35
Products
reviewed
265
Products
in account

Recent reviews by rat

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Showing 1-10 of 35 entries
No one has rated this review as helpful yet
0.2 hrs on record
eh? i don't quite get the premise. it's not very clear whether or not the goal is to improve? i also personally think it's a bit bad to scale based off quotes or phrases. typing long passages is also going to always be hard. speaking as someone with >160wpm. didn't really like it.
Posted 14 July.
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27 people found this review helpful
9 people found this review funny
69.6 hrs on record (41.3 hrs at review time)
i shouldn't like this game.
let me be clear, this is exactly the type of game i should expect to hate. it seems tacky, boring, repetitive and an utter waste of time. it's not like there's a big, deep riveting story to this game. the game has no tutorial. there is no guide. what do you do?

pick character wasd dodge enemy n boolet pick cool weapon live for 30 minuet

probably one of the most wildly simple rinse repeat pieces of gameplay ever and yet i LOVE this game. i adore the game's silliness; in what other game is "LITERAL CHAOS THE GOD ACTUAL GIGANTIC STATUE OF LITERAL DEATH WITH ALL ARCANA AND INVINCIBILITY" and "fune caterpiler cake guy" the same strength?

the game is worth dirt and is stupid fun, runs on actual potatoes, has loads of fun weapon synergies, and is great to kick back and relax to. played briefly on family share but went ahead and bought the entire game + all DLC since and am extremely happy with it. love it :]
Posted 13 June.
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No one has rated this review as helpful yet
18.0 hrs on record (7.0 hrs at review time)
absolutely love this game... silly graphics, fun mechanics.. whats not to love
Posted 31 March.
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No one has rated this review as helpful yet
1 person found this review funny
21.4 hrs on record
cant play on linux cuz SARD LOOOOOOOOOOL
Posted 12 March.
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No one has rated this review as helpful yet
28.9 hrs on record (28.8 hrs at review time)
the best RPG i have played in over a decade. what an extremely intelligent and well-thought out story... i'm so thankful for this game <3
Posted 29 January.
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1 person found this review helpful
106.9 hrs on record (62.4 hrs at review time)
this is so far the best mania clone i've played. bar none. extremely well made. my only complaint is not having more maps to play, but quaver supports other games' maps! so i can't even complain that much. overall, this game is awesome.
Posted 24 January.
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No one has rated this review as helpful yet
12.0 hrs on record (11.8 hrs at review time)
robot girls just wanna have fun
Posted 30 December, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
16.5 hrs on record (15.2 hrs at review time)
it's fine? hell, it's good? not something i expected to be saying of a game like this. it's got some serious balance issues and design failures that i've spotted, but the game is home to loads of fun jank. i'm a fan.
Posted 10 December, 2024.
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1 person found this review helpful
238.3 hrs on record (193.7 hrs at review time)
year after year, we hear of new live-service games hitting the market, banking heavily on their playerbase's willingness to invest their own money into them. we see full-fledged releases fail time after time, with companies throwing a dart at a board and hoping to hit a bullseye like fortnite, and not to end up like concord. many games in this category follow the same trends and die the same deaths. it's a story we seem to hear multiple times a year now.

the reality has hit for me, as time has went on. these games are inherently unsustainable. whether it be the game's audience eventually dwindling, the industry moving on with new ideas, or the design of the game growing old and stale; the times are always changing. so how is it that year after year, one single game with funny little dwarves manages to be the only game in this category i found myself enjoying?

ghost ship games isn't your run of the mill video game company hoping to hit it big and make a ludicrous profit off their new hit battle royale, featuring third-person over-the-shoulder shooter gameplay in a MMO setting. deep rock galactic is a simple PvE game with little gimmicks. you are here to complete objectives for the maniacal company deep rock galactic. kill bugs, mine minerals, rock and stone.

i think we are all used to the insane choice paralysis some newer games immediately present to you. ludicrous amounts of characters, playstyles, strategies. it can make your head spin. games like that are amazing for those willing to master them and push the skill ceiling for the game further and further. but the floor tends to be quite high to even slightly compete. DRG somehow hits this beautiful balance of having just enough content.

the game hit the market with little interest to flip the script. the most complex thing about the game is the tech running it, not the gameplay itself. there's this sense of quality > quantity that is rarely seen from these models of games. only 4 playable characters, each with 3 different sets of guns and a variety of grenades unique to them. it may be unappealing at first, knowing how much agency other games give you to modify every little bit of your characters. but the beauty is in the details.

the incentive to experiment with different ideas, upgrades, overclocks that range from being a decent upgrade to a massive rework of the weapon. you can do as much or as little as you'd like. the game isn't going to drive you neurotic with nonstop objectives to fulfill; assignments are finite, and will be far less frequent as you play more. the rare time i'd say a lack of content is actually quite nice, since the game isn't forcing you to have this kick to log-on every day and do things in it, a thing i despise about MMORPGs.

instead, we have a weekly set of assignments that refresh. they're hardly important, just a thing to do, as all of these types of games provide. but it's never something so wild, new or unheard of that you'll forget how it works. the mission structure in the game is so simple, it almost sounds dumb. literally missions as simple as "go mine this weird blue rock and like, pick up some flowers in a cave if you're feeling up to it." or perhaps "go kill 2-3 big bugs and kill these loud, weird blue bugs." it's not rocket science, it's repetitive and straight-forward. i like to call it "cleverly mundane."

in all the years i've tried different games that have tried to hook me on their gimmicks: warframe, final fantasy XIV, world of warcraft, fortnite, PUBG, etc. this is the only one that's got me. the game should not be this fun or appealing, and yet it is. so many little pieces of charm, like how the dwarves may hate bugs a lot, but if you play more and use your pointer on the flora or unique crystals in caves, they'll comment about how pretty things are. i love one line in particular where there's a pretty flower in the caves, and the dwarves will remark something about looking to become a gardener after they quit this mining job.

i adore the co-worker attitude they have, alongside that adorable comradery. there's this weird blend of seeing our own reality blend in with their sci-fi world. our smashing keys in a cubicle is their dumping minerals in the MULE. "another day at the office" is literally one of the voice lines they use for that.

if there were one word to describe the game, it's modest. the devs are transparent year after year about their plans, looks to the future in regards to games they wanna make, alongside making a live-service game that proves you can make a game like this without predatory practices. the only microtransactions you'll find in this game are cosmetic. you don't have to spend a dime, nor is there any incentive to. yes, it's got the stupid battle pass season slop. but it's literally just there for extra cosmetics and in-game minerals, and there's no rush to complete any of it. you can switch seasons, and there's no "Special Aweseome Battle Pass for $6.99" or whatever. everyone uses the same one.

little things like that add up. when a game seems to get the exact wishes of everyone so damn correctly, we get a game firing on all cylinders. i'm not playing a game that feels unfinished, hoping the game does well enough and makes enough money on its free-to-play model that people get incentivized to buy things in it and prove the game is viable for investors. the early access process was transparent, active and helpful through and through with DRG, which is quite unheard of for games like it.

it almost feels too good to be true. a live-service game you spend money on once, and never need to spend another dime to enjoy it more. imagine that. don't need to, it already exists.

r&s!
Posted 24 October, 2024. Last edited 17 May.
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4 people found this review helpful
32.4 hrs on record (20.4 hrs at review time)
its just fishing
it aint that deep
Posted 21 October, 2024.
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Showing 1-10 of 35 entries