Stellaris

Stellaris

489 ratings
Dynamic Galaxy - Special Projects Extended
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9.198 MB
5 Oct, 2018 @ 6:14am
9 Jun, 2019 @ 12:58pm
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Dynamic Galaxy - Special Projects Extended

Description
Compatible with 2.4.X ✔️



INTRODUCTION

Hellow guys, have you ever been wondering that despite the fact that you control a part of a damn galaxy, nothing really special happens in your territory unless you start a war? Have you been wondering why the amount of special projects is so small and become boring very quickly ? Well you have come to the right place !



FEATURES

That mod brings up more than 200 NEW SPECIAL PROJECTS for the player and AIs in order to make your gameplay more dynamic, almost anything can happen from the simple study of planet with a science ship to an entire massive space or land battle against new custom ennemies. And of course with rewards at the end including ressources, ships, troops or even modifiers to boost your empire temporaly and give you a certain advantage.



GAMEPLAY

During the game a hidden event will select a random special project among a list of 200+ of them, each special project has it's own requirement to be triggered and the frequency of custom events spawned is editable with a custom policy without talking about the fact that the player can refuse most of them. However you must understand that some of these special projects might be very important for your country and so refusing them may cause problems in your territory. There are also some projects including fleet combats which will not wait for your approval to start.


Each special project will be able to be completed if the conditions are respected especially for the ones requiring ships. The rewards / efforts / times to finish a special project will depend on the 'Tier' difficulty of it. The more the tier is high the less chance it has to spawn especially in early games. They are classified into 4 tiers:

- Tier 1: Easy / Common - Green (Can From the Start)
- Tier 2: Medium / Often - Yellow (Can Appears After 40 Years)
- Tier 3: Hard / Rare - Red (Can Appears After 80 Years)
- Tier 4: Insane / Very Rare - Purple (Can Appears After 120 Years)



AVAILABLE OPTIONS

If you want to keep the control of your gameplay by making it easier or harder you have here the possibility to change the spawn frequence of special projects for you and other AIs with that policy.

- Very Rare: 1 Project / 10 Years
- Rare: 1 Project / 5 Years
- Normal: 1 Project / 2 Years
- More: 1 Project / 1 Year
- Lots: 2 Projects / 1 Year
- Chaos: 4 Projects / 1 Year



LIMITED LANGUAGE

Also I would like you guys to understand that I'm french so english is clearly not my first language meaning that you will probably find some errors in my texts because of the fact that I am not too skilled and also because of the huge amount of special projects which of course required a lot of time to text edit and not so much time after to make the correction of all my words. So if annyone here would like to help me in making the correction of my texts, but also making better stories or even creating new special projects with their own text, I will be glad to accept them.

Texts Link: https://drive.google.com/file/d/15pdV-8hxTRTaijWyW0jZ4A_yvQAQkFCL/view?usp=sharing



MORE INFORMATIONS

- Mod is compatible with old saves.
- No files were replaced so that mod should be compatible with anything.
- AIs can also have most of the projects.
- Should also works in Multiplayer.



FOR THE FUTURE

- More Special Projects.
- New types of Special Projects.
- Maybe an Eng-game Crisis related to a certain tier 4 special project.



CREDITS FOR EVENT PICTURES

- EliteCthulhu
- Guilliman
- Malthus

CREDITS FOR TEXT OPTIMIZATION
- Timrath



[discord.gg]
361 Comments
FirePrince 23 Aug, 2024 @ 11:52am 
I doubt, there was a lot top update, now updated to v3.12 and included in Unique Ascension Perks 3.12 DEV branch
Maschinenmensch 7 Jun, 2024 @ 11:46am 
Seriously, this mod is a gem. Last updated 2019, still works like a f*cking charm,
Beast-Storm 6 Feb, 2024 @ 11:15pm 
Is it possible to make a 3.6.1 version?
iluvstrategy games 28 Jan, 2024 @ 3:41am 
Does this mod still work. I would like to use it. Thanks
FirePrince 27 Aug, 2023 @ 10:01am 
If anyone has to offer something, I want to publish a 3.9 patch for this.
LAJ-47FC9 6 Apr, 2023 @ 9:36pm 
I'd be delighted to help with proofreading both this mod and the orginal anomaly mod. Friend me on Steam and we'll talk.
CaptainChaos 29 Oct, 2022 @ 11:49am 
Hmm no answers since my question of May, so (respectfully) bump.

Does anyone know if there is a downside for doing most of these? There doesn't appear to be a trade off most of the time, like giving up research or resources for something else. Most of these appear to be a "free" bonus?

If anyone knows and can spare the time to answer, would appreciate it!

PS I realize some of these projects may have dangers (I just stumbled into one that looked very suspicious) but I mean is there a "cost" do these other than using the occasional constructor or science vessel.
ranma100 19 Sep, 2022 @ 1:47pm 
This mod still works fine.
nukethecat 28 May, 2022 @ 6:28pm 
Does this still work? fantastic mod:steamthumbsup:
kroganwar22 16 May, 2022 @ 6:26am 
Hi there! I hope you are having a good day, I am thinking about making a separate Mass Effect total conversion different from Mass Effect: Beyond the Relays. I would humbly ask can I have permission to use your mod to help me out in that process? I understand if that answer is no but I thought I would ask regardless. Of course I will give you credit for the hard work you've accomplished! Thank you for your time no matter the answer.