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Recent reviews by Skimt

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Showing 31-40 of 40 entries
No one has rated this review as helpful yet
4 people found this review funny
3.4 hrs on record
This game was released in 2009, and that was when I first played it through. In my mind, I've been married to Morrigan for 10 years now (2019), we live in a secluded forest somewhere, have 10 children, and we're gonna keep going at it until she either hits menopause or her hips dislocate. That about sums up my review, and I'm not sorry.
Posted 20 April, 2019.
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No one has rated this review as helpful yet
69.5 hrs on record (15.5 hrs at review time)
- Player camera is zoomed in, making you feel like you're looking through a lens.
- Extremely confusing user interface.
- Can't find anything on the galactic map.
- Terrible galactic map navigation.
- Terribly confusing upload/whatever-is-going-on scanned planets, flore, minerals, and aliens system.
- Spaceship uses velocity in space where it should use acceleration, because velocity is relative and space isn't.
- Spaceship movements is clunky everywhere, especially on planets. Spaceship will get stuck in the oddest of places, and you will die and lose everything.
- Cargo containers are global.
- Sentinel waves now simply obliterates you every time they come near you.
- The game still has no purpose.
- Multiplayer is instanced, meaning you do not share anything with your friends. Not quests, not inventories, no nothing.
- First time playing has been made confusing and annoying since first playthroughs. Used to spawn next to your damaged ship, now "your" ship is a km away and you don't know where until you've completed the tutorial that you're locked to, so if you play any other mode than normal you're dead.
- Annoying and pointless fleet feature.
- Annoying and pointless freighter ship.
- Annoying and pointless crew feature.
- Annoying repeatable quests.
- When you trade ships with aliens, it will say that it's an A-class, but when you receive it's just a C-class, making you lose 100,000,000 credits.
- Extremely slow credit progression.
- Add anything else negative you can possibly think of here...
Posted 20 April, 2019. Last edited 23 June, 2022.
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No one has rated this review as helpful yet
207.1 hrs on record (206.9 hrs at review time)
You can use a bow in first person view. And, let's face it. That's the only reason why we bought the game. Yet, we got so much more.
Posted 20 April, 2019.
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No one has rated this review as helpful yet
543.8 hrs on record (467.7 hrs at review time)
It has bugs.

Still worth it.
Posted 20 April, 2019.
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No one has rated this review as helpful yet
1,864.1 hrs on record (1,259.2 hrs at review time)
It just works.
Posted 19 April, 2019. Last edited 22 January, 2022.
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2 people found this review helpful
1.2 hrs on record
Early Access Review
The game doesn't have any indicators as to whether or not you are downloading or loading anything. You will struggle to get on to servers, struggle to load maps, and struggle to download and load mods. You will most likely have to press Alt+F4 and relaunch the game numerous times in your attempts to enter a server because the connection process will lock up, and you can't simply cancel and try again. Mods in this game appear to be several hundred MB large, up to 1 GB, which should be obvious as to why is an issue to anyone capable of producing a thought.

The graphics used for menus and HUD are tragically simplistic, and completely fails at the simplest task of indicating how you should proceed in the game. Their font of choice looks like Comic Sans and Times New Roman had a miscarriage. Are you new to the game? Good luck figuring out that it is the sunlight that is killing you. Good luck figuring out how to apply skills. Good luck figuring out what skills to choose, as few to no skills have any relevant information attached, if any information at all. Good luck figuring out how to acquire water, not just from what source in the game, but how you actually collect water. Good luck figuring out how to light a campfire. Good luck figuring out how to cook. The list continues indefinitely. It's dreadful to think that somebody actually thought this was ready to be an early access product. As a web-, graphic-, and level designer, and a software engineer, I'm at an absolute loss for words. I did not think it was possible to produce something like this in 2019.

If you're lucky enough to enter the server to test it out, two things, part from what I previously mentioned, will become apparent. 1.) Their guide prevents you from playing the game. Closing the guide prevents you from playing the game, and closing the guide prevents you from reopening the guide. 2.) The graphics is either too high, or too low. There's no in between. I have a GTX 960 GPU, which I know is outdated, but it can run all computer games in existence at maximum settings just fine. Many of these games look much better than Atlas. In Atlas, however, well, I'm not even going to bother explaining this. I think you know what I mean--- it's not been optimized even in the slightest is what I'm saying.

