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Respect Dat1 の最近のレビュー

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46 人がこのレビューが参考になったと投票しました
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総プレイ時間:175.6時間
People with 4000+ hours in this game are just angry because they've finally realized they're idiots for being too emotionally invested in this game to the point where they've sacked a major portion of their time and money into the game.
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I originally started the game because it was free and it seemed to sort of have the same gameplay style of Path of Exile 1 (PoE). Lost Ark is not as twitchy as PoE, but I feel it is definitely way more engaging combat. The levelling process is fun, and completing the main story quests for each of the regions was pretty fun. Exploring the seas was an interesting idea and turned out to be fun too for a while. I played for almost 150 hours before I felt the time-gated mechanics really start to hurt. There's a great deal of content. I didn't even join a guild or have any friends to play with. It's pretty fun. This is the sole reason why I would recommend this game. If you don't force yourself to get to end-game raiding, it's a good game.
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YOU CAN STOP READING HERE IF YOU DON'T PLAN ON GETTING TO END-GAME CONTENT.
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If you want to get to the latest release content and be a top raider, you must be efficient. There's a lot of different things to grind, and if you want to do so efficiently, you're going to have to do quite a bit of research. This is not foreign to the MMORPG genre, but just because this is the case for most MMOs, that doesn't make it any less bad. I play Oldschool Runescape (I'm almost maxed btw, and yes I know that makes me a loser), so I feel it's safe to say that I am familiar with grinding in games. I just breached the 10,000 hour mark recently, but I've been playing since I was a kid (Halloween of 2005 to be exact). The fact that there are people reviewing the game with 11,000+ hours... and this game was released in 2022? Holy.... anyways... back to the point. This game's grind is different. In Oldschool Runescape, you can drop the game whenever you want, come back 6 months later and most of the training methods you knew about are probably still viable. In Lost Ark, there are certain areas and certain things to farm that can only be completed at specific times per day. Sometimes these change depending on the day of the week, and these also change between time zones. The different classes are fun, but the content remains the same. The classes are not different enough to make it feel like a completely different game when you play a different class, which brings me to one of three major pitfalls of the game in the long run.
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Major pitfall 1: If you want to reliably get to and maintain your status as an end-game raider, you're going to have to play several different classes just to farm materials to feed your main character. I don't know how people stick with this game because this is extremely time consuming to the point where it will affect your real life in some way, shape or form. It may not be immediate, but it definitely will be a matter of time before suddenly your brain takes this game as a priority to other things in real life. This game is a second job.
Major pitfall 2: A great deal of actions in the game are purposefully gated by time, which forces you to play different classes if you really want to continue playing the game.
Major pitfall 3: Gear upgrades have a significant chance to fail in the end-game. Resource requirements only get worse and worse the further you get, which brings you back to major pitfall 1.
Hidden major pitfall: It feels real scummy that the developers purposefully create these problems just to sell you the solutions for real money. I understand that the game is free to play, but does that really make it okay for them to purposefully insert mechanics into a game that make it less fun?
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Even with those pitfalls, those still aren't the real reason why the game fell from grace. It's ironic really. The decline of the game stemmed from issues players found when they reached the end-game. The really awkward thing about the end-game are the raids themselves. The raids are really fun, but getting to them is basically a ♥♥♥♥♥♥♥♥ job interview. It's a huge double-edged sword. The raids are fun because they are difficult, but because they are difficult and really punishing against mistakes, people will gatekeep others out if they're not min-maxed. To be fair, this happens in group PvE content across most MMOs in the gaming industry, but this game is on a whole new level. When I say it's a job interview, I mean it. When you apply to a raid, people can inspect your character. The character inspection is basically a resume. It lists the titles/achievements you completed, gems and cards equipped, talents, gear, stats, etc. If anything seems off or if you don't have a specific title, you're getting declined from the group.
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The worst part is, I can't even blame them for gatekeeping. This is the double-edged sword part. Most raids have raid-wiping mechanics where if a single player makes a mistake, you have to restart the boss fight. End-game bosses take double-digit minutes to take down, and raids have anywhere between 3-5 bosses in them. If you're already playing the game with multiple classes feeding your main class, then you're already using up a lot of time out of the week. You cannot afford to spend time to teach someone, or let them learn from their mistakes. It's the good old catch-22. You need to learn the mechanics to beat the boss, but to get in a raid party, you need to have beaten the boss. Even with the major pitfalls I described earlier, I feel the gatekeeping is actually what killed the game. It is unfortunate that the bosses are so punishing towards mistakes that the players feel the need to be extremely cautious as to who they allow in their raid party. You can blame the players for gatekeeping all you want, but it's the developers who incentivize this behavior by making extremely difficult and very long boss battles. Add the 3 major pitfalls I described earlier, and now you realize why this game went from having a strong playerbase of 300,000+ people for its first YEAR of release (1.3 million all-time peak) to now struggling to get above 20,000 people to play it.
投稿日 3月15日.
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総プレイ時間:300.6時間 (レビュー投稿時点:296.5時間)
Nightfall content is pretty fun. Gambit needs to be removed (player numbers show that it's the least played game mode BY A LONGSHOT). I'd rather sweat in Halo Infinite PvP than in Destiny 2 PvP. Farming nightfalls and the new season co-op missions are actually quite fun from time to time. Progressing through and upgrading gear to get to raids was a nice challenge... albeit, not much of a challenge and really just a test of patience. But still, the gunplay and ability usage combos are fun.
Then I finally got to do raids.
Every single raid I have played, I have always wondered... "how the hell do people figure this out?"
Every mechanic in a raid I've played doesn't feel good at all. I feel like the raid mechanics were added in simply just to waste your time and REALLY drag out the battles. In every other PvE game in existence, your team is damaging the boss almost the entire time, with mechanics/puzzles sprinkled in to dodge, or complete, or whatever the case may be.
These raids? No. You must IGNORE the boss the entire time because it's invulnerable. Then you somehow have to magically sense that there's this one specific mob that drops a buff and you have to take this buff over to this thing and then when the thing drops you have to put the thing into a box and then do that 3 more times and then FINALLY you can hit the boss. The raid mechanics/puzzles take center stage, while the boss (the whole reason you're there) becomes an afterthought. There's nothing that tells you to do any of this other than stopping everything you're doing to watch a youtube video about it. In other games with raids that I've experienced, you can actually look at what the buff/debuff does in real time and figure it out. The trial and error in Destiny is absolutely unforgiving. It's just so ♥♥♥♥♥♥♥♥ boring, borderline annoying at times. When you do actually figure out what the hell is going on, sometimes you legitimately end up with nothing to do other than just staring at the boss after you've cleared all the adds, and waiting for teammates to finish the mechanic before the miraculous "damage phase" THAT ONLY LASTS 10 SECONDS. AND THEN WELP, TIME TO GO BACK TO DOING THE STUPID PUZZLE AGAIN. Most dungeons feel the same way too... and with the fact that you have to pay extra for a dungeon key for certain dungeons... it's not worth it. The journey to getting to the raiding experience far outweighs the raiding experience.
Don't let anyone gaslight you into buying the newest expansion either, because even the devs themselves hinted that this game is on it's last leg.
投稿日 2024年5月9日.
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総プレイ時間:122.0時間 (レビュー投稿時点:115.2時間)
Edit: Changed from recommended to not recommended. Used to be good, but now I wouldn't recommend a new player to invest time into it.

