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Recent reviews by Skimt

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Showing 11-20 of 40 entries
No one has rated this review as helpful yet
77.8 hrs on record (13.2 hrs at review time)
Early Access Review
A high-quality, well-polished, brilliant game.

The game may be rooted in building and crafting, but has an equally strong emphasis on exploration. The idea that you need to explore every inch of the backyard to advance is easy to miss, because the world is so fascinating to behold that you forget to push other boundaries of the map.
Posted 22 January, 2022. Last edited 22 January, 2022.
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No one has rated this review as helpful yet
1.9 hrs on record
If you played Half-Life when it was released, and Half-Life 2 when it was released, and you valued those experiences, then you will most likely miss out on another valuable experience by not giving this game a go.

I understand that VR headsets can be expensive to some. I haven't checked what the cost is for the various VR headsets, but I used my Oculus Rift for this, and it worked without any issues.

I have a problem with feeling "seasick" after a while in VR. Any VR game. Using the teleportation system in this game helped, and did not feel like it removed too much of the immersion. When I fled from a crab in panic and teleported myself miles back, however, it took a bit away from the immersion, because it made me realize that I can basically be immortal as long as I remember to do teleportation-jumps like that in every situation. In one hand, I'm thinking it's bad, but in the other, I'm thinking that this is no more immersion breaking than the good ol' bunny-hopping that we invented back in HL1. Besides, it was the result of my abuse of the mechanic, and I decide what I make of the game. I have the option to restrict my actions, and I am principled enough to do that.

There is a Half-Life 2 level amount of debris in the world, and plenty of unique objects to make the game feel as though it might actually have people living in it, and I spent quite a while getting used to what could be interacted with and what could not. After a while, however, I started to get used to it, as well as the mechanics, and I started to play the game from intuition alone. The mechanics took a lot less time to get used to than figuring out what in the world could be interacted with.

The loading time between maps are on the hefty side, but these are neat opportunities to take a seat, and possibly even take the VR headset off for a while, and fetch a drink, so that you don't get dizzy from having spent too long in VR.

Overall, I see no reason why I wouldn't recommend this.
Posted 26 December, 2021.
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No one has rated this review as helpful yet
1.0 hrs on record (0.5 hrs at review time)
If the oxygen was constant and possible to predict I would've given this game a thumbs up, but this is more frustrating than it is enjoyable. And since we're intended to tab out of games, these days, and google how to play, I'm just stuck in a tiny base with no way of building anything but the same garbage that I started with. If I'm supposed to spend weeks searching the ocean floor for possible wreckages to scan, then I have more fun games to play.
Posted 26 December, 2021.
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No one has rated this review as helpful yet
174.7 hrs on record (143.9 hrs at review time)
I will recommend this game because unlike Civilization: Beyond Earth and Civilization 6, it is able to launch on Windows 10, and is able to run for an extended period of time without crashing.
Posted 23 July, 2021.
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2 people found this review helpful
172.0 hrs on record (151.2 hrs at review time)
I want to give this game a thumbs up, but all the servers use "Vote to restart"- mods, or "Vote to give up"- mods, and kids in 2021 abuse it. Those types of mods worked back in the day, but not anymore. If the opposing team has 1 extra player, it's time to vote. If the opposing team is about to win, it's time to vote. So you never really get to play the game. You're just stuck in a never-ending loop of restarts.