There's just way too many things to list. Don't listen to your friends when they tell you to throw money on this. Your friends can play another game, a more polished game, with you instead.
Posted 19 April, 2019. Last edited 19 April, 2019.
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3 people found this review helpful
6 people found this review funny
0.6 hrs on record
I was recommended to buy The Witcher back in 2007. I didn't immediately dismiss the recommendation, but no less ended up buying another game in its place. As time passed, The Witcher 2 came out, and The Witcher 3, but the incessive hype surrounding the game's series never phased me, because the game still seemed to be in third person, still seemed to force the player to play some man whose story have already been predetermined in what assimilates an RP-element, it still seemed lacking in choice of weapons and any real spells, and customization, it still seemed to be set in the most boring wannabe-realistic era of European history, and the fantasy still seemed as off-putting as is it seemed divorced from pretty much everything else that I want in an RPG. 11 years later and I buy The Witcher 3, mostly because it's on sale, but I'm also thinking that now is as good a time as any to try it because I'm running out of interesting and innovative games to play. I download it, watch the introduction videos, and walk around in a room with a naked lady using my witcher senses to inspect various items. By now, I dislike how clunky the movement feels and how it feels like I have to spoon the walls just to inspect items. I follow Ciri through the first tutorial, and now I really can't stand the way that movement feels. I follow the combat tutorial, and now I'm very certain that I was correct about how dull the combat would be. I get into the wilds, am attacked by a small pack of ghouls, and now, I really-- really dislike the combat. I really-- really dislike the movement. I really-- really dislike the way things look. I really-- really dislike the fact that I am recommended to individually target things, and that I am swinging my sword around in the air like a half-wit missing things. The illusion of a "dodge damage" system was clearly added to the game, but as the rest of the combat system was not developed to revolve around it, it is frankly useless, so either you're like me and don't care, get your arse chopped off in the process, or you're like the millions of people who enjoyed the game because their RP-aspect mostly goes to pretending that the dodge system works properly and that they are 1337 using it, clicking "load saved game" every 5 minutes. I eat 6 large breads, not 6 slices, but 6 breads, and drink 2 barrels of water to return my health, pick up some random pointless flowers while the old guy tells me to get a move on, and now I really-- really hate the fact that I want to do one thing (pick flowers, because I like crafting, but mostly flowers), whilst the game tells me to f--- off and get to the story. But I "man up" and take a big bite of the horse manure as big boys do when they are challenged to eat horse manure, and now I'm running around on horseback with my sword still drawn like the game couldn't figure that out on its own, following an old guy galloping about 200 meters in front of me talking about something like I'm supposed to hear him from that distance when it dawns on me: I'm going to delete this game. There's a lot of people who love this game, so I am in no way saying that the game is bad, but the game is bad. I ate more food in this game over the past 15 seconds than I ate in real life over the past two weeks. Either this game owes me more bread, or real life owes me a cure to my scoliosis. But, honestly, I don't know why I don't like the game. Maybe the same people who like this game also liked to play God Of War, another game that I can't find remotely interesting no matter how many million USD they've wasted into animating unappealing videos.
Posted 24 June, 2018.
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5 people found this review helpful
3 people found this review funny
20.1 hrs on record
Where creativity goes to die.
Posted 15 March, 2018.
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1 person found this review helpful
0.7 hrs on record
The remastered version lives up to its original. I recommend it to everyone, whether they've played Full Throttle before, or they are wondering if this old game is worth spending money on. Even if you were to run through the story of this game in a relatively short amount of time-- it is still a game that you want in your collection. You're going to want to play it again-- sometime.
Posted 10 March, 2018.
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No one has rated this review as helpful yet
5.4 hrs on record
Early Access Review
Assembling IKEA furniture is more fun than navigating through this Jackson Pollock base building game.
Posted 11 January, 2017. Last edited 7 June, 2021.
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Showing 31-40 of 40 entries