78
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Recent reviews by Omicron

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Showing 31-40 of 78 entries
3 people found this review helpful
50.7 hrs on record (50.4 hrs at review time)
more fun than Shadows: Awakening ^^ (was planning to play SA, with exapunks as bonus)

this is a programming game with very limited set of instructions, minimum memory size, number size, number of registers, a fork-branching function, sequential access to chunks of memory, and inter-exa messaging
that makes it challenging but sometimes annoying.

what really appeals is seeing your bot-like exas moving in a cute cyberpunk environment, webzines to guide you, inspired from old hacker magazines, with open-ended solutions, friend leaderboard + histograms, steam workshop for your own challenges (in javascript) and in-game console game emulator with exa instruction set, hacking battles against friend solution for some of storyline competitions
all this with a post-humanity AI narrative :-)

i wouldn't recommand it as an introduction to programming for your valuable time, there are more valuable and more useful resources from today standards as educative assets (like chip programming for low-level hardware stuffs for example)
Posted 1 December, 2020.
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7 people found this review helpful
3 people found this review funny
129.7 hrs on record (108.5 hrs at review time)
Early Access Review
Nice game, err... innovative gameplay for encounters

<Review sponsored by Steam Awards nominations>
Posted 25 November, 2020.
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3 people found this review helpful
199.1 hrs on record (192.0 hrs at review time)
great game loop

surprisingly short when you first finish it
but you are going to play it again and again :-)
(to unlock new cards, and progress in difficulty levels)

there are daily challenges, community challenge, multiplayer/concurrent sessions
+ promising incoming updates

there is just one thing i hope they will consider/address fast:
the repeated shopkeeper mumblings is just a very poor psy/audio hell experience
some players doesn't care at all, others do
and for me it deserves enough for a bad note to have any chance to get their attention

other than that, you can blindly jump in
Posted 7 August, 2020.
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2 people found this review helpful
9.0 hrs on record (8.8 hrs at review time)
Nice little gem for a puzzle game.
Game UX/UI is quite polished.
You have several metrics to measure the efficiency of your solutions and to compare them with your contacts' ones.

It quickly becomes engineering tasks rather than puzzles, though.
That must be the metaphoric side of the alien exploiting you... (in-game story/theme)
Posted 28 July, 2020.
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7 people found this review helpful
52.7 hrs on record (3.2 hrs at review time)
Early Access Review
I thought I could get an EA game once more, trusting user rating... but there are no real roadmap.

First : nice game loop, and introduction/immersion to game. Ennemy animation are ok, and they have varied/mixed behavior routines. I haven't met game breaking bugs at this point.
It was fun for the 2-3 first hours. Apparently they are platform puzzles, later in game...

But I actually don't want to invest more time on it, so I regret purchasing it.

Game needs polishing, especially awkward UX/UI, like link to change current save or make a new one, located in the game quitting confirmation dialog...
is UI a puzzle game on its own??

Or useless confirmation dialogs that either have no impact after death as whatever you answer you get redirected to end screen... or else...

Several typos (in localized version), but they are kinda expected in EA games.

Due to numerous suggestions to make in basic in-game form, i have joined their Discord for better process, submissions and exchanges.
At my first UI suggestion, it got deleted and argued by one of mod saying their solution was the best possible, so I left it to their own...
That kind of communication must explain some UI things...
Posted 8 July, 2020. Last edited 8 July, 2020.
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A developer has responded on 8 Jul, 2020 @ 6:57pm (view response)
14 people found this review helpful
7.7 hrs on record (6.0 hrs at review time)
P2W + B2P + P2P
I am wasting my time so you don't : don't waste your time here. Period.

By the way, that's funny how they now specify their refund policy and our non-retraction acceptance before order payment after Valve was fined (not long ago) for not doing so.
And now they offer you to get items in this new game, after (2+ hours) tutorial, to even have a look to rest of game features, that will prevent you to get refund if you decide to.
Shady? Scammy?

After novelty aspect, there is no replay incentive.
Artifact won't get into MTG market, well played Mr Garfield! hehe...

