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Recent reviews by Escherichia Coli

Showing 1-6 of 6 entries
9 people found this review helpful
3 people found this review funny
1
0.0 hrs on record
Fix temps. Where in the universe is it 35 degrees in the Highlands in late August?
Posted 11 December, 2025.
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No one has rated this review as helpful yet
100.7 hrs on record
Don't buy, it was abandoned.

The lager of the fishing games. Light and completely forgettable. No depth, devs focus on trinket hunting and screenshot locations (mountains and scenery) more than the actual fishing, then get surprised when the game's sales drop.
Posted 21 February, 2023. Last edited 20 January, 2025.
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No one has rated this review as helpful yet
10.3 hrs on record (6.6 hrs at review time)
The WW1 Series of games are something special to me. They are the type of game I've been looking forward to since I started playing shooter games: gritty, 1-shot-kill weapons that are true-to-real-life-counterpart, and set in the First World War.
The latter is something that, in my experience, was less than commonplace. I've played my fair share of World War 2 games, such are quite common, but Verdun was really my first foray into the WW1 shooters.
Verdun then was for a considerable time one of my favourites. Until the release of Tannenberg I would play it once or twice per month at the least.
I assumed Tannenberg would take the tried and tested recipe, throw it into a new theatre, and call it a day, but I was in for a surprise. Instead of a change of scenery, Tannenberg had greater aspirations, bringing new game modes and to my horror: larger match sizes. While the quality of the game (assets like weapons, models, etc.) is in par with Verdun, I think the devs aimed a little too high with their plans of implementing their grand battles, and carried out these aspirations while completely being out of touch with the size of their active player base. We simply do not have enough players to fill the games. Both Tannenberg and Verdun had this issue at release, but at least Verdun only had to fill half the slots per match. This meant you could easily choose between 2-4 matches even with the relatively small player base. Tannenberg, however, came into existence with its overambitious 32v32 matches, which to this day I don’t think I have seen a full match in.
Adding to the issue of simply not having enough players, Tannenberg also split said player-base onto two games.
So, what does a developer do when there are not enough players to fill games? Why use BOTS of course! Tannenberg is full of the buggers. They fill the direly needed slots to make a game more “authentic” or “immersive” or whatever game reviewer buzzword you want to use. While this solves the issue of lack of “players”, it kind of eliminates the whole point of a small squad-based PvP game, namely the “PvP” aspect.
All of this could’ve been overlooked, really, had this 64 player game mode remained a Tannenberg feature. But nope – together with Tannenberg’s release came a patch that also added this amazing feature to Verdun.

I wish I could recommend this game. I really love the amount of detail, effort, and love that is poured into both games, but I simply cannot. I will of course buy Isonzo too, since it looks fantastic. Play it for a bit, and probably leave it sitting in my library until mayhap one day we'll have an adequate player count for the scale that this game was going for.
Posted 19 March, 2022.
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No one has rated this review as helpful yet
7.2 hrs on record (5.2 hrs at review time)
Honk
Posted 25 November, 2020.
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No one has rated this review as helpful yet
6.5 hrs on record (3.3 hrs at review time)
OG Battlefront, what's not to like?
Posted 29 November, 2019.
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19 people found this review helpful
3 people found this review funny
0.0 hrs on record
I bought this pack since I am an avid ArmA player and have been with the community since A2oa.

Firstly, I don’t think the any of the recent negative reviews currently shown here are reflective on the content. All they are is some kids b*tching about how they
Originally posted by RandomAnnoyedUser:
“Bought the Dlc pack that ASSURED me access to ALL future DLC”
that is already 6 euros cheaper than all the dlcs together and have not received the expansion pack which is at a standalone retail price of around 24.99 (on sale before launch, which is already pretty sick, mind you).
Nowhere in the below negative reviews have I seen a single point that would validate such negativity. If you played since ArmA 2 you’d know that Bohemia interactive differenciates between DLC, small packs of content with units and such, and EXPANSIONS.
Back in the days, ArmA 2 had OPERATION ARROWHEAD as an EXPANSION, and BAF, PMC and AOCR as DLC.
I mean hell, even ArmA 1 had an expansion, if you remember QUEEN’S GAMBIT.
They have always been branded EXPANSIONS bigger content and DLC for smaller packs.
Anyway, nowhere did it say that APEX would be DLC. This is just people being stupid, not reading up on stuff before spending their money, now finding excuses, trying to blame others for their mistakes. The ArmA devs are probably one of the most active teams out there, they regularly update their content, you can really see that they put time and work into things, and yet we have this. They don’t deserve this kind of sh*t. Especially not from these players But then again I guess they are the kind that would go on a Wasteland or King of the Hill server, grab the biggest MG/Sniper, TWS, a ghillie, and camp some hill, sniping players that have no proper gear to defend themselves, they are the lowest kind, and I really hope that this put them off from playing ArmA, because no community needs people like you.

NOW TO THE DLC:

The Kart DLC is nothing special, it’s just a few karts and drivers. But it’s only like 2 euros, I didn’t really buy the pack for the karts, so they’re a nice addition, even though I won’t be using them much.

The Markmen DLC introduces a large quantity of LMGs, SAWs and DMRs. Contentwise, this has the highest worth. The LMGs are very powerful, and are very heavy, their use in combat is thus limited. The DMRs are the real deal, with classics like the Mk14 and the SIG making it’s way into the game, I can’t say that I am not happy. I have tried and tested the before and they feel real quality. In addition to that, we have a large selection of Ghillies (oh dear), Heavy Armour Rangefinders (including a static rangefinder), Sights and Bipods, which are free for everyone to use, including an overhaul of sound and gun resting mechanics.
The Downside for me is the fact that games which were quite balanced, KoTH, Wasteland, etc. are tipped.

The Helicopter DLC is my personal favourite, it introduces two new helicopters, the Taru, which resembles the Mil Mi-10 Harke (crane), although is in a very fictional format, fitting in with the ArmA III setting, and the Huron, a stealth upgraded Chinook helicopter. In addition to these two helicopters, that come in different formats, the Huron having an unarmed and armed version, the Taru having a large selection of underload variants, we get the sling mechanic, allowing us to transport cargo with helicopters. Finally, free for everyone advanced flight model from TakeOn Helicopters is implemented into the game.
Downside: Should’ve at least let players get into the side gunner positions, or as loadmaster.

Now there is technically no need to purchase these DLCs, the only downside is one not being able to man the important positions on the choppers (gunner, loadmaster, pilot) and not being able to pick up the weapons from the Marksmen DLC.

Is this worth the purchase? for me, yes. I have an active arma community, we play regularly, and I feel the need to have this stuff. Is if worth it for you? If you want to access the content, this DLC pack is defos the way to go over single DLCs, even if you’re probably not gonna use one of the two.
Posted 16 June, 2016. Last edited 16 June, 2016.
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Showing 1-6 of 6 entries