25
Products
reviewed
372
Products
in account

Recent reviews by Diction

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Showing 11-20 of 25 entries
No one has rated this review as helpful yet
17.3 hrs on record (13.2 hrs at review time)
Great game except for Kaycee's Mod because every other run or so the game gives you a unwinable hand and you just gotta take the L, I understand that's the nature with deck games but it really kicks you in the balls with how much time you put in knowing there was nothing you could do to stop it.
Posted 25 March, 2022.
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No one has rated this review as helpful yet
98.9 hrs on record (59.3 hrs at review time)
It hurts so good
Posted 18 March, 2022.
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No one has rated this review as helpful yet
18.7 hrs on record (14.3 hrs at review time)
Early Access Review
It would be a neat toy if it worked

Edit: They updated it 1.0 and it still only spawns in half of the tracks and some the tools just decide to stop working until you restart the game. I'm so glad they put in the time and effort to change absolutely nothing.
Posted 16 March, 2022. Last edited 28 March, 2022.
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A developer has responded on 29 Mar, 2022 @ 12:27am (view response)
No one has rated this review as helpful yet
14.0 hrs on record (7.4 hrs at review time)
Early Access Review
Not bad for an early access it's got some rough spots here and there but also has some great promise.
Posted 28 August, 2021.
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No one has rated this review as helpful yet
775.4 hrs on record (485.6 hrs at review time)
not bad, not great, its ok

EDIT: Nah they're greedy bastards
Posted 21 March, 2021. Last edited 21 May, 2023.
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5 people found this review helpful
1,316.0 hrs on record (926.5 hrs at review time)
They just dropped the space update and I think I can hear Rifleman laughing from the grave. Stormworks is Dead and the devs killed it.

Despite being "1.0" some of the most basic things are broken, unfinished, unbalanced, and desperately needing polish. It crashes at seaming random times doing random things. The constant dealing with bugs and non-working features. And yet the Devs want to add more things that will most likely brake whats not already broken. The discussion of adding weapons, and nuclear reactors to search and rescue game is too ridiculous, the whole transportation theme is a bit of a stretch, but makes some sense, life can't all be rescuing someone. The integration of transportation of bulk fluids and containers is not too far off from the original setting. But why must every game include weapons, and really, nuclear reactors, really? I can think of a couple of reasons why that is ridiculous.

First, ships rarely go over the size where nuclear power is a better alternative to jet or diesel. Second the reactors are either going to be massive to even resemble their real world counterparts or be small enough that there is going to be no reason not to put a reactor in a ship. One of the major reasons why nuclear reactors are used is for their ability to go for seemingly forever on very little fuel, and thus subs and aircraft carriers have one less thing to worry about in a situation where the supply chain is in question or have to be away from port for extended periods, other than that there is not great reasons to go nuclear, especially in Stormworks where fuel is not in short supply nor in scarce locations. The only way for that to work out is the adding of long range missions which might get boring after pointing in a direction for hours on end.

And "Vehicle Weapons", there are a plethora of block/voxel based games with weapons built in from the start why not go play those for f***s sake. From The Depths, Space engineers or Robocraft and the list goes on and on. Theses are games built with the promise for weapons and destruction and combat. How are you going to connect laser guided rockets, ship mounted artillery pieces, and high powered machine guns to a search and rescue game? Yes the whole train aspect is really pushing it but its not incredibly out of the scope of the games premise.

"Why not just not use the weapons when they add them? Its your choice to use them or not."

Because this game is already in need of bug fixes and patches, re-balancing and other things, and the adding of guns and such is going to drive away the people that will stay around. The ones calling for guns will just jump to the next game that lets them build their own tanks, planes or whatever-else.

The closest thing to a connection I can think of for weapons is the Coast Guard, but they have no need for giant and devastating weapons, because they mostly have to use them on smugglers and I cant think of any smugglers with a standing navy. And what use would weapons have in the campaign? Would the Devs add in enemy AI to fight? Enemy tanks, planes, and boats that you would have to destroy for a mission? At that point just go play a game that is built around combat, not one that will have had it shoehorned in to appease the vocal minority that joined in the discord.

I would wager that if the Devs ran a poll inside the game so that every person that played it saw it rather than the many who knew about the discord, the few who cared to join it, and the fewer that payed attention to it, and the even fewer that actively interacted on there. There would be a good difference in the results.

1st EDIT: So i bought the Weapon DLC just to give the devs a second chance, I thought maybe with releasing a whole weapons DLC they would have tried to iron out some of the most basic bugs plaguing this game. The game just crashed after I pressed ctrl+z. That is such a basic operation, I may not know the ins and outs of game development but how does a bug like that even make it out of the beta? Mirror mode I assume has something to do with it, but that is such a basic feature, how after all this time, after the 1.0 update, after the weapons DLC, does something like that even still exist? I get that this DLC just released today and the "day one patch" but this is just embarrassing.

2nd EDIT: I decided to do an experiment and see how many game crashing bugs I could find. To be clear I was not looking for bugs I was just building and playing like a normal player would and on average I could not go for more than an hour or so before a game crashing bug, this is beyond embarrassing this is almost neglect, how in hell did this pass Q&A testing. How did no one catch any of this? And the piss poor optimization is outstanding.

TL;DR
STILL a MASSIVE Dumpster fire until further notice
Posted 8 March, 2021. Last edited 12 October, 2023.
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1 person found this review helpful
1 person found this review funny
50.7 hrs on record
I have had this game for a long time even before Spintires and I cannot understand why after playing both games why people still support this one. Its clunky, looks terrible, poorly optimized so while ill get a smooth 60 in Spintires in this i am lucky to get 30 and luckier to get a stable 3. A lot of the bugs from when they abandoned this game are still present and this is just a shameless cash grab after Spintires came out. I can almost guarantee that this game would have stayed abandoned if spintires hadn't came out.
Posted 28 July, 2020.
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5 people found this review helpful
33.5 hrs on record (25.6 hrs at review time)
It's not a great "traditional" tower defence game but it's still fun and for ten dollars it's worth your time.
Posted 3 May, 2020.
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No one has rated this review as helpful yet
21.6 hrs on record (12.1 hrs at review time)
Advancement after advancement in computer simulations leads to mud physics the game.
Posted 31 March, 2018.
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13 people found this review helpful
9.3 hrs on record (0.0 hrs at review time)
(EDIT) I will not remove this negitive review under any conditions because of the response that the dev has given. Not only has he not apologized for the adding of the adware he has begun deleting comments made by the community in response to his "About that popup" Announcment which are critical of his actions, rather than try to respond in a consturctive way he is abuseing his ability to delete user comments.

(ORIGINAL)That whole adwere thing gave me a bad taste in my mouth. I will change this review once the dev has apologized for it.
Posted 31 March, 2018. Last edited 1 April, 2018.
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A developer has responded on 31 Mar, 2018 @ 6:37pm (view response)
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Showing 11-20 of 25 entries