I hope future will prove me wrong and make my time and money worth again x_x
Posted 29 November, 2018.
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2 people found this review helpful
8.8 hrs on record
Nice production graphics, animation, sounds, gameplay... but campaign is just unbalanced.
Most player don't go further than first chapter.
Here is why :
If you redeem one of last quest once you completed it, an unskippable boss attack you and end your trip.
So the only way is to restart a previous saved game, farm all planets around so you can upgrade your ship enough to be able to kill the "surprise" boss. THEN only, redeem that given quest "reward".
But that is not fun enough for players to bother doing that...
Posted 24 April, 2018.
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3 people found this review helpful
52.0 hrs on record (37.4 hrs at review time)
Un jeu variant séquences calmes et intenses, où pour sauver un coéquipier vous devrez en abandonner un autre... des choix difficiles, ça change radicalement des jeux pointer&cliquer habituels.

Un must play pour tout le monde !
(enfin pas tout à fait, interdit aux mineurs...)
Posted 22 November, 2017.
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10 people found this review helpful
148.8 hrs on record (53.6 hrs at review time)
Actuellement à 9,99€ sur Humble Bundle jusqu'au 24 septembre 2017 (8,99€ pour les abonnés Monthly).

Je ne vais pas faire une grosse revue journalistique, plein d'autres s'en chargent déjà...

Mon avis : ce jeu est juste une tuerie !

Un must-have pour les adeptes du Hack'n Slash :-)

Immédiatement immersif, simple d'utilisation mais très riche en possibilités et beaucoup d'innovations en terme de gameplay... dites au revoir à votre Real Life en fait.

Allez, j'y retourne... (Apparemment, ma première session de hier compte... 13.4 heures de jeu... oups!)

Posted 18 September, 2017.
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1 person found this review helpful
91.0 hrs on record (89.7 hrs at review time)
C'est rare que je prenne un jeu au tarif plein pot. Mais il fallait que je le teste et je fus convaincu. :-)
(d'ailleurs vous pouvez le prendre pour 25% moins cher chez des revendeurs légit comme GMG si votre wallet Steam n'a pas les fonds. vous pouvez également le tester avant sur Steam pendant 2 heures et vous le faire rembourser...)

La politique tarifaire de l'éditeur est très simple : pas d'augmentation à venir, même à la sortie de l'accès anticipé.
Donc, vous ne perdez rien si vous ne l'achetez pas de suite, seulement le plaisir d'y jouer maintenant si vous en avez le temps.
Du coup également, je ne pense pas que vous puissiez compter sur de grosses promo tarifaire. C'est déjà le jeu le plus joué de Steam.

C'est en Early Access, cependant en terme de gameplay, c'est quand même très abouti :
plein de modifs pour vos armes, des réducteurs de recul, des silencieux, des chargeurs XXL et/ou rapides, plusieurs systèmes de visée, des calibrages de distance, un système de soin bien pensé (mais faut un peu regarder les tutos), des véhicules à conduire, camionnettes, motos, un système de respiration pour réduire vos mouvements parasites pendant vos tirs de précisions.
Des casques pour protéger un peu la tête, gilets par-balles... des terrains variés, camouflage possible dans la nature...

Il y a une version de test publique (pas obligé de télécharger cette version à part du jeu si pas intéressé) du jeu qui teste chaque patch avant son déploiement sur les serveurs où vous jouez normalement.
Du nouveau contenu arrive également bientôt.

Pour l'instant quelques gênes qui espérons-le seront corrigées rapidement : sélection du mode de jeu qui revient au solo à chaque fois, en général moins de récompenses gagnées en équipe pour un temps de jeu et des performances équivalentes au mode solo, sur certaines rares zones des murs invisibles et des objets à récupérer suspendu dans l'air à mi-hauteur d'homme, parfois des serveurs instables, des crash ou des coups de lags, mais ça reste rare.

Une petite polémique à propos des cosmétiques payantes qui n'étaient pas censés être introduits aussi tôt. Franchement, je m'en fous un peu. Mais je comprends l'étonnement d'un certain nombre de joueurs qui les soutiennent depuis le début et qui se sentent trahis par la promesse non tenue de ne pas les implémenter pendant l'EA.
En tout cas, ça a probablement retardé d'autres développements du jeu !

TL;DR: Mon nouveau jeu FPS favori du moment, de quoi renouer avec l'aspect compétitif ! Où l'aspect tactique l'emporte parfois sur vos réflexes de tirs puisqu'il s'agit de survie.
Posted 11 September, 2017. Last edited 2 August, 2018.
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Showing 31-40 of 78 entries