The Gorge is also worthless now. Their turrets does not do any damage to Marines (0 armor), and healing the hive does nothing. The Gorge is only meant to heal the Onos now. This means that they might as well delete it from the game; delete the only thing that made the aliens interesting.
Posted 11 July, 2021. Last edited 12 July, 2021.
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5 people found this review helpful
68.3 hrs on record (18.6 hrs at review time)
Early Access Review
  • What you need to do to get out of the burning escape pod when you start the game for the first time is not intuitive.
  • The introduction guide has minimal information as to why you do what you do.
  • The map serves no point unless you sit with a pen and paper, or tab out and use notepad, making the search for- and track record of habitats, mines, ores and geysers a mundane task.
  • Crafting system forces you to craft A > B > C > D > E instead of crafting E directly in many cases where this shouldn't be necessary. Food is the best example of this.
  • Advanced apparatuses can't craft lower tier items, so you need to run back and forth between novice and advanced apparatuses to craft the aforementioned points: A, B, C, D, E.
  • Containers does not have a proper labeling system, making it mundane to categorize/sort items in your base.
  • Aliens turn into teleporting ghosts.
  • Aliens never stop multiplying.
  • Aliens can't hop on top of habitats that haven't been built yet (shouldn't be a safe zone yet), which is ok, but looks weird.
  • Aliens (large), can however, glitch through built habitats (should be a safe zone).
  • Aliens glitch through the ground when you attack them.
  • You are forced to google how to find diamonds, because it's slightly secret and slightly random chance, and you will be unable to progress (mine chromium, carbon, tungsten, etc) unless you find one.
  • Turrets does not understand what LOS is or the concept of attacking the closest target, and will eventually get stuck in an eternal loop-- shooting into the ground, at vehicles, or through mountains or the base. And by eventually I mean after roughly 30 seconds.
Posted 8 June, 2021.
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A developer has responded on 8 Jun, 2021 @ 12:11pm (view response)
No one has rated this review as helpful yet
55.8 hrs on record (42.2 hrs at review time)
I don't have anything bad to say about this game. It's quality story-wise, gameplay-wise, graphics-wise, everything, really. Just like it's predecessor.
Posted 25 May, 2021.
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3 people found this review helpful
6.2 hrs on record
Probably the least intuitive 3D Modeling and Video Editing software that has ever cursed the internet.

The developers were either left-handed, or deliberately trying to set new standards for GUI, Tools, and Hotkeys. If you've ever used Maya, Valve Hammer, Sparks (UnknownWorlds), Premiere, Vegas, or countless other software that came before Blender, you expect a certain standard, such as how to adjust the camera, manage polygons, and slicing videos. This should be easy. The tools should take no less than a few minutes to find after you launch Blender for the first time. The icons should be clear as day. The terminology should be the same everywhere. The developers of Blender, however, went down a different path. If any of the aforementioned software did x, then Blender had to do the complete opposite of that. Want to tilt the camera upwards? Then, tilt the camera downwards! Want to splice? Hee-hee, we hid it underneath a hotkey after you right click on the object and have toggled the thing in the GUI. Do they refer to the tools by names that has already been established everywhere else in the world? Nope, they've invented their own terminologies! "Slicing? What is slicing? I think you mean HoopDeePoop!" Even a menial task such as adjusting the GUI is a nightmare because they decided to go with their own special unicorn fart flavored way of doing it, relative only to all other software in the world. For every tiny action that you want to do, you need to spend countless hours googling how to. I mean, we learnt how to do all of this on our own with proper professional tools as 10 year olds back in the day, but in Blender we somehow need a master of science just to figure out how to add a video to the project. I'm surprised they didn't add a quiz on starting and closing the program, and turn the brand Blender into a anagram just to be special: LEBDERN.

I don't care if it's free. It was garbage when it was released, it was garbage 10 years ago, and it's still garbage today. Valve should never have allowed it on Steam.
Posted 17 May, 2021.
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No one has rated this review as helpful yet
6.1 hrs on record (1.9 hrs at review time)
I regret nothing.
Posted 24 February, 2021.
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3 people found this review helpful
10.3 hrs on record (7.5 hrs at review time)
Early Access Review
The game implies that it has multiple classes (six in total), but in reality there are only two archetypal classes: Fighter and Mage, where fighter type classes only receives a message that says that they've leveled up, and where mage type classes receive an increase in a predetermined amount and type of spells. That's it! Leveling up is basically just a message saying that you've progressed to a point where they've felt the need to boost you--- for you.

Which brings me on to the next point.

Excluding the creation screen, you cannot select any stats in the game. While games like Diablo 3 and SWTOR has reduced the meaning of stats to "Primary" and "Secondary", because so many people now can't be bothered to figure out what the different stats does that they end up giving Intelligence to their Barbarian, and Aim to their Jedi, Baldur's Gate has determined to make it even easier by removing this system entirely.

In other words, the game doesn't actually need an attribute/skills/talents/feats/whatever system, because it's all running in the background and you don't get to do anything with it. Which makes me question why the game isn't just a movie where you occasionally click on a button that imitates the throwing of a dice, because that's what it feels like.

The game is as of early access riddled with so many bugs that you will be unable to progress in the story and navigate combat in single- and multiplayer.
Posted 1 December, 2020.
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Showing 11-20 of 40 entries