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12개 중 11~12개 표시 중
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기록상 7.5시간
I know nothing about the original Carrier Command, so take this review with a grain of salt. Carrier Command: Gaea Mission is primarily a strategy game with first-person elements. What seems to have been an opportunity to harness a very gorgeous and expansive universe is squandered by clunky, non-functioning, or restrictive controls, a narrow and unchangeable field of view and, most egregiously, terrible AI. The fact that the voice acting and the sound effects are poor are nearly forgivable but the fact that the AI - an absolutely essential component of the game - doesn't work is this game's undoing.

The AI, through commands that the player gives to units that operate independently due to this game's first-person perspective, should work well enough to perform the tasks delegated to them. They don't. Telling a unit to dock on the carrier does not guarantee that the unit will dock on the carrier. This is important when a unit that is low on health, the death of which means a game over in many cases, because the unit will not take anything resembling an "intelligent route" to the carrier. It will wantonly engage enemy units that it should try to avoid, making the AI entirely unreliable. This is not a good system, because micromanaging the units to the scale needed for them to do their jobs is unreasonable. Even worse, this game requires automated tasks like moving units back to the carrier, to continue the game, which may mean spending a long time just leading units back to the carrier after a mission. Once, I drove one unit manually while allowing the other to navigate itself. I got the controlled unit to the carrier, only to find that the AI controlled unit was repeatedly hitting the side of a bridge, wasting quite some time. These mindless tasks are piled on random tasks that do not serve the "story line" and are clear attempts to prolong the game, and the system that moves the carrier from map to map also takes a long time of doing nothing for absolutely no reason at all. Speaking of the story, the "Story-Driven Campaign" with its "immersive storyline" is more a very long tutorial. The story itself is initially very unclear and does not begin in any manner that could be described as “compelling”.

I was excited when I first got Gaea Mission because it looked great and the environments look stunning. Unfortunately, that's the only part of the game that I can bring myself to like.
2014년 7월 4일에 게시되었습니다.
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기록상 5.4시간
Sidescrolling zombie defense game. While there's nothing inventive in the game, it's pretty cute for what it is and is worth a few hours of mindless fun/achievement whoring. As many do complain about, the game lags the more you play it, which shouldn't happen for a game as undemanding as this. Setting its processing priority to as high as possible while lowering the asset quality helped me immensly, so I can't complain about that too much. The game scales well in difficulty, the exception arguably being the end. While unpolished with unhelpful menus and some annoying characters, I thought it was worth the few hours that I spend playing it, which is good enough for me at the very least.
2014년 6월 23일에 게시되었습니다.
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12개 중 11~12개 표시 중