9 December, 2020. Last edited 2 January, 2021.
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9 people found this review helpful
1.3 hrs on record
This is a tool for creating and taking tests. The foundations are solid but the interface lacks any polish.

It can create tests in English, Russian, Ukrainian and Polish, with internal tools letting you create a translated version of your own test. At your disposal, there are four types of questions (multiple-choice, ordering, matching and short-answer) and an unlimited number of answer options. Each created test functions as a question bank, with a random subset of the questions being selected every time you take the test.

To edit a test, you need to select it and create a new test. After confirming, the new test will be a duplicate of the selected one. I couldn't find a way to reorder questions in the question bank or to view more than one at the same time.

Default questions are not very good, constantly falling into pitfalls like having similar numerical options and being either too easy or nearly impossible to guess, but they deliver what they promise. The context of some questions is heavily tied to Ukraine, making those harder for international audiences.

After selecting an answer, you have to confirm your selection and manually change to the next question. Ordering a sequence is slow at best, with the controls being unresponsive and the boxes snapping to the wrong place repeatedly. These controls, combined with the lack of a high score system, severely hurts replayability.

It suffers from technical issues: on my PC, the test selection screen flickers while in full screen and the game crashed out of nowhere more than once.

The English translation is clunky, with the manual and the tool using different names for the same function. The "Add an answer" text of all question types but multiple-choice/"variants" is untranslated. Even after reading the manual, I have no idea of which button copies a question and which button pastes it, they look very similar.

This game might turn out well but what we currently have is not worth it.

Rating:
3/10

Follow Masafors Group of Friends, if you want to read more reviews like this one in English, German, French or Belgian Dutch.

We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 11 October, 2020. Last edited 11 October, 2020.
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2 people found this review helpful
6.8 hrs on record
This is a cute desktop companion with a couple of different bikinis, hairstyles and poses. While there is potential, it never goes beyond that.

The companion looks good and can be moved, resized and rotated. She also reacts when you click on her. Outside of that, she only repeats her pose animation. The way her bikini was modelled is incompatible with her movement, prone to many strange quirks, like clipping and impossible positions.

There are 9 unique poses, 14 hairstyles and 7 bikinis. It is nice to unlock new options and check them out, especially since the new options are unique and interesting. You have a wide array of colors to choose from, but the interface for choosing them leaves much to be desired. There is also a nude option, selected by changing the selected bikini many timers in a row.

It took me about 6 hours to unlock everything during normal usage, but your mileage may vary. The trailers are funny and accurately present the final product. If you really want to buy it, go for it.

Rating:
5/10

Follow Masafors Group of Friends, if you want to read more reviews like this one in English, German, French or Belgian Dutch.

We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 30 September, 2020. Last edited 30 September, 2020.
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3 people found this review helpful
4.3 hrs on record
A casual puzzle game with light visual novel elements. Built on top of its predecessors, it has a great progression system and looks stunning. Most of the content is found in the free +18 patch and the game is paced with that in mind.

The art is gorgeous and every puzzle image is animated, something incredible considering its price. There are some minor animation artefacts, but nothing immersion breaking. The abilities' visual effects are very satisfying to see, with only one or two staying for too long. I found only one major problem with the art: Luli changes from a small girl with light blonde hair and purple eyes to a blonde with green eyes in the last three NSFW puzzles.

There are 16 SFW puzzles, +18 patch adds 21 more. The last few puzzles have many small and similar pieces, forcing you to properly utilize your abilities, but it is never a difficult game. The main mechanic is rotating pieces and canvasses to form a picture. Each piece is animated, which, far from being a gimmick, adds to the fun of matching the pieces. Lines are sharp, helping you align each piece to its neighbors. Some pieces in the last puzzles are composed of almost flat colors with no lines, making it hard to see if the piece is positioned correctly, but those are the exception.

The returning abilities are well-balanced and fun to use. There are 4 new ones: Love Axe, Mirroring Edge, Laser Burst, and Click Bomb. The first two are underwhelming, but helpful, while the last two are my favorites, with the Click Bomb being particularly satisfying to pull off. As you level up, you can improve your abilities and unlock new ones if you meet the requirements, similar to a skill tree. You have a limited number of ability slots, 5 at the start and 1 for each collected bubble wrap, up to 5 more, introducing a small strategic element. While you can change your selected abilities at any time, unselected abilities don't cool down.

Each choice at the end of a dialogue gives you an item. Besides bubble wrap, we have items to lower cooldowns by a fixed percentage, add levels to skills, increase puzzle-solving rewards or give a small chance of receiving double experience. You can't get all of them in a normal playthrough, but you can guess which type of item each choice gives based on context.

The 2 returning girls (Sayouri and Niko) are still great and the 2 new ones (Coco and Luli) don't disappoint. Luli is entertaining, although she has the aforementioned art problems. Coco is my favorite by far, with unique visuals and a fitting personality. The visual novel segments excel in showing their personalities in such a small amount of time, with small deviations created by the different choices.

It took me approximately 2h15m to beat the game. It took me 3h26m to get all achievements because one of them involved a passive ability I didn't use in my builds. For this price, it is a great experience.

Rating:
8/10

Follow Masafors Group of Friends, if you want to read more reviews like this one in English, German, French or Belgian Dutch.

We got this game for free from the developer/publisher but that doesn't influence our rating.
Posted 18 September, 2020. Last edited 18 September, 2020.
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5 people found this review helpful
10.7 hrs on record
A casual adventure with a great atmosphere, solid story and plenty of collectibles. While the presentation is solid, clunky gameplay is a major problem.