When the game was released, we felt like super soldiers that were sent on missions vital to humanity's survival. However, the first round of nerfs happened which shocked literally everyone. Second round of nerfs happened, and this is when we really see player count start to fall off. We then find out, from the CEO himself, said that the game's direction was based off "Starship Troopers," and that players were supposed to feel like cannon fodder.

Naturally, players asked them not to do that in a PvE game. They didn't listen. The whole Playstation Network fisaco happened. A lot of people blame that for the player count decreasing, but if you look at steam charts, it actually didn't matter much at all.

More nerfs went through. It got to the point where the CEO had to step down to focus on making the game good again. Finally, a light at the end of the tunnel. A round of buffs! Except, if you really looked at it, the buffs didn't restore any of the weapons to their former glory... they were still worse versions of what they used to be. Still, it was a step in the right direction.

Until now. The tunnel must have collapsed or something because I guess they still have that "Starship Troopers" mentality. They sent out more nerfs. This used to be one of the very few games you would bring up as a reason as to why "live service" games are good... but now? It's just one of the many reasons why they should have never existed.

I watched from afar by reading the patch notes just to be disappointed every time they're released... so... I'm done. It's a PVE game. For those who say "just get good," I'll "get good" at something more worth my time. Enjoy wasting yours.
投稿日 2024年5月3日. 最終更新日 2024年8月12日
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総プレイ時間:0.3時間
This entire game is just an elaborate ruse to get me to say that I liked pineapple on pizza.
Can't fool me.







I'd feel bad for not recommending the game though.
投稿日 2023年4月30日.
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総プレイ時間:131.7時間 (レビュー投稿時点:130.1時間)
I'm mad because I'm bad.
投稿日 2020年7月15日.
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総プレイ時間:0.3時間
I was given this as a birthday gift today. Even as a meme... it's just bad.

Not once did I laugh. Not even a smirk.

Just sadness.
投稿日 2017年12月2日.
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