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0.0 ч. за последние две недели / 7.6 ч. всего
Опубликовано: 8 янв. 2015 г. в 8:33
Обновлено: 9 янв. 2015 г. в 7:18

Cubot takes great pride in its minimalist presentation. A cynic may suspect that this “minimalism” is a carelessly-crafted excuse for a lazy or empty game. Such skepticism could not be more misplaced.

Cubot is puzzle-solving game comparable to sliding puzzles, or perhaps to Rush Hour. Cubot adds to these games what could only be feasible in a three- dimensional game: three dimensions. The objective of the game is to land each block—puzzles quickly include more than one block, onto its respective target location. Each action, however, moves all blocks in accordance with the game’s rules as well as with each block’s own distinctive properties. There are, as far as I can tell, ten different kinds of blocks. One moves one space per turn, another moves two. One presents or removes obstacles, another moves in the opposite direction of all other blocks. There are 80 levels and, while this isn’t the most difficult game ever presented, it is satisfying to solve (particularly in the fewest number of turns possible).

On top of these mechanics, the game manages to have a personality despite its minimalist form. The music is calm and the UI is very clean. The developers even threw in some famous quotes, and they’re about—you guessed it—solving puzzles. For the low starting price of $2 and the presumption that it will get even cheaper, this game is certainly worth it if you like puzzles (I’m enjoying this game the same way that I enjoy the Portal games, even without the witty dialogue) or if you’re looking for a game that isn’t too difficult to 100%. I am enjoying this game and I am glad to see it on Steam.

Update: I 100%'d the game. Game is hard.
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