The mouse controls take some time to get used to, with the mouse working as a pointer, pressing RMB to look around and LMB to select abilities and destinations, which Stuffy runs or walks to, depending on the distance. You can also use a controller or move with WASD and Shift, which I prefer. Some maps' geometries hinder fast movement and having to select abilities with the mouse is annoying at first.

The environment excels on building the atmosphere, maintaining its quality throughout the game. The map design, however, is barely serviceable most of the time. Set pieces like tall grass have colliders, forcing you to dodge them while running, and are used to form dead ends when needed. In contrast, there are many invisible walls on the map, with hidden paths and dead ends being remarkably similar.

The worlds alternate between linear and aimless, struggling to offer variety without overwhelming the player, with the exception being the last one, with its interconnected stages and objetives you can tackle on any order. Despite that, the number of fun activities available along the path is enough to keep you interested.

The puzzles can be confusing and the collectibles are easy to miss. There were only one or two times during my playthrough when I had no idea where to go next, but those comprised a significant chunk of my playtime. Searching for skins can be a chore, since there is no manual save system and there are many points of no return in the game. The caves and memories greatly contribute to the narrative, even if only partially collected. Getting new blueprints is satisfying, thanks to thoughtful placement and the variety of animals represented.

The story is fleshed out and well-paced, with good twists and great worldbuilding. The narrator contributes with the atmosphere and with some funny moments, but he speaks too slowly at times, an annoyance enhanced by the fact you can't skip cutscenes and dialogues. The two heroes, besides their cuteness, are charming and each one has a compelling character arc. While the story is simple, it is not for children only, but for everyone.

It took me 10h07m to complete the 5 worlds and get most of the collectibles. If you are interested in what you saw despite its flaws, get it on sale and you will have a good time.

Rating:
6/10

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Posted 11 September, 2020. Last edited 11 September, 2020.
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2 people found this review helpful
5.9 hrs on record
A solid puzzle platformer, with great map design, nice dialogue and unlockable spicy images. The art and animations are amazing considering its budget. For this price, this game is a steal.

Default keyboard controls are far from the standard, but you can easily rebind those. I had some problems advancing dialogue with rebound keys, but nothing major. You aren't able to place a teleport while moving, and, while you need to get used to it, the maps are built around that limitation, making it a nonissue.

The puzzles are clever and well-designed, with only one or two exceptions. Some rely on timing more than others, but the game is beatable even if you have trouble with many of the levels. Every time you beat a level, you earn credits that you can use to unlock spicy images in the gallery or skip up to 15 levels per playthrough without missing the dialogue.

The character animation is fluid and the art is beautiful, with the highlights being the main character and the stunning scenery. The spicy artwork is good and an uncensor patch is available, but it is far from the main draw of the game. You can unlock all images in a single playthrough, even if you skip a level.

The dialogue is well-written and the characters are likable, with realistic reactions and plenty of funny moments. Some lines delve into deeper themes, like religion and morals, which can bring discomfort, but the writing manages to stay true to the characters and sets up a great payoff. The ending and epilogue are fleshed out, greatly reflecting the character's journey during the game.

It took me 5h50m to complete the 58 main levels and the 5 special ones with no skips. While it isn't perfect, this is a surprisingly great game that I can't recommend enough.

Rating:
9/10

Follow Masafors Group of Friends, if you want to read more reviews like this one in English, German, French or Belgian Dutch.

We got this game for free from the developer/publisher but that doesn't influence our ratings.
Posted 2 September, 2020. Last edited 6 September, 2020.
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3 people found this review helpful
8.2 hrs on record
This is a superhero FPS that unfortunately shows its age, despite being held together by a renowned comic book writer and a great lore from the preexisting intelectual property. Why do I recommend it then? The story is good and the gameplay isn't too bad.

Besides dual wielding, eating hearts to recover health and using your tentacles to grab, throw, execute or destroy, you can also unlock the ability to summon a swarm that stuns enemies and the ability to magically enhance your bullets. Even if these features aren't novel, they are nice to have. Executions can give you health, ammo, shields and cooldown reductions, but you will be using them for health recovery most of the time.

The execution animations are serviceable, but you are mostly going to see the same few. The controls for slashing with your tentacles are terrible to use, holding the middle mouse button while swiping the mouse in the intended direction, followed by a slow animation that contrasts with the gunplay.

You can change weapons in the same way as older titles, using the mouse scroll or pressing the button assigned to each weapon type. Not as neat as a weapon wheel, but it usually works. Since you aren't limited by weapon types, you can have two pistols, two SMGs or one of each, in addition to a two-handed weapon. The buttons are therefore not assigned to a weapon type, but to your left and right hands, with the weapons constantly changing. The same buttons you use for eating hearts or collecting ammo can be used to pick up guns, throwing my main gun away was a common annoyance during my playthrough.

SMGs felt incredibly underpowered, but pistols, assault rifles and shotguns felt great to use. Some enemies are bullet sponges or have too much armor, but this is mostly an issue with SMGs. If an armored enemy runs toward you with a melee weapon, use your tentacles, these are hard to kill with bullets. Enemies' AI and enemy variety are serviceable, compensated by the map design and set-pieces.

My time to beat the main story was 8h13m. The story is good, not great. Some emotional beats fall flat, the story is predictable and the open ending leaves a bad taste, but the lore, told mostly through relics' descriptions, is fantastic and keeps you thinking when the writing doesn't. The gameplay is entertaining despite its flaws and there are additional missions after you beat it. It is a good game overall, not great, but I was still entertained during most of it.

Rating:
8/10

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Posted 24 August, 2020. Last edited 6 September, 2020.
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Showing 1-10 of 17 entries