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Recent reviews by Plushfire5

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No one has rated this review as helpful yet
24.7 hrs on record (8.0 hrs at review time)
This is a great game from my childhood, I remember playing it a lot. Replaying it, I still find it to be a great game, it has a Story Mode, which is a bit short, but fun. The gameplay is very good, the leap Worms made to 3D is perfect. The weapons are cool, and there is a lot of customization, your worms' names, voice, appearance, special weapon, etc. Something I don't like is that the game takes a lot of time to start for some reason, no idea why that happens.

Overall, it's a fun game that will give you at least 5-7h of entertainment playing the main Story. 8/10
Posted 3 July, 2017.
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1 person found this review helpful
92.0 hrs on record (81.6 hrs at review time)
I loved this game. With its flaws (pointless waiting for chopper landing, overwhelming and boring base development stuff, noy very satisfying ending, repetitive missions, drastic difficutly changes, etc.) the game is absolutely great in every aspect. The story might not be as good as the previous games, but it has its touching moments ("A quiet exit", for example). If you're a fan of the series, I definetly recommend it, it will give you many many hours of play.

9/10
Posted 21 June, 2017.
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No one has rated this review as helpful yet
15.2 hrs on record (15.2 hrs at review time)
Look... If you had, OneShot... Or one opportunity... To seize everything you ever wanted, In one moment.... Would you capture it...
Or just let it slip?

[No Spoilers]
OneShot, is a fantastic game, absolutely loved it. OneShot is a simple game with a great story, good music, and art. Your mission is to guide the protagonist, Niko, to restore the Sun of the world. Despite the game not having an intense gameplay, with no scenes where you need to use your reflexes, the strong point of the game is its clever mechanic of using the 4th wall, and enjoying the story with a very calm and slightly dark background music. You will also LOVE the protagonist, Niko, he is SO CUTE <3_<3

My opinion of the game
-------------------------
[WARNING: SPOILERS BELOW. DO NOT READ, JUST GO PLAY THE GAME ;)]

When I started playing the game, I started to write down on a txt file every small thing I liked or didn't like, but I ended up giving up on that because I got caught in the story. I enjoyed the very first scene when the camera is directly on Niko's eyes, the changes in music, the dark graphics, all the puzzles were fun (except the last ones in the tower... really annoying), and I think I got lost about... 3 times during the whole game and I had to look up a guide, but most of it was easy to figure out.
The characters did not feel very memorable for me, for except prototype, and some looked very weird, like the people with objects on their head, not sure why they were designed like that... but most of the main ones were nice. I definitely LOVE Niko, he is just so so so cute, all the "mhm!", the smiley faces... "Fish! :D", and him talking directly to me made me get attached to him a lot.
The music, while very good, calm, and memorable, lacked a few "emotional" tracks, perhaps an orchestra one for a sad moment, or a high-beat one for action scenes, like escaping the squares.
The art in this game is great. I like retro style graphics, and these ones are done well, except I don't like much Niko's sprite, not sure if the brown color or the way the cat ears are drawn (he looks like a bat), but overall great, and I really like the cutscenes with static images, very well drawn and beautiful!
The gameplay is bad and great at the same time. It's just a "walk and read" game, there are no action scenes where you need to use your reflexes, no mini-games, but the mechanic of breaking the 4th wall is absolutely awesome. The first time I heard from the computer that I had to look in my Documents folder, my mind blew off. I really didn't expect it to go that far, and then it changed my desktop, with the hidden pattern behind the game window... every new interaction with my own computer was just awesome, I loved it.
The story is great, but I did not like the end. When I got to make my decision, I wanted 100% to save Niko, but I chose to Save the World since I was told the computer would try to trick me into shattering the sun... And after then, the credits, a few static images and pam! ... the game just unplugs the cable. Such and abrupt ending, with no post-game, you just open the game and you see the room illuminated by the sun. Then, by deleting the save file you can start again, and at that point I was a bit upset because of my confusion. I was not sure what I had to do, did I have to complete the whole game again?? It really did not felt re-playable after that, and I was mad that such a great story ended like that. After research in forums, wiki, guides and youtube videos, trying not to spoil myself, I understood everything about the routes and the Solstice update.
You could replay it once more, with a little small changes, where Niko has "deja-vu", which is a nice touch, but replaying the whole game just to see the small dialogues and the cutscene after the other ending did not felt exciting, the game is not complete for me after that... but that, is until you discover,
THE SOLSTICE ROUTE.
Holy f*ck, now that's a great way to replay the story. At my second run, I skipped stepping on the clover with the journal, and got to the time gate, to reset the game since I missed the Solstice route. It wasn't too annoying since it was almost like a speedrun, once you know what to do, it's pretty fast, but the clover thingy was kinda cryptic, getting locked out of the Solstice route just by missing that... I don't like it.
The solstice route really felt like the ending the game deserved. I really liked prototype, his explanation blew my mind again, breaking the 4th wall even more. Also his design is great, he looks cool, and his personality is awesome too.
I liked the sad scenes, where the characters "die" in the squares. I liked how the way was blocked with squares so you directly follow the linear path of the Solstice route, going directly to the new contents of the story. And finally, a happy and satisfying ending, it did not made me feel SO empty and confused as the previous ending. With this update, the game is finally complete.

Aside a few things that could be ironed out, I would call this game, a masterpiece. 10/10
Posted 30 April, 2017. Last edited 23 October, 2017.
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1 person found this review helpful
24.1 hrs on record (23.9 hrs at review time)
Undertale it's a good game, but...

I mostly got annoyed at first run, called the
neutral route , where after some time playing, I found out you can actually SPARE every character of the game, and that is what pissed me off because for some characters, I assumed I had to kill them. I thought this was a typical RPG game, but it's more of a graphic novel with a small RPG element, the RPG is very weak.

So, as a tip, when you get to the first important character, Toriel, you can SPARE her! Just click SPARE over and over and over again, until it happens. Then forward you decide who you spare, or not.

After you compelte the game, there are two more runs to be made, the pacifist and the genocide . After those 2 runs, I got a better taste of the game, and started to like it a bit more, specially because of the pacifist run. The genocide run on the other hand, was pretty fun too, I loved the two boss battles, quite challenging I might add. Another tip for this run is, get used to the keyboard, I played all 3 routes with a controller and that gave me trouble with the final boss.

The soundtrack of this game, it's the best part of the game. Toby Fox is like a ZUN, composes soundtrack out of this world, and codes and draws the whole game by himself, truly something to admire. So yes, 100 tracks is something you don't see very often, and most of them are really really good, I suggest you don't listen them on youtbe, and listen them for first time in game, the soundtracks are very emotional and will be stuck with me for a long time.

As for the story, it's good, you get to like all the main characters, and the small monsters are fun to "battle" too. This game breaks the 4th wall a lot btw, I really liked that, it does it quite well and it's very fun.

The gameplay it's fine, sometimes a bit boring walking from place to place, the puzzles are quite simple, something I'm not gonna complain about tho, I like that. The battle system is unique, I haven't seen something like that before, I really liked it. Basically, you hit a monster, and then it's his turn, where you have to avoid his attacks in a danmaku (bullet hell) style, quite fun. Altough the items you get for attack and defense never give you the impression you actually gear up, I did not like much that aspect.

Overall, it's a great game I recommend if you enjoy retro-style graphics, comedy, a nice story, and great soundtrack.
7/10.
Posted 28 May, 2016. Last edited 28 May, 2016.
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Showing 11-14 of 14 entries