2
Products
reviewed
0
Products
in account

Recent reviews by skycomtype2

Showing 1-2 of 2 entries
1 person found this review helpful
163.2 hrs on record (81.2 hrs at review time)
This review will be split into two sections first one for new players and second one for players who are coming from EDF 5.

For new players you are highly recommended to start with EDF 5. Get it when it's on sale. Mainly because the story of 6 is a direct continuation of the story of 5 and generally requires an understanding of 5. I think the story of 6 is also strong enough to warrant a play through of 5. As for what EDF is in general it's a horde shooter. EDF is one of the only games I've ever played that makes me feel like I'm part of an actual war. Whereas in other games large battles are usually set pieces cinematics, EDF does it naturally as part of standard game play.

EDF is also ridiculously repayable. It has four different classes and all the different classes feel very different. After you finish normal you're supposed to go to hard, hardest, and then infernal difficulties. The higher level difficulties not only change the number of enemies that spawn but also change what types of enemies spawn. For example in EDF 5 on normal you only deal with normal ants and spiders which are a minor threat, but in hardest difficulty you run into gold ants and silver spiders who can one shot you no matter how much armor you have, which naturally changes how you play against them. Weapons and vehicles level up with the enemies as well ,arguably even more important for vehicles because normal level vehicles all have terrible handling but the hardest level ones are actually quite smooth.

As of time of writing this review I am only 80 hours in and still going through my hard playthroughs, EDF 5 I have 200 hours and was in the middle of my hardest playthroughs before this came out.

For players coming from EDF 5 I think it's worth it. They've rebalanced a fair number of weapons so if something wasn't viable in 5 it could be in 6 for example flamethrowers. In EDF 5 it seemed like enemies were more swarms and less high health enemies, in EDF 6 that trend seems to be reversed. Underground missions are now roughly 1/10th rather than ¼ the levels. The UI change showing the sum of all the damage you've done to your targets is a great benefit, making determining what weapons are actually useful much easier.

Ranger haven't played in 6 yet will update this review when I've gone through a campaign with him in EDF 6.

Fencer's biggest change is kind of minor, we get a default of two dashes and two boosts now, without having to use special equipment. That being said I've found two dashes and two boosts to be enough for decent mobility, which also allows me to equip arm exoskeletons and muzzle dampeners So I can fire N100 shot cannons or 30mm gallics like they were Ranger assault rifles rather than battleship guns. Probably the strongest class, but that was true in EF5 as well.
Wing diver gets a new item slot which is really useful. A Saber can handle short range mobs and in a pinch replace a rapier allowing you to carry 2 longer range weapons. Most useful items got to be the shield generator though which allows you to successfully trade long range fire, though the DPS with this method is going to be slower than a Fencers or Air Raiders, but safer.

The Air Raider has undergone the most drastic changes of all. Before in EDF 5 you go from, I have become death destroyer of worlds, to, help me teammate 5 ants of the 200 I've killed have survived and now eating me alive, very regularly. So much so that I didn't dare play air raider solo in EDF 5. Now that your arsenal is basically doubled with drones you can defend yourself quite handily. In fact when my recent playthrough with my brother as a wing diver I ended up saving him more than he saved me which is a shocking reversal from EDF 5. With drones your long range DPS matches the fencers, and you still have the Phobos air strikes and orbital laser barrages, and vehicle summons. I still peg this class as weaker than fencer because of the fencer’s speed, Though you could summon a high tier tank or IFV and runaway faster using that.
Posted 30 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
161.1 hrs on record (161.0 hrs at review time)
Changing my review after finishing the game. I would overall recommend it and rate it an 7 out of 10 with a few caveats to be explained at the end.

I got what I wanted for my warhammer 40K RPG's namely a story that shows the imperium is a somewhat lesser evil but with the ability to improve it by leveraging your position and power. The story and the characters are all excellent. The choices are fairly deep and impactful, though admittedly I primarily played iconoclast, dogmatic And heretical playthroughs is may differ. I also love the fact that you can point out some certain absurdities about the entire situation. Like you can tell an inquisition acolyte that he is basically part of a murderous secret police with too much authority and not enough oversight. I mean I didn't, because I want to maintain good relationships with the only power I could check mine, but I appreciate that the option was there.

Combat is your standard XCOM tactical RPG more or less. I do appreciate that in some battles mainly early on you get a bunch of NPC allies that are helping you out. It helps sell the story that the rogue trader has armies at his disposal. Rather than you and you're strange retinue and going around solving all the problems by yourself.

Now for other problems. There's too many player levels, you tend to level up every two to three hours and then you need to spend 10 to 20 minutes leveling up all your characters. I was following Nokhal’s build guide which serve me very well, I can easily imagine if you were doing it yourself you would be spending even more time leveling up. I also can't recommend just winging it since the game was pretty hard for me even when I was following the guides.

Now I played on daring difficulty because that's where most of the achievements were. If I could do it again I probably would have done it on normal or easy difficulty and just use the steam achievement locker to get stuff. The main issue is developers Are fairly constantly updating their game to their ideal difficulty, which seems to be extremely hard. They do this by nerfing builds into the ground. Given how long this game is it seems likely that you'll go through at least 1 update before or you can finish it.

This is what happened to me and why I left an initial bad review. After the 1.2 update a common warp battle encounter which normally I would have gotten through with only one party member losing half their health, Ending up being a team wipe for everyone except the tank. I got through this problem by grinding warp encounters until it became doable again. I grinded so much I actually ended up at Max level 55 before the final boss, for reference a fair number of build guides stopped at level 44, which would have been enough before 1.2 patch to beat the game.
Posted 27 June, 2024. Last edited 30 August, 2024.
Was this review helpful? Yes No Funny Award
Showing 1-2 of 2 entries